You guys missed me or something? Free time right after mine expired? Nice. I guess I'll be accumulating an extra 15 days of EP whiles I wait for the pvp patch.

Anyway toodles, some of this stuff you've added looks pretty neat!

2

(0 replies, posted in Open discussion)

I am the JUAN TRUE VALDEZ. Thou (especially at a certain forum) shalt not have other Valdezes before me! Thou shalt not use my name except in vain, for I lol at your needs and give no ***.

Thus spake He, The Mighty, Juan Valdez, atop his trusty SequerDonkey Conchita.

Also, if you press three again I will kill you.

3

(54 replies, posted in General discussion)

DEV Gargaj wrote:

I haven't been to Brooklyn yet, but from what I heard, it can't be that different.

Hungary is also full of hipsters and trustafarians?

Man, that sucks.

I don't really have an opinion either way, but I kind of miss shouting "enemies to the north north west, 1400m from my position!" and then everyone figuring out wtf that means. The whole thing felt so nautical.

And then we had our scout ping tracing the route of an enemy none of the ewars could see, allowing an easy intercept, and I practically spooged my pants so I definitely love it.

Our biggest issue is that the decay time is a little too quick. A, it's a bit of a pain that people might miss something and B, it's hard to draw a nice looking *** when it decays so fast!

I had never seen it before, and it includes six fits, five of them for Grophos. Not exactly a newbie friendly resource! I also wanted to include a tad more information than your average fitting site allows for. I mean, it's named sequer, not exactly a name that brings to mind fitting tool!

If you'd like to swap it over to there go ahead, I won't mind. But I do want feedback and I do want to make sure my fellow newbies know that, yes, it is possible to compete a week into the game even if you'll be dying a lot!

Ugh, I always forget to swap back to Piglet. Derp.

7

(131 replies, posted in General discussion)

Arga wrote:

Well, simply the corp market was never intended as a mechanism to bypass the tax of the open market for sales to other corporations.

There's really no choice now but for the devs to close this loophole. The question is how will they do it.

The much better plan would be lower transaction tax and more base sell/buy slots. Really, it's not _that_ we're taxed that bothers us, it's that we're taxed so highly.

If the internal market didn't exist, we'd have begun rioting over this issue a while ago.

http://www.perp-kill.net/?m=corp&co … n%20Exiles

A lot.

You might think you need a mech and several months of EP to be competitive in pvp. You don't. We're closing in on two months for the oldest of our members and we've gotten loads of kills. Is our K/D ***? Well, sure. Let's see how good your k/d is when you run up against gangs with almost a year's advantage in ep, nic and experience! Although it's probably a lot better if you ignore the nearly one hundred arkhe losses lol.

Are we ~elitepvp~ personified? LOLNO. We do it for fun, and we don't mind losing so long as we had a good time.

When we first started this game, nobody was willing to pass out fits, like it was sacred and they must be hidden or something. It was annoying, but we figured anyone too scared to let us know what they were using up front was probably trying to keep us from seeing how bad it was in the first place.

Are they the best fits ever? Nope! Are they guaranteed to win you every fight? Nope! Are they tested in hundreds of engagements? Yep! And did they work well enough for us there? Sure! If you've got better ones, lay em out and I'll update our list.


Basic logic: While you'll use a lot of t1 gear as a newbie, there are a few upgrades that can really save your butt. T2 mods are the lightest in the game, so they'll help you squeeze out a few more kph. A t4 lwf is a lovely thing, but a t3 will get you moving almost as fast for a quarter the price. If you've got the money to spend, go for it!

General Advice: Set a minimum speed pilots must meet. We started with 68 and have since raised it to 72 and now 76. The higher the minimum speed you pick, the more of your new players will be in light bots -- and the more likely you'll be to catch the fun targets and escape the bad ones. You'll still get nabbed by EWAR bots, but if you're careful you can pull them away from the main gang and then charge to get them to bugger off (or land a kill!).

