when you private convo someone, it never notifies you if the other guy leaves the channel, instead opening a new chatwindow on his client if you type a new message. in order to mininmize possible annoyances, please put in a message that pops up when the other guy leaves that reads:

Contact has left the channel.

Parson Grimes wrote:

What's quite handy is, if you've gotten rep for all three factions up to a decent level (e.g. via transport missions), then you can get L1 and L2 missions from all 3 Alpha terminals and associated Outposts.

the three corps that give transport missions don't give shooting missions.

i have lvl 2 transport missions availible to me because i've been around the triangle more than a hundred times, but none of the factions are letting me do lvl 1 combat or lvl 1 industry missions, only logistics.

i don't really mind, the nic/hour is awesome with that trangle. i hope i get the chance to go round a few hundred more laps before the nerf guns come out.

3

(51 replies, posted in General discussion)

Pak wrote:
Predator Nova wrote:

The lack of Dev response to this thread might indicate that they don't have any idea either and are now going: Wtf gais what color is it?

More likely they verified that there is no imbalance therefore this is a non issue and they do not care.

What color the faction is depends on how you define the color of a faction. I personally tend to designate each faction with the color of the stripes that decorate the buildings and the structures on the sides of the mortorroads. Thelodica uses goldish yellow colored stripes as decorations.

/facepalm

why didn't i think of that?

i think this is case closed.

also one that lets you sort assignments by contractor

i think this is too much power in one mech. the two big features are 1: squad boost and 2: intel machine. i feel that these are good things to improve upon but not in one ubermech.

1: squad boost robot. since squad boost is proximity related, i feel that the best balance to put on it would be making it very slow or very light. if you make it very slow, it anchors the rest of squad in one spot, which forces it to be used with big high investment bots or in big high investment attacks. if you make it decent speed, then it has to be the kind of thing you put in a hole just so that some assault bot won't one shot it.

2: i'd prefer something more along the lines of a proximity alarm. the method of making a proximity alarm i would love to see is a one use item that when activated turns off all signal masking for five seconds in a fifty meter radius.

signal detection works like this for all the guys who have not looked it up. 1000/signal masking*signal detection=maximum sight distance. if any bot trips this alarm, then the equation will be altered to 1000/0*signal detection for a short period of time.

i think that possible balancing options could be the number a mech can deploy, the slots that the alarm dropper module needs, the weight and fitting reqs of the dropper module, the life span of the alarm, the radius of activation, or the amount of masking decreased.

i don't know much about balance, but i think that in my suggested form that proximity alarm would be a bit overpowered.

corvus, a commander type mech would be fun, but i really hate two ideas of it.

1: linked radars. this game is not the kind of rts where your units call you sir in preprogrammed phrases. if there is any confusion of where the enemy is if someone can see them, then someone is doing their job wrong.

2: drones. please no drones. get someone in a light and get the intel yourself. i don't agree with secondary robots controlled by a larger one.

yesterday, i downloaded the client a second time so i could dual box. i'm not usre if this is related to today's problem.

i log in, then a crash. every single time. i am halfway betewwn the fort donnerth 2 teleport and the TM alpha terminal and i can't get any farther.

about the new player thing, one noob won't be a proper gauge of all our reactions. you'd have to interveiw at least ten before i'd agree you've got a good general idea of the new player experience.

this was good work, and i'm looking forward to the next one.

8

(36 replies, posted in General discussion)

i want whatever you're smoking.

Neoxx wrote:

You can remove bot types, like Arkhes (drones, but also removes players in arkhes, but thats generally not a problem for most)

i hope i find you and your arkheless overveiw on a beta island. me and about twenty of my best friends. yarr

big_smile big_smile  big_smile big_smile big_smile:D big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile big_smile wink big_smile big_smile big_smile big_smile

11

(51 replies, posted in General discussion)

during a corporate discussion, i refered to thelodica bots as yellow. one of my corp mates corrected me, saying that thelodicas are red. the corp was pretty evenly split on the issue.

reason why i say they are yellow, the dominant chassis color is yellow.

reason why others say they are red, the kernals, plasma, and station background for them is red.

please vote on this vital and important ( wink ) issue here, are they red or yellow?

umm, troll alert?

this guy on the eve forums probably wants a response. at least, i hope that there's nobody this stupid.

13

(6 replies, posted in Feature discussion and requests)

i'd prefer an out and out flying bot. who needs rocket boosters when you can have a helicopter for a head?

