This has been mentioned in other posts, but it deserves a thread of it's own.
Make the deployable field containers last longer, around 30minutes would be good.
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Perpetuum Forums → Posts by Baal
Posts found: 126 to 150 of 192
126 2012-02-26 12:30:06
Topic: Make cans last longer (33 replies, posted in Feature discussion and requests)
127 2012-02-26 12:15:53
Re: [Forum]Warnings and Infraction Points (14 replies, posted in Feature discussion and requests)
Egil wrote:Obi Wan Kenobi wrote:LOHAHAHAH I love you zoom... in a manly non gay way tho.
hey zoom do you own a mazda ?
zoom zoom!
I want what ^^'s drinking
Right now its sparkling strawberry moscato wine .... Oh ya it tastes awesome! and going to my head really fast
Lets hope you have one of these on your robots
http://www.yle.fi/ims/nyheter/2010/41/3 … 4c74_1.jpg
(refering to the alco lock, not the old bearded man...:fuuu:)
128 2012-02-26 12:12:31
Re: Corp Market/Production (8 replies, posted in Feature discussion and requests)
I totally agree about the corp market
At this stage of Perpetuum, I think the best is to aid an active open market as much as possible. Many items are over priced due to lack of competition, and many are, wich is even worse, not even to be found on the market what so ever. (not even at stupidly high prices)
One way to solve it, would perhaps be to increase the ammount of sell/buy orders you have/get with the skills.
129 2012-02-24 17:31:16
Re: If you just found or started playing Perpetuum Please read (41 replies, posted in General discussion)
I was going trolololol in space, and when the introduction of monocles etc made people rage on the forums someone mentioned perpetuum as a replacement for stEVE, but with WASD-controlls and a world that isnt just 99,9999999% vacuum, höhö.
I thought it could be worth a try, and after a week I was subbed.
130 2012-02-22 08:30:03
Re: Gamma Islands - Make lots of them pls (150 replies, posted in Feature discussion and requests)
More diversity in what the islands have to offer sounds like a good idea, promotes trade aswell as conflict
131 2012-02-21 22:18:08
Re: Hauling Jobs from Agents for Agents (17 replies, posted in Feature discussion and requests)
Sounds like a cool idea, and once we have a bigger world with more players and a lot longer transports a viable profession
I think Arga seems to have a pretty solid idea for how to make it work, it should be possible to steal the cargo, pirate a hauler etc, it adds a dimension to it and also makes it harder to abuse.
132 2012-02-18 14:06:00
Re: NPCs walking through unpassable terrain (31 replies, posted in Bugs)
Was farming for about 6 hours yesterday.
1 bot got stuck inside a slope (only 25% of my missiles would hit him)
Several bots walked up and down slopes(or up a mountain etc) they shouldnt be able to. Some of them did snap back to their spawn point after wandering away a few hundred meters.
133 2012-02-18 12:31:50
Re: Sell/Buy Order Skill (8 replies, posted in Feature discussion and requests)
+1, especially as the game grows with more islands, the trade is going to get more important I think, a skill that gives +50/level sounds quite imba, maybe just change the current one to give twice as many sell/buy orders and increase the EP cost per level to match it
134 2012-02-18 12:28:44
Re: Leaderboards for diverse activities (10 replies, posted in Feature discussion and requests)
+1
I was writing on a similar proposal actually
Putting the statistics on the front page perhaps? makes the game seem more dynamic and alive too for people who are just checking it out and havent created an account
Also add it to the profile, so you can see how many bots you killed (how many mechs, light, pelistal etc), distance traveled etc etc...
Probably very easy to add, but awesome for us nerds who have a statistics-fettish.
And while looking at statistic features, give us back the online player graph!!!
135 2012-02-16 19:15:46
Re: Limit module health levels in NPC loot to 4 + stack by health level (23 replies, posted in Feature discussion and requests)
+1 Good idea, can only see benefits with this!
136 2012-02-16 16:10:12
Re: New devblog: The road to PBS: Terraforming (12 replies, posted in News and information)
Now give us back the # of players online graph!