Remember, being fast is better than tank when you're in the spidey bots. You can break lock by backing out of range or sneak behind a tree or rock or a fold in the terrain and avoid all damage.

ASSAULT
Fitting Logic: Assaults are cheap and sturdy little bots. Slower than a light, not much more ehp when pvp fit but a ton more slots. The 3-4 headslots provide a great deal of versatility and allow you to tailor the bot for various needs.

Basic fit:
Arms: GUNZ!!! (or neuts, but we only did that a few times)
Legs: LWF, Universal Resist Plate or Local Rep, [Universal Resist or Evasive]


EWAR Support

Head: Sensor Amp, (Sensor Damp or ECM), S Demob, [Second ewar]

This fit was one we used before we really had pilots capable of filling ewar roles. It gave us a fighting chance against mechs, but the lack of bonuses for ecm cap reduction made things slightly irritating.


Damage
Head: S. Amp, Tuning, S Demob, [Tuning]

This is the fit we've been gravitating towards in recent days for our assaults. If I remember right it's slightly lighter, which provides a significant bonus in the long run (speed kills!). We've also got the pilots to run dedicated EWAR bots these days, so having backup ewar on the assaults is silly. We still run demobs on all assaults because, well, demobs are sweet ***.


Sneaky *** Assault Bot (Baph, because idk what the others are):
Head: S. Amp, S Demob, Signal Masker
Arms: Guns (prolly gonna need t2)
Legs: Rep, Armor Plate, LWF

This one is a *** to fit, but it's fun as hell to roll about in and what we like to use for ganking people. I absolutely advocate upping your Signal Masking and Signal Masking CPU Reduction (wtf is it called again?) skills if you want to use this kind of fit every day. The armor plate has two advantages here: it increases demob resist, and it has stupid low fitting requirements. Worth it since you're much more likely to get demob'd in solo engagements.


LIGHT BOT
Fitting Logic: These little guys pack a lot of punch (20% less dps than an assault, on a much harder to hit frame) and have a surprising amount of ehp considering the size. They have three major roles they can fill, each of which is radically different.

Scout:
Head: Signal Detector
Arms: EMPTY
Legs: LWF, Medium Accumulator Battery thingy

You need the medium accum battery to run the detector effectively with low skills, although I believe if you get your skills high enough it'll become possible to run it without. IDK! In any event, you should always have at least one person running about in a detector fit. Great for evading fights you can't win (ten mechs chilling on outpost when you've got three assaults and two lights), planning traps for the unwary and generally not getting taken unawares.


Tackle:
Head: S or L Demob
Arms: Drainer, Neutralizer
Legs: LWF, Evasive

This can be a bit tough to fit for a new guy, but the speed of the bot (and the difficulty of hitting it) makes it a fairly good option if you can't afford an ewar bot. We started using these after we ran into Kains and found it impossible to catch the little ***. You definitely want to aim for 80kph+ to make sure they can't escape! Neuts get used on it because they're actually reasonably effective at putting some pain on the enemy. They're also much lighter than guns. You can rip them off if you don't want them, it'll up the speed of the bot a bit.


Damage:
Head: S Demob -or- S. Amp -or- Tuning
Arms: GUNZ!
Legs: LWF, Universal -or- Evasive

This is a fun cheapo damage bot. A week old player can't fit a demob and four guns, so we swapped it for a Syntec one pretty often. You can run a plate in the lows instead of a universal or evasive, but it'll slow you down a huge amount.
 
EWAR Bots
We mostly do these with two of the bonused ewar modules for the bot, a sensor amp and an l demob. On the lows, you can go with a LWF and an Evasive, a shield or a rep depending on what you like and what you can afford. So far the shield has proven the most popular choice because it adds significantly to your quite mediocre ehp. Just remember not to leave it running if you aren't targeted, to turn it on when you see a yellow box, and to run like hell if you get redboxed!

