251

(69 replies, posted in Balancing)

Robophiliac wrote:

As a mostly mining toon atm I very much against the ideas of more aggro toward miners/harvesters from Observers and Mobile NPC Spawns(MNS).

First off field containers would need to have their timers doubled.  MNS are slow as hell.  Yes that makes them very easy to run from if one is paying attention to their landmarks but you are going to lose you container waiting for them to move through an area so you can get back to it.

Next off be ready for ore prices to probably double if you increase aggro on miners.  If miners are getting blown up more you can be sure they are gonna charge more so they can keep replacing their bots/gear.  Plus a large number of players will simply opt to stay at the few spots per island that have no aggro moving through/near it.  These "safe" spots will remain even more perma drained than they are now and even less ore will be coming into the market because of it.

Requiring miners to have protection with them on alpha islands is not realistic.  Who wants to sit and watch a miner for hours on end so that 1-2 an hour they can pop a npc then go back to watching the pretty mining laser lights.  And with only 1 weapon slot it is not realistic to expect miners to be able to defend themselves.

I must disagree with you.

A PVE toon risks his bot and fittings every time he engages a spawn. The same should be expected of an indy toon. There should be risk associated with mining and harvesting just like there is risk in every profession in the game. Even straight manufacturing toons risk starting a production run and having someone else stock the market with the same item before the build is done.

We all have to take risks and I fully endorse aggro from wandering spawns and observers.

Scylla
Indy Toon

252

(29 replies, posted in General discussion)

Norrdec wrote:
Annihilator wrote:
Snowman wrote:

only trouble with the background image is that now when Im browsing the site at work, its like.. 10x more obvious that I'm on a gaming site.

Wish there was a choice to turn it off, just while im at work big_smile

Btw,  will there ever be a Dev tracker?

snowman, go to your forum profile-> settings -> theme and choose "oxygen"

Could we ask for something in between? Like the ability to have the old one? smile
Because the Oxygen is fugly..

Not a fan of the Oxygen backgound.

Everything else is one very nice improvement!

Lana Torrin wrote:
0110011100001111001010001 wrote:

meh...just work on something else actually more content related.

God im agreeing with binary face... Achievements in a sandbox game are kind of odd as you are doing everything for a reward already..

+1 to this....

However, if you are going to introduce them I suggest no special rewards and a major HELL NO to permanent buffs.

Achievements are a reward unto themselves and also bragging rights if made publicly viewable. Don't tie rare items or anything of value to them. It will end up being one more thing to grind.

Paragon wrote:
Scyylla wrote:

Your argument was flawed because there was no argument.

This makes no sense. It can't be flawed if it doesn't exist.

Scyylla wrote:

You did not present anything that supported the premise of random magical boxes of goodness.

I never said this was my goal. I was arguing that your "no freebies" position is illusory. By showing that you actually do accept freebies, I also show that you shouldn't be so adamantly opposed to random drops (at least not on the basis of anti-freebie arguments).

Scyylla wrote:

I am not (in favour of free cheese).

I'm gonna call No True Scotsman on that.

Scyylla wrote:

There are posts that talk about rare drops and other posts that want frequent drops....... It isn't even a feature, yet the hands are already out...

That some people have crazy demands is not a reason to reject the feature outright. By analogy, if someone asks for Grophos to be able to one-shot everything in the game, it doesn't mean that all balance requests should be tossed out.


Actually you have failed to point out that my position is illusionary. All you have done is try and twist what is not illusionary. That being the box and the sand the Devs have supplied us with.

I would also recommend that you read the wiki page you linked:

"No true Scotsman is an informal logical fallacy, an ad hoc attempt to retain an unreasoned assertion.[1] When faced with a counterexample to a universal claim, rather than denying the counterexample or rejecting the original universal claim, this fallacy modifies the subject of the assertion to exclude the specific case or others like it by rhetoric, without reference to any specific objective rule."

I claim that I am against the magical box of goodness in this op. I clearly state throughout this thread that I am against the magical box of goodness. I clearly state my case without altering my stance. If you had bothered to read my response to your post I clearly state the roles and responsibilties of the players and devs in a sandbox MMO. It also defines what the box and sand are.

Post 43 in this thread addresses your points, explains the reasoning behind the box and sand, reconfims the subject of my assertions and also neuters your use of the No True Scotsman..........

