Arga wrote:Scyylla wrote:Yep. I just spent 4 hours sitting in the terminal! Where is my reward??????
What where you doing in the terminal? I didn't say you should get a reward for just logging in.
But, you could spend 4 hours in the terminal playing the market, and you would get a reward for your time.
I'm actively mining, I spend time mining, I get a reward.
Right answer.
If you find watching lasers boring, like piglett, then I can send you a waypoint on Tellesis for a red sterm field under a fixed NPC spawn of 2 mechs and 3 assaults that will keep you entertained.
And you should be risking your bot when you undock as well.....
You are risking your NIC playing the market.
Your answer--still wrong
No thanks on the sterm field. I have atleast 7 red fields marked for my abuse! I do appreciate the offer though.
Seriously Arga, there should be risk associated with sitting for hours on end mining. Like I stated in several of my posts the risk and the rewards need to be tiered to the islands.
examples:
Starter Islands:
all ores but epriton present--- this could even be tweeked to remove an additional ore/liq to encourage players to move to a higher tier island
all plants but noralgis present
minor spawns only including low level wandering spawns to keep the afkers in check
ore fields within a reasonable distance of a terminal or outpost
Alpha 2:
ore/plant types-- same as starter islands
harder wandering spawns--- bronze/silver or higher tiered npc. mech/h mech
wandering grand observers (i would prefer SO but I am definently in the minority on that)
Larger ore fields (say 1.5-2x)
ore fields further from terminal/oupost-- this lends itself to team operations for those without alts
faster respawn of resources
Beta:
ore/plants---- all but titan (need to keep beta folks going to alphas as well) and noralgis
toughest spawns to include wandering SO h mechs
Large fields (same as alpha 2)
fields located throughout the island regardless of distance from an outpost/terminal
fastest respawn of resources
Once again-- risk and reward go hand in hand. If you want a better reward you should have to take a larger risk. I am not saying that a miner should be exposed to the same level of risk as a pvp/pve toon but they have to be exposed to risk in some form. If that means that a miner loses a can of ore becuase they chose to mine on an island with observer spawns (following my example from above) then so be it. Either cooperate with a corpie/friend or haul more often.