I've been following it for a long time. It seems to me the community is more active and growing, and once we get PBS and a bigger world, that will most likely both attract new players and bring back old ones. Would be nice to see how perp progresses
137 2012-02-16 15:41:39
Re: What was Planned (65 replies, posted in General discussion)
Great initiative, and I wish you the best of luck making it happen
Would be fun to participate in some cool 1 vs 1 battles in the arena
138 2012-02-14 21:40:07
Re: The Old devblog site... ahh nostalgia :) (9 replies, posted in General discussion)
That hangar view looked awesome!
139 2012-02-14 18:23:38
Re: [2012-02-14] Active accounts extended by 3 days (25 replies, posted in News and information)
Thanks, and lets hope the counter measures work so your time can be invested in more fun stuff
140 2012-02-13 23:22:00
Re: Hide-Hud Hotkey (20 replies, posted in Feature discussion and requests)
Good idea
141 2012-02-12 22:56:06
Re: Ultimate solution to log in exploit (30 replies, posted in Feature discussion and requests)
It's not an exploit, its a tactical log in TARP!
142 2012-02-12 22:53:53
Re: About the ways we can buy a subscriptions need help plz (14 replies, posted in General discussion)
*QQ* Must to be irriatating to able to let players like me go.
Telery
!!!
143 2012-02-12 18:06:39
Re: Change the focus of mining (8 replies, posted in Feature discussion and requests)
My only complaint with mining is the mad dash to get the hauler to the can before it expires. If the cans had a longer timer then it wouldnt be such a worry
+1000 to this!
Why is it such a short timer?
144 2012-02-12 17:58:06
Re: Missing static spawns - general whine and QQ (6 replies, posted in General discussion)
As far as I am concerned, spawns are better than ever, and the AI makes for a more interesting experience There are still "static" spawns that spawn the same bots over and over again, and harder dynamic ones that may kick your shiny robotic butt.
Its just a matter of choosing what you prefer and farm at that location, I dont get what's the problem, except the obvious abuse of annoying colors. :fuuu::fuuu::fuuu::fuuu:
145 2012-02-11 13:35:31
Re: THIS IS SICK!!1 (10 replies, posted in Open discussion)
http://images.4channel.org/f/src/589217 … hanced.swf
Not porn. SOMETHING EVEN BETTER!
Oh, really cool! Hard to see that and not get all philosophical
146 2012-02-10 17:37:12
Re: wild new sandbox mmo with perma death persistant world etc - Salem (8 replies, posted in Open discussion)
What the heck did I just watch?
147 2012-02-08 09:20:57
Re: Killboard API Feature (31 replies, posted in General discussion)
Finally!
148 2012-02-06 13:29:05
Topic: Your computer specs and perp performance (26 replies, posted in Open discussion)
Hey, thought it would be interesting to see what computers people are playing with, what settings they use and what performance they get.
Not just fun to know, but also usefull for people who want real figures of what to expect from different hardware.
I currently run on my HTPC.
Mobo: Asus E35M1-I Deluxe (tiny m-ITX card)
CPU: AMD E-350 @ 1,6GHz
GPU: Radeon HD 6310 (integrated one, not officially supported to work with perp by AC)
RAM: 4Gb DDR3 @ 1333MHz
Settings: lowest possible/disabled on all settings
Performance: lagging in stations, allmost playable when there's not too many bots etc on the screen, and "slideshow" when trying to run 160+ on highways
149 2012-02-06 13:11:13
Re: 1st Anniversary Corporation Tournament (85 replies, posted in Events)
Finally, with the help of supernatural forces, chaos corporation received posters for winners. Now they can fill the walls of the room by the presence of mechs.
Look what i got
https://lh4.googleusercontent.com/-4CIp … 122350.jpg
Oh, those look really sweet!
150 2012-02-05 17:24:05
Re: Allow us to jump between terminals (or not) (7 replies, posted in Feature discussion and requests)
...
OR get completely rid of current "blood jump" by only allowing players to set their home base at terminals they are currently docked at.
+1 to that!
Posts found: 126 to 150 of 192
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