176

(27 replies, posted in Feature discussion and requests)

Celebro wrote:

Ok mine what you want and get all resources and buy Epri from Beta players GG. Tbfh Alpha is just a second public server, with no risks involved.

Altera: You guys know why Beta is empty? Because alpha players have 100% security , not risk, just a bland game in a bland empty world with a few players collecting pixels, then placing them in storage.

This what is left of this game , players scaremongering the Devs not to change their sandbox for the better, whilst the rest walks out to door bored of same old game play. Get your illusive rewards on alpha because in reality there is no reward without risk, however way you wish to see it.

Edit: Meet me halfway at the least, or please explain your position other than ' you will scare indy players away' or 'The Scarab has no tank'

We need carebears.  I think making open PVP on the alphas is swinging the pendulum too far to the other side (FYI I almost never play on alpha, so I dont say this for myself or my corp). 

We are all frustrated with the lack of progress of this game. 

1. Re-introduce roaming red observers is a simple fix to start with.  It will curtail a lot of botting and afk mining that is flooding the game with large masses of 'pixels in storage'.
2. Create a decay mechanism for stored items/material (or tax).  Without this too many people will never have to do a days work again.  An ecomony can not live and grow if everyone already has everything they will ever want/need.

177

(27 replies, posted in Feature discussion and requests)

Celebro wrote:
Perpetuum wrote:
Annihilator wrote:

i am pretty sure celebro meant that the attacker is losing ep as penalty for beeing able to open fire on anywone on alpha.
there is no other way to read that.

I'm pretty sure, its a really dumb idea.  No matter how you want to spin it.

Hear me out here:

Eve punishes you by killing your ship.

Perp could be changed to punish you by freezing or removing EP.

Please do explain how this change is dumb idea, I really would like to hear your arguments.

People cried that there were roaming red mobs on alpha, now you want open PVP, it would kill off any carebears and leave even less players in this game.  If people want to pvp, we have plenty of islands for that (which are almost always empty). 
Sorry, this is another bad idea.

Goffer wrote:
badass II wrote:

If you participated in PvP and if you killed, you will be able to participate in PvP only after a while. for example 12-24 hours. (
recovery time)

Please explain what you declare as "participate". Getting shot at? Interessting idea so after turrets killed you once, you can easily wander about gamma island next hours and spy....

Or being able to shot back, if someone attacks you? Have fun being only able to defend yourself once within 12h....

After you PVP, you must get your spin counter to 1,000,000 at which time a pretty pony will magically transport you to Nia where you can undock and play the game.

Wait, I have a better idea. After PVP, you must post 5 forums posts on these here forums.

Wow, this whole thread is a bad idea (and not a great troll either)

179

(20 replies, posted in General discussion)

Logicalis wrote:

Played in 2010 for a bit then came back in 2012 and then haven't been back since..... so it's been a while.

Glad to see the forums are quite active or are you one player on alt accounts smile

I think I'm happy to pop down the £20 and give it a whirl.

Honestly I cannot remember what I had trained as it has been quite a while as I say, I'll await payday at the end of the month and see how it goes. Most time I'll have to play is in the evening UK time.

Cheers for all the feedback so far guys, appreciated.

If you played in 2010 and 2012, you shouldn't have to buy the game.  It should be free for you to play now.

180

(45 replies, posted in Recruitment forum)

Autobots, roll out!

+1 blocker

But I dont think the bitter vets are the reason why new folks aren't playing (at least not in the top 5 reasons).  At least in-game, almost all players are very nice and friendly to new players.

1. Lack of content
2. Lack of other players
3. Don't know what to even do in a sandbox
4.
.
.
.
x. Bitter vets

BadAss wrote:

create two servers: PvE & PvP. select server after training island.
create hard islands for pvp server. let them kill each other there and use all epriton big_smile

you will never be able to get a balance PvE and PvP. two servers the best solution. so... continue the whining

general chat will go to single digit numbers on 2 servers, awsome.  Maybe we can ask for a dedicated server for indvidual players.

183

(131 replies, posted in Balancing)

Zortarg wrote:

i kept out of most of this for now...
but what the *** ... what a load of crap in this post...

yes the ictus is a bit underpowerd. but its far from what you make out of it.
of cource you can fit a mesmer to counter a icuts. or a seth, or a gropho. you could do that before the changes.
you can also fit a mesmer to counter a vaga, or a zenith ... or... or ...
but stay real. we talking about real pvp here. pls pilot that kind of mesmer next time on the beattlefields and you will be wiped of the floor because you will suck in any other way.

this here is no factual discussion. its a flaming around. stay real...

enough said.

