1

(35 replies, posted in General discussion)

Definitely need some automated defensive options, or mining bots that are actually capable of holding their own in a fight. Ridiculous that miners are expected to sit *** naked in a field and die, or run alt accounts to scout the gates. That's not pvp or fun, it's irritating.

And yes I've been asking for some sort of alternative mining options that can actually be defended even when I was regularly playing in NEX and we were doing lots of mini-roams.

Apropos of nothing, I've found TF2 to be hilariously awesome and have been playing that instead. EAT HOT STEAMING DEATH FROM MY MASSIVE MACHINE GUN FOOS. And Stellar Impact's infinite war servers are also awesome, so there's that.

Bottom line, if we're expected to set up a basic functioning society out on beta we need the ability to build infrastructure that needs to be protected and infrastructure that can protect the vulnerable. Small roaming gangs are great, but without the ability to provide even a minimum level of safety other than gate scouts it's just absurd.

Crappy automated turrets that can provide some minor firepower would at least give the defenders a better chance near their own station, and being able to set up a few on a mineral field (complete with a small storage structure and a mini-highway between it and the station) for a fixed and recurring cost would do a lot more than anything else I can think of to make people happier with the game.

2

(34 replies, posted in General discussion)

It's true, all those wrecks our guys have to loot every day. Sure does consume tons of time!

3

(84 replies, posted in General discussion)

Actually, empty outposts should convince people to move out there. If you take your corp out there and cap the outpost by doing a single SAP, you can get a locked one and free loot just by sitting around uncontested. And if other people see you out there and think "those guys are weenies, I bet we could take them and then the free loot sitting around would be ALL FOR US" well then PVP occurs because "OMFG HOW DARE THEY TAKE OUR LOOT SPEWING HOME!"

So that's fine with me.

Scanners seem like a good idea for the SAPs, all they really do is narrow the window of watching somewhat/provide an "is this worth waiting for y/n" magic eight ball. If a roaming gang rolls by and decides to check the SAP, they might find that it's about to pop a candycan and do it. And then the defenders come out to fight them off (or not), and PVP happens (or a goodie can spawns).

A lot of the thread seems filled with hoopla from OCD people about having to protect their stuff constantly to keep stability at 100, which is silly. Most corps will probably float between 60 and 90.

Mobios had a legit point about non-holder corps not getting the auras, but then if you aren't holding the outpost you're probably a smaller corp. So, you know, bulk up and grab one (meaning advertise for new players for the game or grab some newbies and get them to play) or don't and don't worry about it because they're probably going to be fairly small bonuses. Your gear might be at risk of lockout, but then if some corp locks you out you can always just harass them or join up with another corp to take their stuff. Or store most of your gear in a nearby alpha terminal. Or grab one of the various nearby empties. Whatever.


I think it's a great system with a lot of potential. There will probably be some annoying elements, but this is pretty much exactly what I wanted and I'll definitely be jumping back in to play again now that I've read the blog.

4

(84 replies, posted in General discussion)

DEV Gargaj wrote:
Obi Wan Kenobi wrote:

Has there been any start on coding pos's ?

That's what I meant - we're creating a codebase that already has those concepts in mind so we can eventually incrementally progress there.
(Did anyone think about the lovely ambiguity of the term "P.O.S." btw?)

Go set one up in eve before the winter patch and you'll understand immediately why that particular acronym got so popular.

Protip, do not make it take hours sans queue to set up and online a player structure. We will all get very peevish about that.

Also, the interface had best be top notch and carefully thought out, because your most dedicated and well connected players will be the ones forced to interact with it regularly. Since those people tend to do a great job getting others to join up, you don't want to punch them in the face every time they interact with what will no doubt be a prominent gameplay element for quite some time.

5

(6 replies, posted in General discussion)

I'm sure you'll be shocked to find out that I know who the moderators are. Can't imagine how that would happen!

Basically Zoom and Calvin. They're nice guys, and generally only ban me when I'm being particularly naughty. Or for swearing too much. Not my fault the filter doesn't pick up on loads of perfectly good words!

6

(37 replies, posted in Open discussion)

Courage gives you faster leveling than muffle.

7

(37 replies, posted in Open discussion)

Skyrim is awesome, I told NEX I would come back on the 11/12, got Skyrim on 11/11 and missed like three days of work. OOPS.

It is awesome, play it.

Also hurry up and do a pvp patch or I might just end up doing the EVE thing because Winter is Coming and all that.

