1,426

(25 replies, posted in Feature discussion and requests)

man imagin how cool the bots & mechs would look if the devs did 2+ tile models big_smile
ide love to see that ..... i mean after POS / Terra forming & some new massive continent maps come out

1,427

(84 replies, posted in General discussion)

Serpens wrote:

I don't forsee this patch changing much, or enough. It's a good idea in theory, however I think instead of implementing this they should wait and start coding some POS and two super huge large islands that ONLY allow POS to be built as there are no stations. That would be neat. Oh well we'll see what it brings I suppose.

Oh god i hate to do this but .... i agree with you & you hit the nail on the head. If the devs did this i think ide jizz my pants.
WTB: the wild west!

1,428

(22 replies, posted in General discussion)

YES MORE INFO PLZ! i r getting zzzzz....

1,429

(24 replies, posted in Feature discussion and requests)

MegaMaid wrote:

You guys sound like a bunch of terrorists...Should I be afraid?

shh our terrorist cell network needs new tech to use on the inf... i mean enemy. tongue

1,430

(84 replies, posted in General discussion)

MegaMaid wrote:

Whenever you can build an outpost, THEN and only then will it be yours.

Intrusion 2.0 meh it will be good but this is really what im waiting for.. player built structures!!!

1,431

(34 replies, posted in Feature discussion and requests)

when its dark at night i cant find my way get to station.... i need headlights asap!
& indicators to throw off enemy that are pursuing me big_smile

1,432

(24 replies, posted in Feature discussion and requests)

If they did once generate kills then it should never have been removed. Its a valid tactic & if people get all butt hurt about it then dont come to beta.

1,433

(7 replies, posted in Open discussion)

just coz u can put missiles on doesnt mean you should fuuu

roll devs are noobs! tongue

1,434

(9 replies, posted in Feature discussion and requests)

Triglav wrote:
Alexadar wrote:

Remove teleports.
Add wide transportation.
ftw.


Iteration:

remove islands and introduce single landmass or join them together. Call the expansion

"The Great Sea Evaporation"

or

"Uber Moses"


T.

lol i like...
But ... can syndic be pharaoh when the waters come crashing back in ? big_smile

<3

1,435

(43 replies, posted in General discussion)

Kleus wrote:
Obi Wan Kenobi wrote:

Oh agreed 100% we need the contect that will allow us to shape the word to our will & allow us to build our own little empires. the DEVs have had a year now. But i doubt they will get another if we dont get more soon... & intrusion 2.0 doesnt count as im going to bet it will provide little more "content" to the game.

You say it doesn't provide content, and I refute that by saying that I'll be logging in when intrusion 2.0 is published.  I forsee anger and much gnashing of teeth.  I enjoy reading about internet robot (spaceship) drama.

And i will do the same, but intrusion 2.0 is hardly in of its self the content this game needs to start growing again.
Dont get me wrong it will help. But we play a "sand box" game that lacks a sizable amount of sand. Im sure more is on the way but the time it takes to get here does concern me a little.

Tho im always happy to be surprised smile

1,436

(43 replies, posted in General discussion)

Gharl Incognito wrote:

Simple fact is that Perpetuum is in decline.  There is not enough content being added and people are not renewing their subs.  That is not to say there is no potential, it just needs to be utilized so people feel like they have a reason to log in.

Oh agreed 100% we need the content that will allow us to shape the word to our will & allow us to build our own little empires. the DEVs have had a year now. But i doubt they will get another if we dont get more soon... & intrusion 2.0 doesnt count as im going to bet it will provide little more "content" to the game.

feature works as intended i think.... if you dont want to get shot.... dont move smile

1,438

(9 replies, posted in Feature discussion and requests)

wall O text.....

i like these ideas but for gods sake i want some major content put into the damn game over the small stuff lol. Farting around on the small stuff is great & all but the big item content is needed sad

1,440

(41 replies, posted in Open discussion)

Ville wrote:

The only way I found perpetuum was through Google search "Mech Warrior Online".  I know for a fact I was not the  only one so it worries me a little.

yep this game needs advertising lol

Alexander wrote:

Keep the old system but add an Advanced Security option meaning that you can set each folders access rights and even create groups and assign folders to those groups.