I don't think the argement is can another bot counter the ictus, the arguement is that other bots do the Ictus mission (mech class nueter) better then the Ictus can. 
The ictus is currently worse at its job then other bots, so why would anyone want to be a Ictus pilot.  This is bad because many ppl have spent a $hit ton of EP into being green and/or Ictus pilots and now they feel screwed over.

184

(48 replies, posted in Balancing)

Phantomburn wrote:
Jita wrote:

Without explosion damage and interference theres absolutely no reason why you wouldn't have a fleet of 100 stood directly on top of each other in a fleet fight. With them doing that would be suicidal. I know which I prefer.

If it could mean 100+ battles I'm game.

step 1: get 100 ppl to play this game
step 2: wake up from our dreams of having 100+ ppl play this game
step 3: cry into our pillows (or keyboard depending where you sleep) cause we know we cant get 100 ppl to play this game
step 4: goto forums to write a post and return to step 1 tomorrow night.

185

(25 replies, posted in General discussion)

Its every Sunday for me.  Every Sunday I get horrible lag\DC and have to vpn in from another virtual location.

Phantomburn wrote:

We've always said there's not enough content on alpha.  I propose this idea.

Add all type of sap mechanics to alpha terminals.  These saps control the island auras.  Each sap is weighted to their respective counterpart.

The island stability is maxed out at 1000.

At 1000 there could be an engineering bonus and an industrial bonus upto 20-50%. Then in increments that scale with stability.  The saps can drop a can with a 1/10th of the loot as beta.

You can make a level 1 mission to participate in island stability.  It's not a random mission it's static.! Then you have an interactive landmark become active once a sap is active on alpha.  This mission could grant a lot of tokens.

This helps alpha players get accustomed to beta outpost control.  It creates content.

Would the stability decay or would other factions/players be able to lower the stability?  If not, then this is just a one time get it to 1000 effort?
How would I get 1/10 of a cortex or beacon? Maybe it just drops PLs, pvp ammo and epi.
I agree with Syndic that this will just reward afk miners and botters.  Jita is correct return red mobs to alpha 2 and make this an alpha 2 mechanic only (solves both problems somewhat).

This could backfire and make it so only 1 island gets used (the one moving toward 1000).

- Random Thoughts by Altera

Obi Wan Kenobi wrote:

Heres the thing. These DEVs have always failed when it comes to game balance. Why? They always have tended to make LARGE changes to the game instead of small tweaks to game mechanics over a number of weeks until the right equilibrium has been hit.


Amen. 
DEVs take notice. Smaller movement on balancing (or any update). 1. it provides the fascade that you are doing continual work on the game (vs no updates for months) and 2. it gives the players time to adjust to smaller changes (google 'putting the  frog in a pot of boiling water') and 3. You can see if the small tweek moves you in the direction you wanted.

188

(52 replies, posted in Q & A)

Phantomburn wrote:
Annihilator wrote:

given how the energy well and power-grid system works for gamma bases, i can't understand whats the issue in the last post.


It's really simple.  There was a patch some time ago that changed how ore fields spawned.  This caused energy minerals in the ground to make things like giant pen*s in the ground.  Well naturally I would place my well over top of the balls, Kinda into the shaft.  So day 1 the minerals get pulled out fine at a rate of 1500-2000 a tick.  Then I come back 24 hours later and the wells are pumping at like 300 a tick.  I go over to the well and scan it and a circle under neath the well is gone and it looks like it's only pulling from the few tiles just outside the circle.  I can come back 24 hours later after that and the energy well will be pumping out 0 AP.  I can scan the energy and it will be just a little energy on both ends there.  I end up having to move the well 2 more times to force a new energy field to spawn to get it all out of the ground.

What I am trying to tell you guys, is In a 4 day period I might have to move an energy well 3 times(on the same energy field)

Now for a Stable base you have to use 4 wells..........(that's just a normal base with NO guns.)  It's painfully tedious.

1. Why did this post turn me on?
2. Is the problem the wells are pulling the liquid too fast and it is running out before the liquid 'flows' to the well?  I am not sure how htey have coded the liquid movement of fields.  What happens if you run it for 12 hours on, 12 hours off (I know this isnt fixing the issue, its only trying to troubleshoot it.. assuming the devs think this is an issue)

189

(12 replies, posted in Feature discussion and requests)

http://forums.perpetuum-online.com/topi … ated-7314/

Let's brush off the previous link of links to all sorts of good ideas that teh DEVs can't get to.