At thirtysomething, playing pure destro mage. I'm tempted to respec over to Illusion/Alteration for paralyze, quiet casting, invisibility and frenzy, but I don't know how well frenzy works at high levels. Anyone given it a shot? Ideally I'd use muffled sneak to frenzy a room, then invis and walk out, but I don't know if enemies would actually be frenzied due to the whole level thing. Tonight I'll be spamcasting courage on npcs to get Illusion high and then test it out.

AeonThePiglet wrote:

Neoxx I have no idea what you actually want, but am in total agreement that the attribute system is in dire need of rationalization.

Newbies should not be forced to make such a huge decision that will affect everything they do for the rest of the game in such an irrevocable manner when they haven't even played the game yet. That right there is a perfect example of how to not do game design. Especially when the relationship between various atts and roles aren't as clear cut as the game leads you to believe they are.

Now, maybe that means things should be reduced to a single question about what kind of character you want: military, industrial, ewar, research etc. Maybe players shouldn't make a decision about their attributes until later in the game.

Or, my preferred option, maybe attributes should go the way of the dodo and we just let people specialize by spending their EP in this or that area. We've already got a great specialization system in the form of diminishing return on ep investment in various disciplines, forcing people to pick a discipline and specialize in it, so why do we need to *** it up with attributes? If they were gone entirely we'd have a nice organic character development system where players aren't penalized for decisions they made before they played the game even once, and instead have a system where players develop their character as they play based on what they've found entertaining to do. Giving skill levels at the start of the game based on questions? Great! But attributes? That *** can't be fixed short of nuking the character from orbit. Bad bad bad bad bad design to have something irrevocable determined that early.

I also think the 20k ep dumped on players at the beginning of the game is a terrible plan. We've had a ton of newbies spend it all immediately only to suffer from buyer's remorse after they realized that small autocannons are a less useful investment than, you know, anything else. Instead, EP gain should be doubled for however long until the player accumulates an additional 20k ep, at which point it reverts to the standard rate. Then they'd have time to, you know, learn what they like and what's useful rather than leaving them with no idea wtf they are doing with a huge load of ep burning a hole in their pocket.


http://blog.perpetuum-online.com/posts/ … nd-sparks/

Just wanted to say that VICTORY IS MINE. Thanks devs for ditching the stupid and adding the cool. Why, I might even log in when this goes live!

DEV Zoom wrote:

We are planning to bring achievements in some form, but we're still in the middle of figuring out what the rewards should be, rare items, small permanent buffs, or a combination of these.

I'm a bit indecisive about Hugh's point, but I'm leaning towards including "everyday" achievements (even if only as a lower kind), since alone the goal of killing a thousand NPCs is an achievement in itself. Despite it's something the game "requires" you to do, reaching that goal means you played that far, and it provides you some kind of approval and bragging rights.

Rewards for achievements are a bad bad bad bad bad idea. Especially if they're of the permanent buff variety. Bragging rights are more than enough.

I demand a steam key for damn game when they go steam.

11

(82 replies, posted in Feature discussion and requests)

Alexander wrote:

Arguments against removing Navigation are:

  1. Removes complexity from the game

  2. Starts a cycle of constantly increasing robot speeds and removing other mechanics

  3. Grumpy old players not wanting to lose an EP advantage because they have no skill

Some of the above points are valid but on the whole if navigation was removed and then at a later date a new speed system based on Anni's idea would be great.

Thus ends this thread. No more arguments found.

Wait wait wait. How does removing Nav remove complexity. Nav is a "you will do everything better because it takes you less time" skill. That's not complex, that's obvious. Complex is a tradeoff between equally viable options.

Is there a situation where the player would want to be slower? No? Ok!

Now, sure, there's an opportunity cost for investing in Nav. You could be spending that EP elsewhere. BUT here's the thing. There's no other skill that is as uniquely cross profession as Nav. Even someone who does nothing other than trade gets an advantage out of being able to walk from A to B faster, as they can't do remote station trading.

Simple as that. Moving faster is always better. There might be things you need more than nav 10, but there's nothing you need more than, say, nav 4.

12

(8 replies, posted in Open discussion)

http://30.media.tumblr.com/tumblr_lk15f … o1_500.png

13

(134 replies, posted in General discussion)

I'm just kinda logging in and goofing around on the weekends. During the week I do other ish. Luckily my crop of secondaries has been doing an excellent job without me. I'm seriously proud of that.

But if I2 comes out and is awesome and if we start to get some muscle and if the online numbers recover this game could be a lot more fun.

Oh hell, here are some real details on NEX, even if it goes against my belief that the best recruiting post is a surreal one.