Also the transaction logging system needs to log which FOLDER an items from taken from and put into with the option of filtering searches by specific folders.

if anything being able to set access on an individual basis would be ok.

1,442

(29 replies, posted in Feature discussion and requests)

Alexander wrote:

I like the idea of overloading but I'd rather it be a "Death" thing. If you're going down and know you're about to die you can activate overload which gives you a load of AP but shortly after makes you take damage over time (If you're not already dead).

A good counter neuting and if you've got RR support you'll survive while getting a single one time burst of AP (Recharged when docked)


WTB: kamikaze mod for mechs tongue i mean who........ never mind ill stop stop at that roll

1,443

(19 replies, posted in Feature discussion and requests)

Syndic wrote:

Even better would be allow squad leaders to assign squad officers...

You sir are mad how could a crazy idea like that be implemented!!  big_smile

Celebro wrote:

WTS:Roller coaster rides 500k per trip, please PM me. If no answer, probably building sandcastles tongue

WTB bigger waves on the beaches tongue

on topic i agree with the OP. ive been waiting since this game came out for player build stuff... more than just potato plants smile

1,445

(131 replies, posted in General discussion)

adriaans wrote:
SmokeyIndustries wrote:
adriaans wrote:

I will stay this time though;
For those who don't know (probably all of you who don't know me from eve) I study MMO's at Staffordshire uni so what I want to do is see how much one (or a few) people can have of an effect on the game, I expect, very little, but who knows, we shall see smile

(written at 4 am, might be a bit incomprehensible)


If you played Eve, and you played this game, you should know that 1 person can have a very significant impact on the game. If you've followed at all the history of this game you'd know that for certain *cough* styx *cough*

Played eve for more or less 7 years now, so yes I know, but in eve one guy effected the market is another question.. possible yes, but deffo not that easy to manage smile

I hope I can manage to actually affect both the market and the pvp, it would be a fantastic thing to use for when I do my masters wink

I always play the longterm game, don't expect to see me everywhere in a few days tongue


I am sadly not too familiar with the history of this game yet, however I read and remember everything I ever come across, if you want to throw some links/summaries my way, I'd be very grateful smile

be care full for what u wish for smile

1,446

(131 replies, posted in General discussion)

TBH i do like the option for corps to have a closed market BUT i am starting to wonder if it would have been better implemented at a time when the server population was larger.

1,447

(19 replies, posted in General discussion)

well done devs! a smart move indeed smile

Syndic wrote:
Karos wrote:
Syndic wrote:

Funny stuff guys. You're missing the obvious though. lol

Care to enlightment us?

>_>

Yeah, he's asking for technical support about encoding videos & sound tearing. lol

What's wrong with the video anyway? It's a pretty good example of the quality and quantity of opposition we get when we roam. smile

LOL hehehe ive had the "pleasure" of running into 1 of your roams a while back... we had a GF for the whole 1 min our light  bot roam lasted to your mechs big_smile

That being said i cant blame an enemy that chooses not to engage in battle with an enemy that might way out number them.

However i hope the pick up in activity over the last week can last a bit its nice seeing some action going on in game by all sides smile

Exomorph wrote:
Triglav wrote:

Alexadar you need to read feature request subforums more often big_smile

This problem was told to DEVS by me personally months ago. DEV Mancs told that he never got this problem (shuffling TC). I told him that i (and it seems many of us) still have TC shuffling. So i'm gonna kick Mancs again about this ...

I to have had this problem for far longer than i care to remember roll

plz fix!

man what a lame *** battle.....

On the upside well done with the vid man! smile looks good.