Why on earth would you use an example of an extreme and totally unrelated fictitious one shotting gropho and try and associate it with balancing????? That obviously is not, nor would it be a balancing request.

I fully expect your next post to go along the lines of:

I bet if the moon were to spontaneously explode and the pieces come crashing into the earth you would accept the free waves wouldn't you??????  (oh, and some random link to another wiki page)

255

(6 replies, posted in Resolved bugs and features)

I resubbed this acct a few days ago and there was a few minutes of lag between processing payment and getting the code email.. About 10 minute delay for me.

Stainless wrote:
Scyylla wrote:

...  against adding effortless rewards as suggested by the OP ...

Who said anything about effortless?
It's the beta island version of exploring (without a geoscanner).
You still have to find it (and it may not be as easy as you think...). What if it's guarded?

I am surprised that you do not see the bigger picture here.

Are we not surrounded by advertisement offering “free” things?
There is always a catch, isn't it?

Like that “free” entrance for girls at a night club.

“ Come in girls, it's free!”. Only the smart ones realize there is a hidden cost.
There are no freebees.

Same here.
It may be easy to go on beta now, when it takes hours to see someone there, but this could change when more people are lured in.

“Free stuff, come get it!”.

People will go there like moths to a flame.
This leads to competition.
Competition is PvP.

Didn't you want more PvP? How does it matter how it started?

Want "free" cheese? smile

You are a bit closer to an acceptable alternative with the idea of a guarded spawn container. The first thing that came to mind when I read that statement was:

They just implemented escalating spawns that give better rewards (more kernels) and the islands already have random wandering spawns of haulers. If the idea of wandering hauler spawns that give some of the hardest to come by (and most valuable kernels) and escalating spawns that give higher rewards then a standard spawn isn't enough to get more action on beta how exactly will a random guarded box do it?

Also, a guarded box requires EFFORT to obtain. Not just that, but then the idea becomes a parallel to artifact scanning (a game feature we already have to encourage exploring other islands). Even having no npc babysitting a box is a direct conflict with science and salvage sites. Why replace or compete with this feature which takes only a small EP investment and some elbow grease?

Encouraging PVP is something that we as players have a responsibility to do. The Devs give us the rules, the box and the sand. We design it. Certainly there are some changes coming like the beta outpost change. Hell, I would even be in favor of moving all level 3 artifact sites to beta under the premise of risk versus reward. There are most likely many other changes we aren't even aware of in the works. Ultimately the Devs can't force PVP. That is our job!

I will give you credit for atleast putting together an argument for adding this feature however I encourage you to read what some of the others have posted. Many of the people that like this idea want a freebie on all the islands not just beta.

The OP started this thread with discussions of a freebie of minimal value and it has escalted to items of significant value. It started as a rare find then escalated to a frequent find. It mirrors the addage of:

Give an Inch and They Will Take a Mile

257

(19 replies, posted in Recruitment forum)

0110011100001111001010001 wrote:

Freelancers...were like the Wolverines...just better big_smile



Red Dawn FTW!!!!!!!!!!!!!!!!!!!!!!

258

(19 replies, posted in Recruitment forum)

0110011100001111001010001 wrote:

Freelancers...were like the Wolverines...just better big_smile



Red Dawn FTW!!!!!!!!!!!!!!!!!!!!!!

Paragon wrote:
Scyylla wrote:

Even though your post was designed to be about as sarcastic as it could be I felt the desire to show the flaws in it anyway!

I was actually quite serious. And you failed to show any flaws. You did clarify your definitions, but that's not the same thing.

The fact is, there is no hard line between handouts and core game design in a sandbox. Name any game mechanic, suggested or implemented, and I can outline a point of view for calling it part of the box, and another point of view calling it a handout.

By your own categories, if a patch added the random loot and the Devs said, "this is how the game is now," it would fall under "the rules of the box." By your own definitions, you'd be forced to accept it as part of the box.

And what are highways if not "effortless benefit?" If you're against accidental effortless benefit (random loot), how could you possibly be okay with guaranteed effortless benefit (highways)? Any argument that shows highways are a non-handout would also apply to random loot: if one is a handout, so is the other. But I don't see you demanding that highways be removed.