Mechs:
We're still exploring the fits here. More news as we find it.

I mean, I'm sure I could open up a fitting tool and theorycraft some fits, but I think that's a goofy way of doing things.


Hopefully that helps new players looking for fits that work, even if they're not sekrit jeebus fits. We're now looking for stuff we can strip to lighten the weight without significantly impacting the performance. Should be fun!

9

(131 replies, posted in General discussion)

Arga wrote:
Juan Valdez wrote:

I've encouraged a few of our friendly corps to put alts in NEX and use our market because it's well stocked. Having them buy and sell through our market saves a lot of nic that would otherwise be wasted on transaction costs.

Doesn't this go against your public message of encouraging market growth?

Its one thing to use the internal market to distribute to your corp members, but you've just created a shadow market. It's not an exploit or anything, it just goes against your PR. No wonder the open market has seen a decrease in activity.

Frankly, yes. And while it's obviously a bad system for the game, it's a hugely advantageous one for us.

I mean, look at it from a pros/cons pov:

Pros:
No skills required
No tax
Easier to see exactly what industry is contributing

Cons:
Smaller pool of buyers

We export a huge amount of stuff still, but that's the thing. We export it, we don't consider it part of our market.

A small corp has to choose between listing something on the open market and paying a tithe for the privilege, or listing on the internal market and never seeing it move. We get to choose between a market where we have to compete with our internal industry for good volume, or compete on the open market and pay a tithe.

The current market setup is designed to disincline people towards selling on the open market because it eats up a HUGE chunk of your profits. A hefty barrier to entry that shouldn't exist given the current state of the game. A much lighter tax and usage regimen would get more people trading, a good thing for new players. If things get too frothy, well, raise the tax rates.

I'd advocate a 1% tax (reduced by skills to .5%) and a much higher base number of sell/buy slots. That'd be a level it would take to make us indifferent between our internal and our external market options for non-subsidized goods. Any higher and we'll just internal it.

I still want to see the open market big and strong. But right now it costs too dang much to use it and make a profit for the majority of our members who _haven't_ trained market related extensions.


edit: Yes, the tl;dr version is that we've got the consumers to dodge the tax, so we're gonna dodge the tax. Neener neener gubermint, you ain't gitten your share. Mhmm.

10

(21 replies, posted in Feature discussion and requests)

I think a few hand crafted terrain areas specifically designed to look spooky and intimidating, with lots of group content inside, would be a good idea.


Something else I'd like would be a few beta islands with high level spawns (good kernels and neato loot) and no docking stations or internal tps. Combine that with a new can that stays around as long as you provide it with titan based fuel once a week and it'd be a really interesting spot to camp out and do your own thing with a few other people.

Plus roaming it would be hilariously fun, as you'd have to dodge npcs and scout heavily to actually find people -- no outpost means no obvious target locations, so people hanging out there would be relatively safe.

It'd be a great area for corps to start the transition from alpha to beta, as they'd have a place to get used to living on a pvp island without the threat of a resident corp running them down.


Hugh Ruka wrote:

you can't get much better PVE without instancing it. you'd need specific scenarios created for missions and such and those only work when the environment if custom made for each specific mission.

if alpha outpost would be more populated, I could imagine NPC raids on them. but with the current population it would not make much sense. basicaly NPC raids depending on the usage of the outpost (simulating an actual war with the Niani).

I like this idea. Syndicate protection failing should also result in internal TPs being disabled. I'd recommend a2 or beta only, not a1 since that's all newbie zones.

11

(20 replies, posted in Feature discussion and requests)

Plants should spawn the occasional corrosive cloud when hit.

12

(131 replies, posted in General discussion)

Tax is a huge issue for us as well. We can sell tax free to corp mates, or we can sell on the open market with tax at the same rate. Since selling on the open market means actually moving stuff it's not worth the effort when we can sell right out of station to our friends.