14

(6 replies, posted in General discussion)

why is this here and not in the features request section?

but if my bot does appear and is vulnerable for some time before i am in control, that is not fair.

devs, if you handle yourselves like this every time a crisis comes up, you've earned my two subs.

to recap, you

  • took full responsibility
    said you were sorry
    worked hard to fix it
    kept us updated

keep up the good work!

Siff wrote:
DEV Calvin wrote:

The issue seems to be resolved, the relay server went from 100% load to around 5%.

We are administering 4 days of free game time to all subscribed and trial accounts.

Thank you all for your patience and sorry for the inconvenience!

You guys rock.

i thought you were a dev because you are blue

Raife wrote:
Morgan Raines wrote:
Raife wrote:

Might as well just bolt dude. Take the hit and scram. Your account is being compensated when this is all fixed, they don't owe you a refund. If you can't or won't accept that, then there is no help for you. Seeing as you are the only one so far who has had this little issue, it's fairly safe to say you are alone.

I have not asked for a refund ? I was aggreeing with a dude on some of his issues. He was the one who wanted a refund.

Wow, second time I get an insulting respone, guess im not the only one who is a bit touchy over not being able to play. Or is it just how you always act ?

For reasons other than the game not working, this starts to feel like a mistake. One only has to air a little critiscism about how things are handled and you get manhandled in the forums. l o l. Would it help if I said I really like the game ? big_smile

My bad, that wasn't intended for you. It was of course for spawnster. It was a misquote that was completely my fault, and I apologize.

yikes

is this still the internet? i've never seen someone post sorry before!

i'd enjoy laser mines, for chokepoints only. area denial mines are annoying, as they can be easily overdone until the minefield is so large, that that is all the defense someone ever needs.

laser mines could also work in mag strips yarr

19

(4 replies, posted in Feature discussion and requests)

we're supposed to be exploiting this planet, but i see no gaping holes in the crust, no de-peaked mountains, no drilling rigs and no mine shafts.

imagine a world where industry is allowed to expand without any regard for human safety or enviromental preservation. now think about Nia. any resemblance? hmm

i would suggest the addition of subterreanian cave systems, natural or botmade. in fact, i'd even suggest that in certain circumstances, players should be allowed to create temporary "dungeons" so they can exploit to their hearts content, so long as they can fend off the native bots who for obvious reasons dislike their planet being blown up.

advantages of including dungeons:

    provides minature places to section off people on different servers (lag reduction), with everyone fully able to follow them in of course.
    expands the area in which people can play without creating new islands
    provides a new feeling of exploration, especially if these underground areas did not come with maps preprogrammed like the overworld.

features i'd like to see in these dungeons:
    exploitable ores
    frequent NPC spawns
    rather random strength NPCs, as in players should have a very general idea about what to expect based on how close to the starter areas it is, but each dungeon should have at least a small chance of spawning the really big ones. i personally have the most fun when i'm running for my life, dodging rockets and lasers. big_smile
    the impression that you are NOT welcome here, and that the natives are activly trying to kill you.

this would at least solve one of the above problems with the eco friendly policies currently in place. yarr

i like the repurposing of the song, but i always hate songs that use curse words casually.

it's my problem, i guess. rock on.

Yeah, the video is a decent summary, but it fails to capture the rage caused by years work ruined by a business decision in iceland. i hope the hungarians have their heads on straighter.

when i harvest/mine, i invariably come across patches of plants/mineral which are located in areas which are inaccessible due to the gradient of the slope.

i would like a new class of bots somewhere between arkhe and light that can cover extreme slopes.

for extraction, this would make the problem of pesky inaccesible fields go away, and i suspect that if each faction were given such a bot as well, it would open up opportunities for light raiding parties in pvp taking advantage of impassable terrain.

of course, i know very little about pvp, so the all terrain ultra light bot might not be helpful there. but i know i'd use it in industry.

23

(52 replies, posted in General discussion)

i would contribute, but my wiki fu is weak. and yeah, the idea is not as much spreading detailed knowledge, but more about advertising.

hey had this in eve, and it made transfering stuff easy. for use in cargo transfers

25

(1 replies, posted in Feature discussion and requests)

i know i mispelt que, oh well.

with the server cap, i've been sitting at the login screen, clicking ok for a while now. i'd prefer a que system, where it puts you in a lineup of people trying to log in. the window should give a number of people in line in front of you, modifying the list when someone gets in or drops out of line.

seems more fair than the chance based "first come first serve" we have now