+1 Allow setting player corporation relations and setting corporation relations for your corporation.

Disallow anyone from setting their home to a captured outpost that isn't owned by them and if the outpost your home is set to it captured you're pushed to the islands terminal instead.

Fixes 50% of the issues.

This is a good idea but all excising characters should be able to be deleted for free.

+0.5 (Not 1, good idea only half implemented)

Killing and being killed shouldn't count.

You're right but you can't due to the assignments inside them. Remove assignments and then you could lock people out but that's not fair if they have modules in there already. Just guard it better. big_smile

631

(3 replies, posted in Resolved bugs and features)

It's still the same issue. Some people just don't know the right terms. It's been confirmed. It's very similar to a bug we've had before and it's because something has been changed server side.

It'll get looked into but it took a few days to solve last time. The important thing is to make sure everyone knows that the instant log out will fix it and that the devs needs to be made aware that it's a high priority issue.

632

(7 replies, posted in Resolved bugs and features)

It's a recent change. Should be resolved soon. Keep reports coming as it helps build a picture of the problem.

633

(11 replies, posted in Q & A)

You should be able to add as many years as you like. I am guessing it's limited to be 2.14 billion days.

Overdog wrote:

I have had this exact thing happen 2x today.  Not sure if this helps but it only affected one of my accounts, on my other accounts the graphics were fine and the only solution was to delete the gbf and reinstall it.

I've heard reports that it's account based and not client based but that's doesn't fit with the bug or the solution very well.

Are both accounts using the same gbf file? It seems to be something to do with a crash. Did you crash before the corruption happened?

635

(5 replies, posted in General discussion)

EM weapons sound like your dealio. Make an alt and give them a spin.

Email them. They need to prove the account is yours though.

637

(11 replies, posted in Q & A)

Conglomerates (Alliances) are planned and are in but not finished. They'll be publicly usable one day. Hopefully the system will be simple to start and be improved later. The CEO of the corporation that founds the Conglomerate should become the Conglomerate leader and is able to transfer leadership to any CEO within the Conglomerate.

I expect in the future these will be the controlling force over who can access player build structures and be been killed by the automated defences. Conglomerate controlled buildings with a small tax for player use would be awesome.

This is an interesting bug with the AI. However there are far better ways to make NIC than killing a Mech with a light robot. But that's another story. (NIC per hour forever!)

The AI isn't perfect yet but it's much improved. Would be interesting to see them using armour repairers properly and have a limited amount of AP. Honestly some NPC spawns can PVP better than some players if you're not paying attention.

Would be nice to see all of these fixed.
Maximum slots is 30 and should be 31 (Starting with a basic 1 slot) or remove the start slot and have people have to train level 1. It seems like two different people made this area of the game and didn't agree with each other. Would be nice if someone could screenshot it. Level 5 in "basic extensive mass production" and only having 5 slots. If you have 6 there is an issue with the first few levels of a window update bug.

As for reload time, it should display xx.xx not just xx and round. I have a 7.5 second reload time and it displays as 8. This is misleading.

The assignment issue is just a window not updating. They're not real time. If you train the extension with the assignment window or any other window closed it will display correctly when opened.

640

(4 replies, posted in Recruitment forum)

Seems like a good idea. Bit of a waste to flag on alpha this early but at least someone did it.

Good luck. It'll be good to have more fun corps. cool

641

(14 replies, posted in Feature discussion and requests)

Hmm, I must admit I can't see a use for it but I can see a use for 5 levels instead of 4. I guess it's the same thing.

642

(190 replies, posted in Recruitment forum)

Jelan wrote:

If you want to pvp in this game, we dont have any blue standings wink

Only the people that are feeding us spy info.

643

(7 replies, posted in General discussion)

They said they aren't refunding anything any more unless the issue is completely server wide.

Drop down, yes. It used to take from all before and it was very annoying. Controlling which container it takes from would be nice.

+1

646

(12 replies, posted in Balancing)

Alexadar wrote:

http://www.perpetuum-online.com/Changelog:2010-11-15

  • New: Line-of-sight calculations are now applied to energy drainers, energy transferers, energy neutralizers and remote armor repairers.

Devs... Why? EW bots are very weak now.

No, they're not.. You're just not using them right.

647

(4 replies, posted in Resolved bugs and features)

First thing to try is to delete tie GBF file in the Perpetuum directory but I assume you've already done that.

Do you get any error messages or strange events in the log files? I doubt it though. An interesting problem that I've not heard of before. Hopefully a Dev will know what to do. smile

Reduce tag time to 10 seconds would be okay. Simply stagger weapons if you're cycle time is less than 10 seconds. (Some missile launchers robots with poor skills will have a cycle time over 10 seconds I believe)

Been harvesting a little today and didn't have this problem. Screenshot?

A marker constantly showing your LOS towards a target would greatly increase the server traffic (Everything is done server side as far as LOS is concerned) which is the main reason. It would dumb down combat but if implemented as a slightly less "You can shoot now, now you can't" system then that would be okay. The current LOS issues are mainly incorrect (Hill issue) and you can even shoot through some hills if you're at the right angle. For now LOS is broken. It almost works as it should be expected to but there are still issue.