I've encouraged a few of our friendly corps to put alts in NEX and use our market because it's well stocked. Having them buy and sell through our market saves a lot of nic that would otherwise be wasted on transaction costs.

If the market had a lower tax rate for listing it'd be more palatable. But as is, if you have a large and liquid corp market there's not much incentive to go outside of it unless you have good tax skills and items that can be sold at a significant markup.

Against, because it'd get chain farmed by the biggest corp.

Well, maybe if the quest npc spawned in a random location on beta and only stuck around for an hour a day unless engaged.

Time it'll take to build that pile would be better spent going out solo in assaults. Man that is is good, even when you go up terrain you think a mech can't use and whoops it follows you right in with an intakt amigo. -2m nic +1 pk shake for the first time in forever!

15

(7 replies, posted in General discussion)

They get referenced in the ewar bot skill so probably.

I'd like a mad ganky bot with no room for tank (one or two lowslots), three heads, four weapon and two utility mids and mad nice signal masking. Armor should top out at or below 1k. No ewar, rep or resist bonuses.

The ultra evil sneaky gankbot. Get in, gank, get out (or get caught and diaf).

I think that ish would be hilarious.

I'd also like a bomb launcher that gobbles fit and fires out an aoe bomb. Mmm.

So it's neat seeing how shinj has changed since we moved there.

When NEX first moved in, we were the only folks around for the most part. Other people occasionally did stuff, but it was generally empty of non corpies. The market was zombie. And the adjacent beta islands were so quiet that we'd mine in silence all day.

Now? You will see someone when you wander about. The market is showing signs of serious life (especially in our corp market!) although it still has a ways to go. And the adjacent betas have gone from sleepy backwaters to warzones!

Do we still list stuff on the a1 islands? Oh yeah. It's just easier if you need to list specialist gear. But I've been hearing from market makers that our brand new hub can't be ignored if you want to make a good profit. That makes me happy because it's something we've created out of thin air.

Shinj as been good to us, and I'm sure we'll be hitting it for pve and market long after we've gotten our own beta.

You're welcome to come visit, but only if you promise to not be dongfaces all over the great pvp we have out here.

Also allow me to propagate waypoints to squad in some sort of simple fashion. Like, right clicking it on the overview, or right clicking it on the map or something.

19

(9 replies, posted in General discussion)

Attributes should get removed. We already have a great system for specialization in the form of EP distribution. Why add a layer of complexity on top of that in the form of an annoying setup decided before you've even played the game?

That's the whole problem. Circumventing the market is a bad thing. It hurts new players (who tend not to be in mega corps) and it hurts pvpers (who tend to loathe mining).

A market that functions lets people get the gear they do need in return for stuff they don't want. It allows corps that don't want to deal with production to run down stockpiles and production efforts in favor of individuals and corps that do want to deal with it and flat out enjoy it.

Markets are a good thing and an efficient mechanism for allocation of capital. The Perp market is hitting competitive rates for any number of items, and that is an awesome thing!

Adding a mechanism that guarantees that trade must occur for high level gear to be produced will make life better for all of us.

21

(106 replies, posted in News and information)

CIR and co wouldn't lose out from this, as they have a few good corps in the alliance stable. The most capable groups would no doubt go out to Dom and take the empty or underused outposts there.

Syndic seems most worried about the likelihood of a reduction in population density on Nova, as that impacts the defensibility of ops and increases the length of shifts for gate scouts (fewer people, same number of gates, fewer scouts). This is a logical worry, as is his fear that some corps will feel the urge to bloat up in order to minimize the risk that an SAP will remain undone.

I'd personally prefer that population density on beta islands be made more even, and that's the likely result. A single well protected island chock full of people isn't as interesting for solo or small gang pvpers as several more moderately defended ones. Since those solo guys are fun to fight and write interesting stories encouraging them is a good thing, even if it does mean more vulnerable farmers getting popped!