190

(25 replies, posted in Feature discussion and requests)

Phantomburn wrote:

Yeah, I'll try to be on tonight and take a group out.


"hide yo kids, hide yo wife, and hide yo husband cause they rapin' everybody out here"

Phantomburn wrote:

The problem is the lack of colixuim based modules.

For example:  add colixuim to T5 and make T5 2.5% better than T4.  Bam!  Instant content.  Make them Purple (my fav color) too.
Robots:  The termis for example:  take the roles off it for remote repair.  Then copy the 3d model of the termis, make it a different color.  Name it like Villebot.  Add remote repair bonus to it, range bonus to engineering modules and sensor strength.  Then save it.  Inteduce it to numiquol research tree.  Bam instant content! 
Assault based ewar platform.  Take the arbalest and make an ewar platform, gg. 

Your player base is small enough now for this to add months of content.  Then when you get your mission system done, have a steam sell, redesign the 3d model later!  Hell most of us play on low detailed robots anyways!!

+100. 
Most of us would be happy to play with stick figure robots at this point, but just renaming and repurposing the current set of models and robots is even better (and probably easier).  Heck, call them mk1.5 versions of robots or what ever. 
I am sure a few will cry about the graphics, but F them, they wont play anyways.

Gen Chat had 4 people in it today...and we get excited when we see 30+, desparate times call for desparate measures.

+1

+1 for a QoL improvement

Jita wrote:

Macroing is legal now too so film your boots. Also ISBOXER is allowed and account sharing. May as well get doing it now until they change their minda again.

Stop trolling and trying to derail this post.  If you want to open a botting topic, then go ahead and open it on a different post. If you are trying to get your actions legitimized, then do it in its own forum post.

Amano Terijima wrote:

02/11/2015 17:00:00 PST - Recruitment Open

Logging into my spy account now..... wait, nevermind. big_smile

196

(49 replies, posted in Balancing)

Lobo wrote:

Problem I had with it was people would put a t1 plate on an arkhe, on their alt account go park it on a probe and wait for you to respond. This killed your probe to aoe and allowed then to safely decide if they wanted to engage you or not.

Bandaid fix arkhes cant target probes and have no aoe. Problem would still be they will annoy you till you kill them.
Better fix would be more armor and ability to remote detonate. I would pay 2 mill to blow up my probe and have the aoe kill a light.

I love this idea.  But how long is the time to detonate?  Is it like the current bombs which take forever to detonate or is it instant (does it give the enemy any indication).  Can you have multiple probes in near vicinity? etc.

This would be super funny to have though

197

(49 replies, posted in Balancing)

Kayin Prime wrote:

Lesson on balancing:
* Every tactical option must either have a direct counter  OR  have room for counter play. 
* Never be a green pilot

Example:
* Rock paper scissors.  Every option has a direct counter. 
* A cavalry unit vs a spear unit.  Long range directly counters short range given all other variables are equal (damage, talent, etc)
* High damage high cool down  gives the lower damage defender opportunity to win.  This is counter play. 

There is no balance if there isn't a direct counter or counter play isn't equally available to both sides of the situation.

-K

You forgot 1 point on balancing, but i fixed it for you

198

(9 replies, posted in Q & A)

It used to be nora like to be planted in certain locations and would do badly in others.  This is why many plant them near beaches and around other plants (this also hides them from nora ninjas).  I am not sure if this mechanism is in effect (or ever was), maybe someone can confirm that.

199

(4 replies, posted in Feature discussion and requests)

KEV1N wrote:

Give me a choice of assignments or at least let me see what my assignment is before accepting.

After asking in-game uploading to the map and the entire second tab of the tile scan results are both currently useless. Why are they still in the game?

Credits. There needs to be more to do with these (paint jobs, decals, convenience items). So far all I can do is change my name, mess with my extensions or purchase an EP booster. If you don't have enough for a booster though, credits seem fairly useless.

Some of the guides on your homepage are out of date (searching for materials, character creation).

Welcome to 2015 bud.  All of these issues have been pointed out by players in many other posts.

200

(49 replies, posted in Balancing)

Celebro wrote:

Mark my words; there will be no meaningful content ever that will bring 100s of new players, stop deluding yourselves.

So enjoy what you have, if you still like the game.

100s of new players, I would be happy with 10s of new players wink