2 weeks of EP with a week head start is not OP.
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Perpetuum Forums → Posts by Alexander
Posts found: 601 to 625 of 681
601 2010-12-02 19:28:23
Re: Biggest headstart advantage of all time? (92 replies, posted in General discussion)
602 2010-12-01 18:54:59
Re: Different View(s) (8 replies, posted in Feature discussion and requests)
"Forward View" would be awesome but very hard to read the battlefield. Good for walking around and videos but combat it'll be hard.
603 2010-12-01 18:52:44
Re: Why did they remove station interior graphics????? (21 replies, posted in General discussion)
You're really on earth and when you enter a terminal you're converted into data/mass/whatever. I like the newer terminal design, just wish it wasn't so GPU unhappy.
604 2010-12-01 18:42:05
Re: Primary Target markers change colors depending on LoS. (21 replies, posted in Feature discussion and requests)
To clear things up. LOS is not based on your internal click, I was using it as an example. Where the server and the client run their own code. The "Server" time you see is not the real server time. That I would like to see resolved.
605 2010-12-01 18:02:33
Re: Patch Notes (3 replies, posted in General discussion)
Small patches usually don't have notes until during the patch. It's a small team. Big patches usually have notes before hand however.
606 2010-12-01 17:54:41
Re: Extended fallout range graph (11 replies, posted in Guides and Resources)
Paint has a font tool..
It's called Fall off not fallout.
Here, I had a go at making one too**.
**I didn't make the graph, before anyone tries to say I am pretending to part of Avatar Creations.
607 2010-12-01 16:18:42
Re: Primary Target markers change colors depending on LoS. (21 replies, posted in Feature discussion and requests)
This is possible but would mean the LOS code would be in two places at once. I'm not sure the client even views terrain the same way the server does so this could be a large addition rather than a simple fix.
It's a nice idea but it does make the game a little simple in my opinion. LOS is going to be pain for a very long time. An indicator client side won't always be right either. Client/Server will be out of sync a little. If you had the server running these LOS calculations constantly it would effect the servers performance. For instance the time in the corner isn't sync with the server it's simple your local time plus or minus a few hours.
608 2010-11-27 23:53:42
Re: Account expired on the first day? (6 replies, posted in Resolved bugs and features)
You can buy all the codes you need in one transaction, buy gift codes. I like it.
609 2010-11-27 23:17:47
Re: Who is user nr1?? (20 replies, posted in General discussion)
It's not the same order as created. It seems that the first visit after creating the character creates their account here. Not sure but it's definitely not character creation order.
610 2010-11-27 22:57:23
Re: Please make iPad version of game (6 replies, posted in Feature discussion and requests)
How about we get it in tip top shape for it's current platform first?
^This
611 2010-11-27 15:13:34
Re: Cannot start Perpetuum after reboot (4 replies, posted in Resolved bugs and features)
It's very possible. The better solution is to copy the directory to a new location (E.g. /Perpetuum/Client1 and /Client2) an run each separately. I'm sorry it's going to consume so much bandwidth but try the reinstall first. That should replace the .exe without overwriting the large .gbf file.
612 2010-11-27 15:11:10
Re: High Ping and Packet Loss (20 replies, posted in Resolved bugs and features)
The words "Dial-up" in that routers address is slightly worrying but your connection to the game can't be helped.
Your route to and around America seems reasonable however the routes into Hungary are less than desirable. Honestly there isn't much you can do but hope they move the server to a more connected location. 500ms isn't the end of the world but the spikes to over 2000 will be trouble.
613 2010-11-27 15:05:25
Re: Cannot start Perpetuum after reboot (4 replies, posted in Resolved bugs and features)
If you've got the bandwidth to do so and the problem continues you could try reinstalling or simple deleting the .gbf file and allowing the client to re-download it.
I've heard of a few issues that required the .exe to be re-downloaded as it sounds like it's the program failing to start and not failing to load from the .gbf file.
Keep this thread up to date and see if the reinstall helps.
614 2010-11-26 00:50:05
Re: rollback to 6pm (57 replies, posted in General discussion)
They're dead Dave.. They're all dead Dave. Everybody's dead Dave.
615 2010-11-26 00:13:39
Re: rollback to 6pm (57 replies, posted in General discussion)
This serves you right for NOT going to thanks giving dinner..
616 2010-11-26 00:13:12
Re: rollback to 6pm (57 replies, posted in General discussion)
The characteres creating after 6pm are delete ?
Yes. I would think so. You'll keep the EP and EP spent I think.
617 2010-11-26 00:08:02
Re: rollback to 6pm (57 replies, posted in General discussion)
You'll be deleted.
618 2010-11-26 00:02:58
Re: rollback to 6pm (57 replies, posted in General discussion)
EP should be on a time based algorithm You should have the 8 hour EP gain.
619 2010-11-25 23:52:49
Re: rollback to 6pm (57 replies, posted in General discussion)
If we do end up wiping after all it could be worse. We got to keep our Boot.ini
620 2010-11-25 23:06:01
Re: mmorpg.com rating (40 replies, posted in General discussion)
I rated it on how I feel. High but not all 10's
621 2010-11-25 19:50:03
Re: server MOTD broken (3 replies, posted in Resolved bugs and features)
It's working at the moment or it was for me but the forums, website and status all had an SQL issue just before the servers came back up.
622 2010-11-25 19:36:05
Re: Early registration EP not applied (27 replies, posted in Resolved bugs and features)
Seems it wasn't applied for many people. The original down time after release was to apply the 20k EP. Seems like they forgot the EP from those extra 5 or 6 days.
623 2010-11-25 18:03:35
Re: Which bot type do YOU think is the best for pvp and why (16 replies, posted in General discussion)
Intakt > Waspish > Zenith > Mesmer
IMO
624 2010-11-25 17:50:49
Re: Character Deletion EP Cost (updated) (55 replies, posted in General discussion)
It seems easy enough to change. 1 tutorial assignment per account. If you're running multiple main characters off one account it has benefits and consequences.
3 days = 72 hours. Create a character now and you still have time to delete it. Plus if you're fast and could probably do it twice. that's 4 times per account that has a main on it and 6 times per account that has no characters on it. There time for at least 1 more.
You're 2 minutes late. I remand reimbursement!
625 2010-11-25 17:31:02
Re: Access restriction on beta island outposts (19 replies, posted in Feature discussion and requests)
If you want the lore to make sense replace "Owner" with "Maintainer" in this thread.
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