Topic: Attribute Diversification (Reverse engineering builds)
For those who saw this and thought "That looks familiar. Didn't he post this before?" you're right... kinda. I dod post about more diversity in attribute allocation, but it was very tunnel-visioned. Instead of going at this in a head on fashion to give the players more options to be EP efficient with their builds, I want you to allocate your attributes how you want for an optimal build, then look at that to see if it can be worked into the character creation process. As the system stands, there's no real EP efficient build for ewar, as they use an odd combo of military and indie based skills. You hace to waste some points in R&D which isn't really needed.
I don't have the standard point values on hand, but keep them within normal values of 32 for your highest attribute and 8/10 for the lowest. Feel free to pump only 1 of a 'matching' attribute like mechatronics while leaving tactics lower. I'll update the max attribute points when I get on my pc later.
It might help to use the Perpetuum Planner to explore your optimal build, but it doesn't have the option for custom attributes that I know of.
Once you have an optimal build, discuss how you think it could be attained through new character creation options. Or just put it out there for others to discuss. I know there's much better builds out there for a variety of things that the current character creation just doesn't allow.
Suggestions: e-war, NEXUS, remote repair/energy/buffing, mining (mech without tactics)