We're EVE refugees, we live on Alsbale, we helped set up our own alliance rather than join Wham or Ret. We're known for having a low fuss environment (screaming at people for *** is LOLNO BAN) without much in the way of srs bznz. PVE is cool, but we ask that you donate the occasional thing to help pay the bills. We love miners and since we're on Alsbale we've got epi fields to hit all over the place. It's P boss and we love the easy money from selling the stuff -- oh right, unlike some beta groups we're totally chill with selling to the alpha guys, we think supporting the market is awesome and we do what we can to pimp it out. We've also got loads of nice cts available from our own guys and from friends in other corps, so if you want to build srsly pimp stuff with epi in a quality beta facility without having to put up with communism, uh, we're the dudes to talk to.

We mostly fly light class bots (ewar, assaults, lights) we fight loads and we lose loads. Because we're the weakest and newest alliance, everyone loves roaming us for easier kills. Which is cool, because it means we don't have to walk as far for a fight! So while most of our beta is safe most of the time, you're always gonna need to keep your eyes peeled for attackers. Mobile tp plus some eyes out and you're generally totally safe doing whatever. We do have a strong mech contingent for major ops, but that ish doesn't get rolled out often. You can bring one if you want for d gangs or roams, it's cool, but don't expect to see a full mech force all day erryday.

We do sell discount bots for pvpers, but don't expect reimbursement. We're not that kind of corp. We're capitalists! So the taxes are low and for providing services like station cans, and the rest is up to you. We _do_ have a special pvper program where you can donate epi regularly in return for seriously cheap bots, but that's entirely voluntary. 

If you think PVP means "Push butan, ride down the low sp newbies!" you will not like NEX. If you think pvp means "My enemies have more sp, more money, more experience, BALLS OUT ENGAGE" you will love NEX.

Or if you don't like pvp at all. We're not hardcore about people moving to beta, so plenty of our guys chill on Shinj, play with the market and missions, and generally just chat and hang out. That's fine. We're not about forcing you to play the game our way; we're about hanging out with people to play a game together in all our various and delicious ways. If that's what you want, then send us a message or drop an app.

Yeah I'm pretty sure I don't play a game to relive the drudgery of work. If this game goes the route of WoW raiding style time commitments, I will go the way of the exit.

Also "much funner"? WHATCHOO TALKIN BOUT WILLIS?!

I think goody bags could be fun, so long as they're small serendipitous rewards. Guild Wars had em in the form of little treasure chests hidden out in the middle of nowhere, and it was a nice touch.

16

(58 replies, posted in Balancing)

Hey Alexander, I'm always t2 fit with t3/t4 frame these days. So are most of the rest of our guys now.

I'll even log in tonight to prove it! How you like dat?!

Alexadar wrote:

No. I meant that ERP nerf didnt stopped decreasing of population. Conclusion => that was unnecessary change.

Do you disagree?

Wow that's hilariously dumb. You do realize that most people don't have or use ERPs, right?

I'm not even going to get into the wrongly assumed causation aspect there. Just gonna stick with the sheer inanity of assuming that a bunch of players quitting, mostly alpha to boot, are doing it over a change to ERPs that they probably don't have.

Dude everyone knows red uns go faster. But yes a blockade runner style hauler would be nice for those regular resupply runs into beta. My sequer alt is a total fatty, I need something faster!

18

(14 replies, posted in General discussion)

You're not supposed to be shooting green bots in your baph anyway. So stop that, durr.

Also, the jamming isn't tactical fun, it's annoying ***. I show up with a 700m range Artemis and get to play the oh they are coming run ok go back oh no run game when I could just be mining epi and making way more cash without the hassle.

So I just do that.

http://chzmemebase.files.wordpress.com/ … &h=405

We wish we were that cool!

But this is more our style:
http://www.hipsterkitty.com/wp-content/ … robbed.jpg

I would have shopped in Alsbale, but that would be too mainstream.

EWAR bots could use a slight masking nerf. Seems like they're all people roam in now because they're fast as hell and mask like a mofo.

Signal detection change is very interesting. I'm not sure how I feel about it yet, but it's pretty big. Should make hiding a bit easier, especially with a buff to masking.

22

(10 replies, posted in General discussion)

DEV Alf wrote:

cool  thanks!

This man gonna need RR, he just got called primary.

23

(54 replies, posted in General discussion)

You can all come visit me in NYC, but I don't go above 14th or below Canal, and I don't think Hungary is between either.

Unless it's in Brooklyn. Everything else is, these days.

24

(17 replies, posted in Feature discussion and requests)

HOT DROP O CLOCK!

I love it. The spool up time is long, so it's not super useful for a HD. And the HP should be low, so you'd have to use it somewhere the enemy couldn't see it.

25

(21 replies, posted in General discussion)

Syndic wrote:

I see a blob coming.

In your eyes?

(couldn't resist)