The landmark window needs to display containers you, your corporation and squad can access in the same way NPC's are tagged.
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Perpetuum Forums → Posts by Alexander
Posts found: 676 to 681 of 681
676 2010-11-19 13:34:05
Re: [Request] Container filter option (8 replies, posted in Feature discussion and requests)
677 2010-11-19 13:30:16
Re: Can we have a 'lite' terminal option? (1 replies, posted in Feature discussion and requests)
It's not just terminals but all buildings. There is no LOD and most buildings (Though not all as it's been changed in some areas I believe) are rendered across the entire island in their full detail despite not being visible. There is also no object occlusion from what I can see.
90% of the graphical usage you'll see around a terminal are the robots and their icons. Removing the icons can help a lot and for even old computers you can try using low detail robots.
Suggestions:
1) Add LOD
2) Add a minor object occlusion. Don't render a teleporter on the other side of the world unless the client can see it (Mountains will usually be in the way)
3) More efficient engine to handle icons.
678 2010-11-19 09:34:26
Re: the LOS (12 replies, posted in Balancing)
Missiles are fine, weapons now hit invisible walls rather than the ground. You can no longer shoot downhill at all but uphill is now almost 100% sure to even pass through the terrain.
679 2010-11-19 02:13:21
Re: best icon ever :D (9 replies, posted in General discussion)
I believe a Dev called it an 'Eraser' when I asked about that. It's shown in a few screenshots from months ago.
681 2010-11-18 21:22:34
Topic: Plants don't fade after dying (2 replies, posted in Resolved bugs and features)
Problem:
After killing a plant it doesn't animate but the tile becomes accessible.
Repeat:
Kill a plant.
Fix:
Relog.
Posts found: 676 to 681 of 681
Perpetuum Forums → Posts by Alexander
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