This game is a sandbox and not a work team building camp.
Make your own events, I am sure you'll get players supporting it and trolling it.
This game as a lot of content for a new players. In a Months you should already be halfway through pretty much all the content there is.

Once you've used each mechanic a few times they're pretty much it at this stage as there isn't anything worth repeating apart from the grind to get gear and then PVP with it. Losses aren't really important with the ability to fit out a few standard light robots for PVP in less than an hour of one person assignment running. 5 people run assignments for an hour and then fit out a robot each to go PVP with. Any kills are great as they're usually better than standard and good loot is yummy. Grab it, get it and repeat.

127

(23 replies, posted in Balancing)

Level 1 transport assignments make lots of money. Level 2 assignments suck apart from the geoscanning ones. Level 3 are easy to grind. You can get to level 3's in 1 day with a sequer and a geoscanner.

128

(37 replies, posted in Guides and Resources)

Email support. They'll make sure both accounts connect via the same IP and can release a delete characters name for you. smile

Might not do it any more but they used to. The GM should suggest emailing support as they're able to release names (I wish we could do it ourselves build into the website/client *Hint*)

CrepitusAntiPettyPeople wrote:
Annihilator wrote:

additional to that, theres the standing falloff modificator which is capped.
theres probably in issue with that modificator regarding corp that has negative standing.

What is this? I've never heard of this before, can you explain it please?

I believe it's in the help files. The closer you get to the next tier of assignments the less standings you get. You can't grind from level 1's to level 3's very easily any more.
I believe at 1.85 you will receive no standings increase from a level 1 but can keep grinding them for ammo and money.

Line wrote:

on/off switch for each waypoint you placed will be good.

Signed.

The repaired status of modules is intentional and makes sense but unpacked modules doesn't make much sense apart from salvage and remnants. I'd prefer they fix a few more bugs first before making this fit more with the fluff. It's not hard to package the items. Heh.

They've only just got head hunting extension working and the information still doesn't display correcting in the assignment window. Diplomacy may be a little buggy. They should add a ASSIGNMENT_BASERELATION_INCREASE to each assignment description and then in the relation logs show the amount increase with the modifier next to it.

As Anni said the closer you get to level 2.0 the less reward you get from level 1 assignments.
Honestly WarBlade. It's your own fault really for letting any faction get to below 0.00. All this over emotional posting and rage-quitting corporations really isn't good for your image. I spent 45 minutes in a sequer this morning getting ready for University and made over 1 million NIC just doing level 1 assignments. They work just fine. Another 2 hours and I'd have level 3 assignments by the look of it. Already got to 1.8 with most corporations. big_smile

Cargo expanders would have to reduce both armour and speed and then fitting them would be worth less than just using a speed fit larger haulbot. Nice idea but not needed, just wanted.

Sequers should be good enough for smaller groups to move whatever they need to. It requires more runs for a mining operation but it makes getting the Lithus feel a lot more epic.

134

(33 replies, posted in General discussion)

This game has massive amounts of NIC sinks but really scanning is a NIC source. Using at most 3 5km charges (4,500 NIC) followed by at most 3 1km charges (900 NIC) you usually get items that their base recycle value is usually greater. Sometimes you do get a bad one and only get a handful of fragments but then other times you get 8 T4 plant seeds which covers weeks if not months of geoscanning.

135

(5 replies, posted in Balancing)

Intrusion have been fixed. Calendar times could use a rework.

136

(23 replies, posted in Q & A)

Relationship bonus only makes a small difference. It's for endgame once you've trained everything else you can start to grind standings. Forming a squad will allow you to share relation bonus.

It's not great but there are ways around needing relations. You need very few producers per corporation and at most 2 prototyper.

Mob info isn't correct for any translation file.

Chat is still bugged.

Nexus's don't give a range in their description.

138

(18 replies, posted in Resolved bugs and features)

I get the same error you described every patch as well on one of my clients but not the other. It's because the replacer.exe trys to run before the client closes down fully. Spam the RETRY button when it happens.

http://content.perpetuum-online.com/fee … h_1200.png

140

(4 replies, posted in Q & A)

The time difference between level 1, 2 and 3 is nothing. Two scans gives you two possible locations and from what you can work out within around 5x5 tiles where the artifact is. Minimum three scans and a maximum of around 5.

Sometimes level 1's are awesome and level 3's suck. That's just how it is.

Some interesting ideas.
I like the idea of allow way-points to be placed on the map without having to be at the location.
Pretty much every single person wants an asset list. We'll need it BEFORE the new islands come in.
Without an asset list I don't think people should be able to buy things remotely. Traders should have to travel between locations and thus our own Jita shall form and we'll get a unified trading location (Currently ICS-Alpha).
Total EP counts would be cool. Not hard to add to the client.
Total players online is possible currenty but a set number would be nice on the log in screen.

142

(5 replies, posted in Balancing)

It's a nice idea to make intrusion events more spread out and so that two events can't happen at the same time but at one point or another it's going to happen when new outposts are added. The intrusion calendar is randomised for those that can't always be around at certain times. It's designed in mind that each outpost needs to be protected by the people that own it and that isn't always possible.

For the time being I'd like to see more events in general but with less events packed together.

Mouse Tiger wrote:
DEV Mancs wrote:

Good point, it's not intended.
Taking a look at it, will be fixed really soon.
(The part about negative standing grinding with 900 missions)


A really strange "fix" you have come up with - increasing standing gain for Lev1 missions

The problem was that people with negative standings can nolonger do Level 1, this latest patch does nothing to help. (assuming the patch notes are accurate and complete)

I thought the same thing. Unless they've stealthed in a change to lvel 0 assignments giving more standing when below 0.00.

144

(23 replies, posted in Balancing)

Patch has "Fixed" it. I don't see how this makes any difference. You still need to do a crazy amounts or so training assignments it seems if you've got less than 0.25 standings.

Good luck to anyone this minus. You get about 0.03 per assignments.

Standard fit gangs are cheaper than a single T4 Mk2 robot. big_smile

146

(33 replies, posted in General discussion)

Single use but high efficiency CT's would be great. People might start using Mk2 and they'd still be almost as expensive.

147

(17 replies, posted in General discussion)

Annihilator wrote:

thats jitas spirit!

Just a shame he's not left yet really.

148

(17 replies, posted in General discussion)

It's not just Beta. New weather effect. Probably means something.

149

(3 replies, posted in Resolved bugs and features)

Heh. NPC's return function allows them to go over, through and under pretty much anything until they get back there where they want to be. Don't pull a spawn more than 500m from their spawn and you usually won't see this happening. Sucks killing them halfway up an impassable mountain.

At what point will rookie assignments unlock level 1 assignments?
Rookie assignments should give greater standing when below -0.5 to allow people get back to around zero a little faster. It would still take a lot of time but it would be doable. Or join a squad and share standings increase.