226

(163 replies, posted in Balancing)

Arga wrote:

Syndic just threw 500 out there as a number, but think about previous attacks and what happened there.

First off, gamma has AOE explosion damage. This immeditatly limits the number of robots that you SHOULD put into any single area. Just to spell this out, Turrets and concentrated fire by a few defenders can easily overwhelm any single target. Once that target explodes, it may take out the rest of the group, even if it doesn't it will overwhelm any remote repair and the next 2 kills will create a chain.


.

We call this "Pulling a Merkle"

227

(16 replies, posted in General discussion)

Farm worker wrote:

last time i checked, Novastrov was pretty much where CIR and CHAOS Honor went, so much for that


Is it 2011 again?

228

(13 replies, posted in General discussion)

Vroom wrote:

So with such a great currency conversion I found an impressive looking escort service website servicing the Budapest area.  For $5 U.S. I can have a stripper sent over for 4 hours.  Also they go full nude in your country, interesting.  For an additional $5 they will provide "special services".  Services upto 5 guests, yikes. It looks like for $15 you can get two.  For $25 they both spend the night and cook dinner and breakfast, food not included.  Brunettes, red head or blondes.  There's also a no hair option...  BTW this is not a troll.  A prepaid Visa and this is happening.


Can any of them code?

229

(135 replies, posted in General discussion)

Martha Stuart wrote:

so you are saying that in a world of 7 billion people, there are not 5K people like you or me that would play this game?  most of the people that stop playing this game, do so because the population dropped to unsuitable levels.


What made the people leave when the game's population was at its highest? This is the question you need to be asking, because the problem still hasnt been fixed.

230

(80 replies, posted in News and information)

Unless you are doing away with instant respawning ore fields, the ability of new players to create stockpiles will not be impacted. Anyone can sit on alpha 1s and farm to their hearts delight in perfect safety.

231

(80 replies, posted in News and information)

My suggestion was a way of BRIDGING the gap between new and vet players, I guess you missed that.

232

(135 replies, posted in General discussion)

Martha Stuart wrote:

At this point the steam launch is an all in situation.  If more people don't sub, the game dies.  if they do, it will succeed.  From a business standpoint, they have to develop the mechanics for a larger audience.  Interference, gamma bases, etc etc.  All of this must be developed and directed towards a large number of people.

According to valve, in may 2010, there were 20 million unique active accounts on steam (This number has only gotten bigger in the last 3 years, I just couldn't find the statistics for the current year) .  Hypothetically, lets say .1% try perp,  and lets say 25% of those who try it, sub.  .001 x 20,000,000 is 20K people.  25% of those people sub.  That's an influx of 5000 players.  Now, those numbers are hypothetical.  But they are also very reasonable.  This game needs to be designed with those kind of numbers in mind.  Because if its not, and those players do come, they game will be far more broken when the players show up, then it is now.  And if the players don't come, well you all know what will happen then.  We are currently in an "All or nothing" situation.  Because of that, the design of the game has to be towards larger numbers of players.

@homer

10K players is a stupidly large number of players?  I think you are grossly underestimating the number of people that play games.  There are currently 250K people playing Dota 2 RIGHT NOW (thats not total players, thats players currently playing, at this very moment).  There are 45K players playing TF2 RIGHT NOW.  I understand this game is not a AAA title, but 10K players is not a stupidly large number of players.  And this game is going to get a HUGE jump start in the advertising sector when it launches on steam (seeing how there was no advertising to begin with).  Think about how many people came into the game when RPS started to do its articles.


Dozens of folks try this game every week, none of them stay. You think simply getting a bunch of noobs at once will change that? I suspect the problems lie more in the game itself, not player base. Remember, this game HAD thousands of players, and they left for one reason or another.

233

(80 replies, posted in News and information)

DEV Zoom wrote:

I'm not saying there shouldn't be an Mk1.5 (although I don't see a reason for it), but that it shouldn't be mixed with the prototype system and its concepts.

You dont want protos for the everyday player, fine. But what about those of us still funding your game that are sitting on massive resource piles? I'll never use my supply of 100 Artemis because there isnt enough population to kill them all. The elite of the game want a place to funnel our resources and get SOME bonus, even if it is 7x material price for a 5% bonus (similar to protos now).

Along this thought process I think you should really add prototype ammo. Current faction ammo is not balanced at all with the value of the tokens (and who could forget the opportunity cost of not buying those Advanced Area Scanner charges) and itd be a nice change of pace to have a manufactured alternative. Make it cost 7x normal ammo, for 5% damage, and I promise tons of folks will build it. This gives us something 'new' to build (lord knows this game needs new stuff) and itll also help the giant inflation problem you're going to run into soon.

234

(5 replies, posted in General discussion)

I bet I still get more PVP in minecraft.

235

(33 replies, posted in General discussion)

Vroom wrote:

Being able to completely close off islands was a bad idea.


If only someone had told the Devs this would happen before gamma went live......

This is a no brainer at this point. Out-dated game mechanic that is still hanging around, running off new players.

237

(7 replies, posted in Feature discussion and requests)

Bye Hunter!

*No jumping through ANY teleporter (deployable or fixed) with a PVP Flag. There, I just fixed PVP.

239

(45 replies, posted in Q & A)

Arga wrote:

I would also be infavor of this without the cost, but the cost would be a better decentive.

Arga, you know only M2S gets their EP reset, not us plebs.

Line wrote:

Will everything spent on terraforming be reimbursed?


Of course not. But undocking in 8 replicated heavy mechs in one fight is just fine!

Burial wrote:

"My alliance is the only one in the game to not be on gamma because we spend all our NIC on  getting proximity probes blown up"

Burial wrote:

"We dropped over 50 Proximity probes that got blown up today. I don't know why we didn't stop after the first 15 died, but instead of smartening up, we're going to rage about it on the forums.

Lupus Aurelius wrote:

+1, trial accounts being abused to have initially unidentified hostiles.  Trial accounts are to get a flavor of the game to decide to play, not for unlimited disposable arkhes, with "fake" neutral alts.  It's being metagamed, and regardless of the "new player experience", that's needs to be controlled.


I know you're getting updates, what is the scorecard up to now?

p.s. Don't lose your ponytail brah, the 80s are coming back any day now

Mark Zima wrote:

They can do way too much for what they are worth.

.


Like kill 41 proximity probes?