Your argument was flawed because there was no argument. You did not present anything that supported the premise of random magical boxes of goodness.. The most you did in your earlier post was attempt to state that I am in favor of free cheese. Which I am not. By further detailing my arguments against the inclusion of effortless rewards it points out your lack of argument.

Once again, in the post linked above you fail to state any good reasons to support or for that matter not support the free cheese boxes. Once again all you do is try to explain how I support the free cheese line......

You did hit the nail on the head with one point in your last post:

"By your own categories, if a patch added the random loot and the Devs said, "this is how the game is now," it would fall under "the rules of the box." By your own definitions, you'd be forced to accept it as part of the box."

Should the Devs decide to change the rules of the box or mix in different color sand, then so be it. It becomes part of the sandbox at that point and nobody has any control or any recourse (other then unsub if they disagree that strongly) to the change.

The point of my posts, which thus far has eluded you,  against adding effortless rewards as suggested by the OP is to express my views to the readers and Devs. From what I have seen, the Devs in this game do a great job listening to player feedback. I want to ensure that my feedback is heard on this topic by the Devs and by the player base who choose to browse the forums.

*** To further my case that the "something for nothing crew" will always want more freebies just look at the evolution of their posts. The freebies have gone from wanting things of little to no value to wanting highly valuable drops. There are posts that talk about rare drops and other posts that want frequent drops....... It isn't even a feature, yet the hands are already out....................

Paragon wrote:
Scyylla wrote:

What I am is a realist and someone who has no pity and/or sympathy for someone who is not willing to do for themselves.

Why are you posting here, then? Shouldn't you be starting up a new thread about how you think we should build our own NPCs to shoot instead of having them handed to us? Or that you want highways to cost NIC/second to use instead of them just sitting there for our effortless benefit? Why should a market interface be handed to you when there are field cans and credit transfers? And if players are truly supposed to "design the sand," shouldn't you be petitioning to have all the rules and graphics removed from the game so we can make them ourselves?

Don't kid yourself. You might be less generous with handouts. But you are in favour of them.

I am posting here because people like you fail to understand the realities of a sandbox and the consequences of catering to the entitlement crowd that you either are a part of or sympathize towards.

As a courtesy to you and your lack of coherent reasoning as to why the Devs should entertain a free cheese line I will once again explain the sandbox to you and your free cheese partners.

The Devs build the box:
Story
Setting
Graphics
The rules of the box
etc... all of this and then some is the sand they supply us with.

The players design the sand:
Control of beta
Building the items
Joining forces to accomplish goals-- ie form corps/alliances
Decide what ways they can design the sand within the box to fit their play style.
Research
PVP
PVE
Mining
Trading
etc.... we the players make the designs in the sand within the box and the rules the Devs supply us with.

Even though your post was designed to be about as sarcastic as it could be I felt the desire to show the flaws in it anyway!

Now go back to your free cheese line. Maybe they have a different kind to hand you as a reward for your lack of effort.

Error wrote:
Scyylla wrote:
Norrdec wrote:

I don't think it would be a bad idea to have some "stumble on" artifacts in the game world. create 10 of the stumble upon artifacts in the game world, with a 50m (approx) appear radius.
If you think random is not good enough, connect it with the traffic watching app. Area with no traffic? Drop some arties!

Is it something for nothing? Yes it is.
Could it be abused? I am not sure, I would say no.
Is it entertaining? In my mind it is.

This is a game not real world, let people have something for free from time to time.

The problem with giving freebies (which is exactly what this would be) is that it supports the entitlement mentality.

You give a beggar a dollar one day and what happens the next day? He and three other dregs of humanity are waiting outside your door with their hand out. Then all of a sudden you walk out of your house one day and all you see is a crowd of extended hands wanting something for nothing.........

Dude are you somehow mentally challenged? I feel pity for your pathetic and ridiculous mind.

What I am is a realist and someone who has no pity and/or sympathy for someone who is not willing to do for themselves.

Norrdec wrote:

I don't think it would be a bad idea to have some "stumble on" artifacts in the game world. create 10 of the stumble upon artifacts in the game world, with a 50m (approx) appear radius.
If you think random is not good enough, connect it with the traffic watching app. Area with no traffic? Drop some arties!

Is it something for nothing? Yes it is.
Could it be abused? I am not sure, I would say no.
Is it entertaining? In my mind it is.

This is a game not real world, let people have something for free from time to time.

The problem with giving freebies (which is exactly what this would be) is that it supports the entitlement mentality.

