Topic: Command Vehicle

So I came up with this idea in another thread and decided I wanted to make it its own thread.

I think one thing that would be a nice addition to this game would be some kind of command mech. Here is what I mean by that.

For one thing it is designed for surveillance and Nexus modules.
Its sole purpose would be to be a mobile op center.
I think that it should have some way to get a better view of the battlefield. Some ideas for how to make this work include.

  • A above battlefield satelite view of surrounding area based on skills. Maybe have a way to jam them in certain areas as well in order to counter it.

  • A recon drone/drones that would allow you to scout out areas (these could also be used on scout ships.) These drones would have to be destructible.

  • A tall pole or antenna that could be raised up when not moving and would allow you to see a greater area.

  • A wireless network between robots within your squad that would allow a ship such as a command ship that can fit the proper module to see on there radar screen, or a special screen, the same thing that squad members see.(maybe make this limited by range so you have to have bots in between you and the farthest guy or it cannot reach you.)

  • There are many other ideas that you could include to make this work. But with all of them using it should make you vulnerable in some way. Such as not being able to move. Or maybe your signal masking decreases significantly.

As far as balancing goes I have a few ideas on that as well.

  • Make the mech very slow

  • Either give it heavy armor or the ability to hide but not both.

  • Do not give it weapon slots it is purely a support vehicle designed for command purposes.

  • Make it vulnerable when it uses its field viewing ability.

  • Allow it to hold multiple Nexus mods and give it bonuses for them

  • Make the ship itself expensive but make the use out way the costs.

  • Make it extension intensive this should be something that if you want to do you put a lot of time into similar to ewar.

  • Do not allow it to use field viewing and signal masking simultaneously.

Obviously this is not a complete list of ideas but I think that a class of ship like this would be very useful. It would also put a lot more strategy into PVP and less blobbing.

If anyone has questions about my ideas please let me know I will be more then willing to answer them.

Re: Command Vehicle

And bonus for nexus modules.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: Command Vehicle

I like it.

Also it would mean Syndic would have to train another alt to drive the comcan around. Always a plus big_smile

This is my blob. There are many like it, but this one is mine.

Re: Command Vehicle

The more bottable accounts the better!

I don't really see anything active that this robot would do. It might as well just be  squad module that the squad leader has to fit to enable either the linking of radars and better nexus bonuses for all squad members (Or nexus control, remotely block some squad members from casting a nexus bonus on to others. This would be great for one squad looking to use sub squads)

If a command robot is to be made it needs to have more than just a passive mode.

Re: Command Vehicle

I don't like this idea. It removes scouts from the picture by placing all the info right on the screen of the FC. So now that serious communication issue requiring multiple specialist bots, lots of dodging and skirmishing is replaced by one biggabot that uses the Eye of Sauron to see what it wants to see.

Hiding is what makes this game cool. When people can't see two thirds of my roaming wulfpax because they're well behind my scout, I have a tactical advantage and can use that to force an easy win. If they try to get intel by sending in a light bot scout, it's something I might be able to deal with if my scout cycles his detector at the right time and spots it before it gets too close. And if not, they now know more than I think they knew and can surprise me right back.

You can't control info when people can shoot *** into the sky to spy on you. It kills the whole joy of skirmishing, view range and intel control that makes this game better than A CERTAIN OTHER GAME.

Don't screw that up with unnecessary features.

Re: Command Vehicle

Aeon you have a good point. Thats why I said maybe doing it like a wireless network. That way the FC can only see as far as his scout can. Basically you make it so that your scouts vehicle sends a signal to the command ship or to the closest bot who sends it on to the command ship depending on distances. That way its still the scout that is seeing the info but the FC gets it on his screen. That way if you take out the scout or the relay person inbetween the scout and the command ship then you will be able to hide just as easy. Would that kind of a idea allow your tactics to work the same?

Line your right I meant to put in bonuses for nexus mods.

Alex the point of it from what I was seeing is that it makes it so the FC can respond quicker. I was saying no guns because most likely even if they could use them people would sit back instead. Just a thought.

Re: Command Vehicle

i think this is too much power in one mech. the two big features are 1: squad boost and 2: intel machine. i feel that these are good things to improve upon but not in one ubermech.

1: squad boost robot. since squad boost is proximity related, i feel that the best balance to put on it would be making it very slow or very light. if you make it very slow, it anchors the rest of squad in one spot, which forces it to be used with big high investment bots or in big high investment attacks. if you make it decent speed, then it has to be the kind of thing you put in a hole just so that some assault bot won't one shot it.

2: i'd prefer something more along the lines of a proximity alarm. the method of making a proximity alarm i would love to see is a one use item that when activated turns off all signal masking for five seconds in a fifty meter radius.

signal detection works like this for all the guys who have not looked it up. 1000/signal masking*signal detection=maximum sight distance. if any bot trips this alarm, then the equation will be altered to 1000/0*signal detection for a short period of time.

i think that possible balancing options could be the number a mech can deploy, the slots that the alarm dropper module needs, the weight and fitting reqs of the dropper module, the life span of the alarm, the radius of activation, or the amount of masking decreased.

i don't know much about balance, but i think that in my suggested form that proximity alarm would be a bit overpowered.

corvus, a commander type mech would be fun, but i really hate two ideas of it.

1: linked radars. this game is not the kind of rts where your units call you sir in preprogrammed phrases. if there is any confusion of where the enemy is if someone can see them, then someone is doing their job wrong.

2: drones. please no drones. get someone in a light and get the intel yourself. i don't agree with secondary robots controlled by a larger one.

/witty sig

Re: Command Vehicle

So basically:

1: remove the signal detector limitation
2: give me free alt accounts to multibox
3: i dont mind if you nerf robots with multiple signal detectors as long as you remove the signal detector limitation

Re: Command Vehicle

Just a quibble. There are no 'vehicles' in Perpetuum, that would be highly redundant, since 'we' are the bots.

Command Mech.

Also, in that line. Why would a robot society make 'drones', mindless robots, or any mindless machine for that matter?

Re: Command Vehicle

My intention with linked radar was not to make drones. What I meant is we already use scouts why wouldn't a society that runs on mechs have a way to link there own radar data. I was thinking like scouts would send there info from radar to the command bot. No slaves or drones. They can still wander the wrong way or anything the agents in the field just send data back to the command mech. Does that make more sense?

Re: Command Vehicle

Nice idea corvus, great you're putting out some ideas. Good stuff.

Re: Command Vehicle

bah!  I suggested a command ship style mech on here months ago and the community shot me down!  LOL