51

(82 replies, posted in News and information)

All that we need is to allow old players the oppertunity to do a new style reset.
the level 6 is permanent rule can stay, the 20%ep loss if you have already done a reset can stay.

Industrial characters can not sensibly use the current reset due to loss of research and standings, a new style reset allows them to fix their characters. Reseting all combat extentions for everyone would be a massive over reaction.

Dev Calvin has already agreed to discuss this.

52

(82 replies, posted in News and information)

DEV Calvin wrote:

A very good point about the higher cost of reset of industrial characters because of the knowledge bases. Another good point about the industrial characters' combat extensions to grind the relations that will no longer be calculated in production. These will be definitely discussed.

DEV Calvin has already conceeded this point earlier in this thread, do not know why we are discussing it again.

53

(82 replies, posted in News and information)

Annihilator wrote:

question: why did you do combat missions?

im on 30-40% relation bonus without doing any combat mission aside of those i could do with the starter bot.

but even that was not really necessary as a corpmate could have done it with a combat alt and sharing mission.


I could never log in and get a corp mate to do everything, but I want to play the game myself

54

(82 replies, posted in News and information)

DEV Zoom wrote:

why would all combat and industry extensions get reimbursed?
The only extensions affecting relation gain are the Tactics/Logistics/Industrial specialization,
.

All combat extentions affect ones ability to do combat missions, and hence gain relations

55

(0 replies, posted in Buying Items)

My Blue level 3 Assault kernels for your
Green level 3 Assault or light kernels

Currently offering
10 blue assault for 10 assault or 13 light green

56

(41 replies, posted in Services and Discussion)

Better to charge a fee everytime someone changes the price

57

(82 replies, posted in News and information)

DEV Calvin wrote:

The current system is far more flexible with the available full resets, so old characters do not suffer a disadvantage from not having this applied

Not true for industrial characters, for them the new system is much more powerful than the old as kernel research is not lost.

Many industrial characters have trained combat to do missions for standings. With the change to standings their EP has become useless, as have their standings from combat missions. Industrial characters are being hit hard.

58

(159 replies, posted in General discussion)

You should be using a Baphomet for shooting light NPCs, has more dps than an artemis with low EP. A 1 month character who has already trained for an Artemis will still have a problem though.

You are using medium autocannons, so you have very little dps. Try reseting your account, put all your EP into skilling for a Bap and try again.

Yes definitly is annoying

Check out
http://forums.perpetuum-online.com/topi … ting-cats/

Tailn wrote:

I can completely agree with the randomness factor meaning that we should not allow the taking of all materials at the beginning of the run as it allows us to cancel and restart with better %'s.

You loose all your materials if you cancel the production run

62

(43 replies, posted in Balancing)

Mining takes longer than the hauling, if it was the otherway around you would have a point.

63

(12 replies, posted in Balancing)

Do not make things which are unprofitable, there are plenty of profiable things to choose from.

64

(6 replies, posted in Q & A)

6/10
can not do the same mission more than 6 times in 10, you have to do a different 4 missions to get it back

65

(4 replies, posted in Q & A)

Yellow bots drop red kernels and plasma, but they should be yellow, to be consistant with blue and green bots droping kernels/plasma of their own color.

66

(11 replies, posted in Balancing)

I agree medium miners needed a bigger inprovemt over smalls
Latest patch notes says
"Change: Reduced the cycle time of small miner and small harvester modules."
So mediums now have a smaller advantage than before

The discussion earlier in the thread misses the point, skills apply to small miners as well as medium, so wehether skills gove 50% or 250% boost does not matter. Fitting small miners to a termis allows a LWF and tank to be fitted, with little reduction in mining ability.

While we are on the subject, if both people offer the same item into a trade, say one offers 10 LWF and the other offers 2 LWF, then the trade fails

68

(26 replies, posted in General discussion)

Perpetuum.eu is for sale

69

(16 replies, posted in Recruitment forum)

First group of recruits are now set up, so room for more

I have 2 accounts, both characters do everything together. One account regularly crashes, the other never does.
The one that crashes uses the market a lot and has lots of stuff in hangers, my guess is that crashes are related to accessing the database, and has nothing to do with settings or hardware.

71

(13 replies, posted in Feature discussion and requests)

a universal hardener does more than 4 inactive active-hardeners, seems crazy to me.
Inactive active-hardeners should do more imho

72

(3 replies, posted in Guides and Resources)

or if you prefer a table, for the old islands
https://spreadsheets.google.com/ccc?key … K_mU#gid=0

New alpha island have s single terminal, all level 2

Phlobotil looks cheap at the moment. I am not going to sell mine at the current supply price of 160, if you are trying to buy at 85, you will have a long wait.

The main reward from missions is standing gain. The exception being Level 1 transport and some geology missions. Doing missions for money works in Eve, but not here. You will not like level 3 either.

Hungarian Maths is better than Eve physics