It'd just be really awesome if it displayed it.
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Perpetuum Forums → Posts by Shaedys
Posts found: 301 to 325 of 372
302 2011-03-01 17:17:22
Re: Modify the EP (7 replies, posted in Q & A)
Everything on your character is deleted, as you deleted the character.
So the nic is gone.
303 2011-03-01 17:16:02
Re: the market is dead? (30 replies, posted in General discussion)
If people stop buying things, then the market crashes.
Quite simple really.
304 2011-02-28 16:40:05
Re: Point of View of a Nub Crafter (6 replies, posted in Balancing)
You don't have to pvp to be on a beta island.
You could join an industry corp that is in an alliance that holds a beta island.
305 2011-02-21 18:46:26
Re: Kains going 72+ kph, kiting using missiles, etc. (130 replies, posted in Balancing)
You can't get a tyrannos going 80+
Also, the dps on the long range ammo is crap
You get a demobber going 120+ and catch up to them whilst that tyrannos can't do any real damage on the demobber.
306 2011-02-21 17:38:44
Re: MOST DPS in this game. Green, Red, Blue...Who? (11 replies, posted in Q & A)
Blue with close range weapons
307 2011-02-21 15:22:52
Re: Perpetuum Fit Tool (34 replies, posted in Guides and Resources)
best thing since sliced cake
308 2011-02-20 13:14:53
Re: Root Issue: INCENTIVES TO PLAY, INCENTIVES TO FIGHT (212 replies, posted in General discussion)
Mechs are not useful in roams.
http://www.youtube.com/watch?v=Di9LN2-7wmc
309 2011-02-18 22:11:04
Re: USTZ corp found (9 replies, posted in Agents seeking corporations)
Might want to try an Infestation corp.
310 2011-02-18 22:10:09
Topic: Efficient Energy Transfer (6 replies, posted in Balancing)
It does not currently apply to Neuts and drainers.
Every other Ewar has a accumulator reduction extension and you would almost expect Efficient Energy to effect neuts and drainers.
The only skill that effects neuts and drainers is convergent electrostatics.
311 2011-02-18 19:30:27
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
1 on 1, I prefer the mech.
Larger groups, your going to need some support from speedy tacklers and ewar mechs.
312 2011-02-18 07:55:29
Re: Please rename "Stations" to "Teleports" (23 replies, posted in Feature discussion and requests)
Thank you, thank you so very much.
313 2011-02-17 08:45:11
Re: The Truth behind Insurance Fraud - Dev. Misconduct & Player Injustice (92 replies, posted in General discussion)
Thank you for your response.
314 2011-02-16 23:19:42
Re: new player looking for corp (4 replies, posted in Agents seeking corporations)
Hi,
We're a raid focused group right now with a great industrial backbone. We're very effective at using minimal gear to inflict some nice heavy losses on people. As well we have lots of opportunities in our industrial wing.We raid from alpha on beta, so you get to dictate your fighting place. Are very mature, and a good casual group. We also use pretty cheap gear, so fights are easy to get into and do, without having to grind much.
http://forums.perpetuum-online.com/topi … syndicate/
There are lots of different corps as well for you to check.
You're welcome to write me a mail so we can talk/work further. We use vent as voice coms.
Good luck in game.
That is pretty much how every corporation will try to promote themselves, you may want to lay back and observe the forums and the politics.
315 2011-02-16 18:44:35
Re: Perpetuum in Massively PodCast- Massively Speaking Episode 135 (4 replies, posted in News and information)
If you just want the interview you can skip to 30 minutes in.
316 2011-02-15 22:27:32
Re: female robots (11 replies, posted in General discussion)
how do you distinguish the gender of alien robots?
Never seen one and said "look at the guns on that one"?
317 2011-02-15 20:11:02
Re: Please rename "Stations" to "Teleports" (23 replies, posted in Feature discussion and requests)
/signed
318 2011-02-15 19:41:23
Re: Get out of this toilet of a forum while you still can (30 replies, posted in Open discussion)
Basically Jita on a power trip, nothing to see here. Move along sir.
You go on there, anything he doesn't like gets silenced.
319 2011-02-15 17:04:06
Re: I have bad feeling about future success of this game... :-( (149 replies, posted in General discussion)
T5 also fits logically in T* line. T1 - standard. T2 - easy fit, same stats. T3 - better, but harder to fit. T4 also better then T3 but also harder to fit. T5 about same good as T4 and easy to fit as T2 looks logical.
That which you name are T4 prototypes.
320 2011-02-14 15:42:14
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
Troiars have low DPS, thats because they have long range and a advantage of not hitting low bumps.
321 2011-02-14 11:25:54
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
Simply put, if your gropho's or seths can't tank 5 ewars then you need to rework your fittings.
Norhoop used a heavy mech quite succesfully, we gave it a volley or two and found it was tanked far too much for us to take down effectively so we would have to first kill everything else.
322 2011-02-14 10:28:31
Re: PvP balance. (again and again) (189 replies, posted in Balancing)
2Siddy: It is expected... But your successes in fight, Siddi aren't interesting to me. Besides I know that you and your corporation try to create for yourself comfort by all means. It is your main objective. Therefore to have conversations on balance with you there is no sense. Your benefit is interesting to you only. My main interest - balance.
2Line:
1) it is necessary at first to try to count under my offered formula.
2) ew robots conceptually shouldn't have considerable fire power.
3) ew robots should have advantage in electronic struggle, but in any way in fire power and the reservation. Especially considering necessary points of experience for prorolling.
How do ewar robots currently have considerable fire power?
Troiar, no damage bonus, 2 launchers.
Waspish, damage bonus, 5 launchers, effectively 6/7/8 depending on your extensions.
323 2011-02-14 09:44:22
Re: What is the point of Lenworth teleport? (2 replies, posted in Feature discussion and requests)
Perhaps it makes more sense if you have less slope capability.
324 2011-02-13 23:23:03
Re: Insurance action (268 replies, posted in General discussion)
Please CRY EVEN MORE .
Try to twist the truth in every possible way to try to convince people that you are poor victims.
The usual tools of cheaters and frauds.
Do realise that you are now not going to sell anything for jack.
325 2011-02-13 23:06:51
Re: Insurance action (268 replies, posted in General discussion)
Gaulois wrote:-Snip-
Poor logic. People using insurance with proper prod chars were making 400% cash a week, if not more. Asume you start with 25 million nic. In a month you'd have 6 billion+. Obviously profitability via sellig was better, but due to small market trading just couldn't cope with the volumes required to make proper amounts of cash. Devs actually intervened at a critical point where billions would have turned into 100s of billions causing rapid inflation as well as allowing individuals to dictate the market.
The market health wise, yes, you are right. You'll see a nice economy crash now due to market losing majority of it's opperational NIC. And no, around 2-3 billion NIC removed from economy is not a huge deal. Huge deal is that those 2-3 billion NIC were actually active part of the market paying the alpha miners who in returned payed the producers.Was there a solution? Yes. But it would require devs actually spending time monitoring market and adjusting mineral respawn accordingly. Controlling the amount of minerals availability is by far the simpliest way to control market, prices, inflation and actually insurance. But I guess it was too time consuming or too complex. Doubt we'll see any decent economy in this game until devs learn the basics of economics.
To multiply it past billions you would need an impossible amount of lines and hauling.
Posts found: 301 to 325 of 372
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