Jack Jombardo wrote:Wrong.
The NIC you use to buy new pewpew stuff will just be transfared from you to your producer. Just a very small amount will be "destroyed" by NPC production cost.
Mioku wrote:I'm sorry, but you are either just making this *** up on purpose or because you are clueless. PvP does not remove NIC from economy. If anything, it actually injects NIC because of insurance payouts.
A small amount will be destroyed by paying for repairing modules by the victors, a small amount will be destroyed by buying new stuff (market fees, production fees, etc). Also, bear in mind its a 4-stage production for T4 modules so the actual production cost goes up quite a bit.
What it does is generate more movement on the market, which in turn encourages producers to buy more ore to satisfy a rising demand, which encourages miners to offer more ore for sale to satisfy rising producer demand, which encourages PVPers to roam and try to kill miners, which encourages PVPers to protect their miners, which leads us straight back to PVP encouraging producers to cater to a rising demand for modules.
That is just for "PVP", this would also encourage PVE as producers and prototypers would have more need for decoders, kernels, fragments etc.
The insurance injects a "certain" amount of NIC, essentially narrowing the amount needing to be grinded before someone is re-equipped for PVP.
Best thing? This "NIC sink" is already implemented in-game. Instead of trying to invent warm water, all the Devs need to do is stimulate PVP.