Topic: What can a new player do in PVP? (Also fittings we used!)
http://www.perp-kill.net/?m=corp&co … n%20Exiles
A lot.
You might think you need a mech and several months of EP to be competitive in pvp. You don't. We're closing in on two months for the oldest of our members and we've gotten loads of kills. Is our K/D ***? Well, sure. Let's see how good your k/d is when you run up against gangs with almost a year's advantage in ep, nic and experience! Although it's probably a lot better if you ignore the nearly one hundred arkhe losses lol.
Are we ~elitepvp~ personified? LOLNO. We do it for fun, and we don't mind losing so long as we had a good time.
When we first started this game, nobody was willing to pass out fits, like it was sacred and they must be hidden or something. It was annoying, but we figured anyone too scared to let us know what they were using up front was probably trying to keep us from seeing how bad it was in the first place.
Are they the best fits ever? Nope! Are they guaranteed to win you every fight? Nope! Are they tested in hundreds of engagements? Yep! And did they work well enough for us there? Sure! If you've got better ones, lay em out and I'll update our list.
Basic logic: While you'll use a lot of t1 gear as a newbie, there are a few upgrades that can really save your butt. T2 mods are the lightest in the game, so they'll help you squeeze out a few more kph. A t4 lwf is a lovely thing, but a t3 will get you moving almost as fast for a quarter the price. If you've got the money to spend, go for it!
General Advice: Set a minimum speed pilots must meet. We started with 68 and have since raised it to 72 and now 76. The higher the minimum speed you pick, the more of your new players will be in light bots -- and the more likely you'll be to catch the fun targets and escape the bad ones. You'll still get nabbed by EWAR bots, but if you're careful you can pull them away from the main gang and then charge to get them to bugger off (or land a kill!).
Remember, being fast is better than tank when you're in the spidey bots. You can break lock by backing out of range or sneak behind a tree or rock or a fold in the terrain and avoid all damage.
ASSAULT
Fitting Logic: Assaults are cheap and sturdy little bots. Slower than a light, not much more ehp when pvp fit but a ton more slots. The 3-4 headslots provide a great deal of versatility and allow you to tailor the bot for various needs.
Basic fit:
Arms: GUNZ!!! (or neuts, but we only did that a few times)
Legs: LWF, Universal Resist Plate or Local Rep, [Universal Resist or Evasive]
EWAR Support
Head: Sensor Amp, (Sensor Damp or ECM), S Demob, [Second ewar]
This fit was one we used before we really had pilots capable of filling ewar roles. It gave us a fighting chance against mechs, but the lack of bonuses for ecm cap reduction made things slightly irritating.
Damage
Head: S. Amp, Tuning, S Demob, [Tuning]
This is the fit we've been gravitating towards in recent days for our assaults. If I remember right it's slightly lighter, which provides a significant bonus in the long run (speed kills!). We've also got the pilots to run dedicated EWAR bots these days, so having backup ewar on the assaults is silly. We still run demobs on all assaults because, well, demobs are sweet ***.
Sneaky *** Assault Bot (Baph, because idk what the others are):
Head: S. Amp, S Demob, Signal Masker
Arms: Guns (prolly gonna need t2)
Legs: Rep, Armor Plate, LWF
This one is a *** to fit, but it's fun as hell to roll about in and what we like to use for ganking people. I absolutely advocate upping your Signal Masking and Signal Masking CPU Reduction (wtf is it called again?) skills if you want to use this kind of fit every day. The armor plate has two advantages here: it increases demob resist, and it has stupid low fitting requirements. Worth it since you're much more likely to get demob'd in solo engagements.
LIGHT BOT
Fitting Logic: These little guys pack a lot of punch (20% less dps than an assault, on a much harder to hit frame) and have a surprising amount of ehp considering the size. They have three major roles they can fill, each of which is radically different.
Scout:
Head: Signal Detector
Arms: EMPTY
Legs: LWF, Medium Accumulator Battery thingy
You need the medium accum battery to run the detector effectively with low skills, although I believe if you get your skills high enough it'll become possible to run it without. IDK! In any event, you should always have at least one person running about in a detector fit. Great for evading fights you can't win (ten mechs chilling on outpost when you've got three assaults and two lights), planning traps for the unwary and generally not getting taken unawares.
Tackle:
Head: S or L Demob
Arms: Drainer, Neutralizer
Legs: LWF, Evasive
This can be a bit tough to fit for a new guy, but the speed of the bot (and the difficulty of hitting it) makes it a fairly good option if you can't afford an ewar bot. We started using these after we ran into Kains and found it impossible to catch the little ***. You definitely want to aim for 80kph+ to make sure they can't escape! Neuts get used on it because they're actually reasonably effective at putting some pain on the enemy. They're also much lighter than guns. You can rip them off if you don't want them, it'll up the speed of the bot a bit.
Damage:
Head: S Demob -or- S. Amp -or- Tuning
Arms: GUNZ!
Legs: LWF, Universal -or- Evasive
This is a fun cheapo damage bot. A week old player can't fit a demob and four guns, so we swapped it for a Syntec one pretty often. You can run a plate in the lows instead of a universal or evasive, but it'll slow you down a huge amount.
EWAR Bots
We mostly do these with two of the bonused ewar modules for the bot, a sensor amp and an l demob. On the lows, you can go with a LWF and an Evasive, a shield or a rep depending on what you like and what you can afford. So far the shield has proven the most popular choice because it adds significantly to your quite mediocre ehp. Just remember not to leave it running if you aren't targeted, to turn it on when you see a yellow box, and to run like hell if you get redboxed!
Mechs:
We're still exploring the fits here. More news as we find it.
I mean, I'm sure I could open up a fitting tool and theorycraft some fits, but I think that's a goofy way of doing things.
Hopefully that helps new players looking for fits that work, even if they're not sekrit jeebus fits. We're now looking for stuff we can strip to lighten the weight without significantly impacting the performance. Should be fun!