Is farming observers which are clearly bugged an exploit?
Will people be punished or are we free to farm them?
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Perpetuum Forums → Posts by Mouse Tiger
Posts found: 26 to 50 of 122
26 2011-08-08 15:15:02
Re: Respawning Observers (86 replies, posted in General discussion)
27 2011-08-06 22:49:36
Re: Industrial collapse (49 replies, posted in Balancing)
So this new producer has to get his hand on a lot of Kernals before he can start to produce this Shield, Sensor Amps and 3-4 other items which are worth to be produced.
No, he does not need any kernels to make T1 mods
28 2011-08-05 09:21:36
Re: Industrial collapse (49 replies, posted in Balancing)
as soon as a new producer want more then T1 he MUST buy it from Beta or has to risk his little Argano to mine it.
Buying ore from the market is very easy to do, any new producer can do this.
Making some T1 items cheaper does help new people as they do not have much Nic
The price of Epri is going to rise a little due to less supply, this has very little effect on manufactrers, things cost a bit more to make then sell for more, their profit should not change. It will have an effect on high level fighters as their modules will be more expensive, but will help newer fighters as there modules will be cheaper.
29 2011-08-04 23:32:24
Re: Refining Formula (8 replies, posted in Guides and Resources)
You are trying to do this the hard way, the formular is quite simple, but instead of telling you what it is I will tell you how to work it out.
1) Make a trial account, with a combat character on it, wait 10 days to get more EP
2) Put 100K titan ore in a field can for the trial to take.
3) Go to terminal and find how much titan the ore gives, Do nor actually refine it, just see what you would get. Train a level of refining, and see how much titan you now get. Repeat until all your EP has gone.
You now have the data you need to work out the formular. Finding the effect of relations is more difficult, you should not attempt that until you know the effect of refining skill.
30 2011-08-03 09:24:02
Re: Corp Page (9 replies, posted in Feature discussion and requests)
5 is the exactly the right minimum to keep out the one-player-two account corps.
No, 2 accounts have 6 characters the minimum needs to be 7 to keep them out.
31 2011-08-03 09:20:09
Re: Running 3 accounts (15 replies, posted in General discussion)
Combat characters can also mine. The main mining skill is Adv Robotics (10% mining bonus per level) which fighters have
2 Combat plus manufacturer/Hauler would be good
32 2011-08-02 22:57:34
Topic: Corp Page (9 replies, posted in Feature discussion and requests)
http://www.perpetuum-online.com/~gargaj/
shows all corps with more than 5 accounts.
With the recent rise in subscribers I think the minimum size should be increased to 10, as there are too many small circles on it.
33 2011-07-29 08:59:18
Re: New devblog: Intrusion 2.0 (106 replies, posted in News and information)
So big multi-timezone corps will now rule Beta instead of alliances. alliances are dead
34 2011-07-28 18:32:25
Re: Question on EP (17 replies, posted in General discussion)
Yes i checked that the account really had been created by logging in to it
35 2011-07-28 18:29:08
Re: CT Manufacturing price (factory fee) ? (5 replies, posted in Q & A)
36 2011-07-28 09:39:48
Re: Window Mode: Size & Placement Memory (5 replies, posted in Feature discussion and requests)
If someone wants windowed mode it is probably because they do not want it maximised. Just removing the maximised attribute would be a good start.
37 2011-07-28 09:35:18
Re: Question on EP (17 replies, posted in General discussion)
My trial accounts with no characters on, acrewed EP from the moment the account was created.
38 2011-07-28 09:30:12
Re: CT Manufacturing price (factory fee) ? (5 replies, posted in Q & A)
The factory charges an hourly rate, the longer you hire the factory slot for, the more you pay
39 2011-07-27 09:02:39
Re: Question on EP (17 replies, posted in General discussion)
You can go to account management on this forum which tells you how long the account has had a subscription, from which you know your EP
40 2011-07-27 08:56:29
Re: Communal Corps & Sell Orders (43 replies, posted in General discussion)
Communist corporations usually have dedicated communal factory accounts, refinery account, prototyper account shared by the rock-solid officer core.
or in other words
CIR and many other corps break the EULA by sharing accounts and this gives them a big advantage.
41 2011-07-26 23:31:35
Re: Indy Changes: "Replace" Epriton in t1. (165 replies, posted in General discussion)
The amount of Espitium in the game is being reduced, the amount needed is hardly changing, hence the price will rise. This will mot help new players.
We also do not know what the Espitium is going to be replaced with.
42 2011-07-26 17:23:22
Re: Press enter to confirm, esc to cancel (22 replies, posted in Feature discussion and requests)
Yes
43 2011-07-25 23:25:47
Re: PvP 'flagged' NPC bug (18 replies, posted in Resolved bugs and features)
should DEVs/GMs look out for player with marginal different names then npcs and put them on a blacklist?
Yes
44 2011-07-25 09:54:14
Re: Industrial collapse (49 replies, posted in Balancing)
Industrial extentions are not going to change. The proposed changes only apply to simple items, ammo and basic T1 modules, but most T1 modules come from shooting NPC. Ammo will become cheaper, which I think is good, hardly anything else will change.
Old industrial characters do not make their Nic from T1 modules.
45 2011-07-22 23:37:50
Re: Borderless windowed mode? (7 replies, posted in Feature discussion and requests)
But that would mean the window could not be resized or moved, in which case I definitly do not want it
46 2011-07-22 23:29:33
Re: Sequer.nl - tools and info for Pepetuum (87 replies, posted in General discussion)
Worked fine for me
47 2011-07-22 15:46:59
Re: The "Triangle" v combat missions (44 replies, posted in General discussion)
Asintec to Tellesis takes a good 15 min, Asintec to ICS is fast
48 2011-07-22 11:57:24
Re: Enough of the NPC ECM already! (41 replies, posted in General discussion)
ECCM module nees a boost
49 2011-07-20 10:35:34
Re: Selling or buying CT on the Market (7 replies, posted in Feature discussion and requests)
Selling unused MK2 CTs on the market instead of spamming the trade channel would be a good start.
50 2011-07-20 09:31:25
Re: Looking for an extension build?? (1 replies, posted in General discussion)
Only you know what you want to do. Read the descriptions and train what you want to use
Posts found: 26 to 50 of 122
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