I'd say don't plan on it being that day precisely, it may be a few days later.
Forum
You are not logged in. Please login or register.
Search options (Page 12 of 15)
Perpetuum Forums → Posts by Shaedys
Posts found: 276 to 300 of 372
276 2011-04-17 18:39:39
Re: Perpetuum's world is about to change... (114 replies, posted in General discussion)
277 2011-04-17 15:35:12
Re: MK 2 bots need more cpu/reactor (48 replies, posted in Balancing)
Tyrannos Mk2 is still going to go faster then a gropho.
278 2011-04-16 12:25:38
Re: Dear J & J (20 replies, posted in General discussion)
How should I fit my Waspish?
279 2011-04-15 18:45:32
Re: M2S, PvP & You (190 replies, posted in Recruitment forum)
Right, we crumbled, now come onto our island more and go mine outside Nauwy.
280 2011-04-07 17:41:16
Re: neverending math question (5 replies, posted in Open discussion)
0.0159412444*5e^iPi/0.0159412444
281 2011-04-01 19:01:51
Re: Kains going 72+ kph, kiting using missiles, etc. (130 replies, posted in Balancing)
Tanked Kain is not a lolfit, a properly tank-fitted Kain is a very powerful Mech. A lolfit is when a blue pilot who is supposed to be specialized in magnetostatics, invests thousands of EP into missile skills just to be able to equip 2 missile launchers. It's in line of people who fit guns on Argano/Lairds and go on roams with that, it's called a LOLFIT for a LOLROAM. For laughs.
Laird is a valid combat bot.
282 2011-04-01 08:21:44
Re: Asking for advice in a decision between light bot/assault/mech (10 replies, posted in Q & A)
Mechs can be good during every day PvP.
Very useful as a firepower backbone
283 2011-03-31 13:51:47
Re: Kains going 72+ kph, kiting using missiles, etc. (130 replies, posted in Balancing)
Bloody hell! Im not talking about SLOW TANKS! Im talking about speed mechs which FASTER than light bots with LWF! This is nonsense!!!
Which mechs and which light bot?
284 2011-03-22 14:34:18
Re: Primary Target markers change colors depending on LoS. (21 replies, posted in Feature discussion and requests)
Gobla wrote:...snip!
Sometimes when you see 95% of a robot it's still not enough and you miss. Yet sometimes when you see less then 75% of it you still hit.
...snip!The “look over the shoulder” trick works well with very obvious obstacles. The type that you would be able to notice fully zoomed out with a slightly oblique perspective, once you’ve a bit of experience.
I also noticed that sometimes I’d hit a molehill in front on the target, and at other times I’d successfully hit a robot in partial cover.
Well there is a slight desync between your clients and the server probably.
285 2011-03-19 17:23:45
Re: Microsystem (10 replies, posted in General discussion)
Micro transactions for account and cosmetic things only would be fine. I'd like to be able to change my characters picture appearance sometime. Not really a required thing and I doubt many people would use a system like that right now.
I'd like to have a pink battle sequer.
286 2011-03-13 15:55:18
Re: Mk2 Ictus (14 replies, posted in Balancing)
Note the bonus is now being changed in the patch.
Thank you very much devs.
287 2011-03-13 15:30:18
Re: Mk2 Ictus (14 replies, posted in Balancing)
They are not in any way affected by the extension or the nexus.
And Annihilator, you can use a troiar to demob or do damage. It's very viable for that.
You can use an intakt to do suppressing quite effectively. The rivler and symbiont bonuses are only rarely useful.
But the bonus on the Ictus will not be used whatsoever.
288 2011-03-13 14:38:50
Re: Mk2 Ictus (14 replies, posted in Balancing)
The bonus the Mk2 ewar mechs get is good for the Vagabond and the Zennith but not the Ictus.
I'm not saying the Ictus sucks or is useless, I'm saying the bonus on the Mk2 Ictus should be changed from EW module optimal range to Neut/Drain optimal range, or just remove the bonus altogether, because the EW module optimal range bonus on the Ictus Mk2 is useless.
289 2011-03-13 09:27:59
Re: Mk2 Ictus (14 replies, posted in Balancing)
I'm sorry, I meant the Mk2 ewar mech bonus.
How currently for all ewar Mk2 mechs this is a 2% bonus to EW module optimal range and how this should be changed on the Ictus Mk2 to neut/drain optimal range.
290 2011-03-12 21:25:57
Re: MK2 Robots - what do you think about them? (36 replies, posted in General discussion)
A note one might easily skip over, Mk2's have more mass.
291 2011-03-12 19:43:46
Re: Artifact first Impressions (33 replies, posted in General discussion)
Termis/Riveler/Symbiont also work
292 2011-03-12 18:20:33
Re: Please Introduce a Cancel Undock... (2 replies, posted in Feature discussion and requests)
Usually its when I undock and realise I forgot to activate the right bot.
293 2011-03-12 18:19:41
Re: MK2 Robots - what do you think about them? (36 replies, posted in General discussion)
They give you 1 extra head and leg slot, another bonus as well as increased mass, meaning speed.
It's like T4 gear, its expensive but for some its worth it. For others standard gear works out.
294 2011-03-12 14:28:15
Topic: Mk2 Ictus (14 replies, posted in Balancing)
Mk2 robots give quite a nice bonus overall and I like them, a head and leg slot, a nice bonus giving a reason to train up the racial skills and more speed.
However the current bonus on the Mk 2 Ictus is a bit useless.
Currently all ewar mechs get a ewar range bonus, and this is perfect for a zennith or vagabond and even on the smaller bot, a troiar, you might actually use it.
But on the Pelistal ewar mech you should be using neutralisers or possibly drainers, not demobbers. So an ewar range bonus doesn't make any sense to have, if you want someone to use demobs you get a zennith, suppressors? Get a zennith. ECM? Vagabond. So you use an ictus for energy warfare
Therefore the ewar range bonus on a Mk2 Ictus should be changed to a energy warfare range bonus, because that would actually make a lot more sense.
295 2011-03-08 17:31:32
Re: I am thinking about starting a PO podcast. (58 replies, posted in General discussion)
Everyone interested enough in this game to start a podcast is interested enough to have joined a corp.
They have a bias, I'd rather it be obvious and just strife towards neutrality.
296 2011-03-07 14:22:25
Re: T1 Transport mission = the economy (23 replies, posted in Balancing)
T4 missions
297 2011-03-05 20:30:24
Re: Roaming mechanics (comments on light ewar and stealth) (45 replies, posted in Balancing)
Scout your teleports?
298 2011-03-04 23:00:04
Re: Corporation Graffiti tags (4 replies, posted in Feature discussion and requests)
Really you should allow a robot to leak his oil every 2 hours so that he can mark hostile turf.
299 2011-03-03 08:52:35
Re: backfire for demob and medium demobs (6 replies, posted in Feature discussion and requests)
Not if you want to put 4 people out of a fight.
Then you want a Vagabond.
300 2011-03-02 15:56:31
Re: backfire for demob and medium demobs (6 replies, posted in Feature discussion and requests)
Uhm, zeniths can demob at 300+ metres, they have bonuses.
Small bots can just be killed by the mechs whilst they run at them.
Most of all, ewar mechs are some of the best bots in the game when you can use them.
Posts found: 276 to 300 of 372
Perpetuum Forums → Posts by Shaedys
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.056 seconds (85% PHP - 15% DB) with 6 queries