You give a beggar a dollar one day and what happens the next day? He and three other dregs of humanity are waiting outside your door with their hand out. Then all of a sudden you walk out of your house one day and all you see is a crowd of extended hands wanting something for nothing.........

The analogy above is no different then what would happen in this game. The lazy, unwashed masses would constantly ask for more "somethings" for nothing. The whining and complaining would become legendary as the couch potatoe gamers complained that the random magical box of goodness doesn't spawn on the runways or right outside the terminal. Then the complaints would escalate and occupy more AC resources....The inclusion of freebies like this just leads to the entitlement crowd wanting more free cheese.

Stainless wrote:
Scyylla wrote:

For the sake of humanity don't reproduce............

Too late.

0110011100001111001010001 wrote:

meh

0110011100001111001010001 wrote:

HAHAHHAHAH Scyylla....I love you

^^And you can have his babies.
I am sure he likes your "arguments" better.

Loot Theory:

"For the majority of gamers, once the novelty is gone, they move on. To keep players interested, rewards are required. ... The Diablo series is a perfect example of the theory in effect. Just as in the story of the donkey and the carrot, a game's rewards cannot be too frequent, nor can it be too infrequent. If rewards are too frequent, they lose value in the eyes of the player, and they lose interest. If the rewards are too infrequent, the player loses sight of the carrot, and likely loses motivation to keep playing."

You have absolutely no clue how sandbox MMO's work.....

As I have said before, it is up to the players to design the sand in this genre of games. If all you want is the free cheese leave now and do the game a favor. If, on the other hand, you want to actually improve upon the game-- get out of the free cheese line expend some effort into your own entertainment.

What you fail to realize is the EFFORT you expend for your own entertainment  feeds into the EFFORTS of other players. Whether you see it or not what you do in this game impacts every other player's entertainment. That is the fundamental basis for a sandbox MMO. They are by design driven by player EFFORT.

What it really boils down to is:

If you aren't willing to take some ownership of your individual entertainment, you are a cancer to the game. Sandbox MMO's are not the genre for you. Go back to Diablo or button mashing zombies to death on a console. You will get more enjoyment there and you won't be a malignancy to this game.

Stainless wrote:

OK, let's put it another way.

Say there is a lottery event every day on a random beta island and you get a free ticket when you set foot on the island in anything other than an arkhe.
For heavier bots, you get more tickets, more chances to win.

Each day, at a random hour, there is a draw and only the people already on the island can participate.
If the island is empty, the prize of the day is lost.

If you win, you receive a message saying you have one hour to find and claim your prize.

The prize must be valuable, to entice people to come looking for it; could be an unique bot augmentation, or a prototype, or a new type of resource.

Is this better?
Don't you think more people would come to beta, if you show them the carrot?
As a consequence, wouldn't this stimulate pvp?

Plus, winning the lottery is fun!

OMFG........ Just OMFG.............................

For the sake of humanity don't reproduce............

Stainless wrote:

I suggest only beta islands to have this.

Scyylla wrote:

Something for nothing....... How does the free cheese taste??

How is going on beta "no effort"?
You have to be prepared for anything, it's not like a walk in a park.

It should be very rare, but substantial (talking about risk versus reward).

At least more people would be interested to go there, arkhes are welcome too.

For the most part my experiences on beta were a walk in the park....... That is what has a lot of folks up in arms and asking for reasons to stimulate pvp. I can't count the number of times that past and current corpies have spent hours ninja mining epi on beta islands. The only thing they were prepared for was making NIC.

Running around in an arkhe on a beta island has no risk... What are you going to lose?? Absolutely nothing because the bot is free! You want a reward for walking around a beta island? Kill the ninja miners and take their epi......

Once again--- herp derping around on any island shouldn't give you a reward. You should never get something for nothing in a sandbox game..........


/me waves hand and says "This is not the free cheese you are looking for."

Had this issue too. It isn't just isolated to having another bot following the zombie bot. It will also happen randomly on a single bot.

Hayek wrote:
Arga wrote:

But, this is a persistent challenging world, and the addition of random challenge-free resources doesn't fit.

If you can find money on the ground walking on the street, why can't the same thing happen on a GAME?

Personally, I don't thing this will add or take anything big from the game. I think I will quit the game for lack of things to do. Reading some protests here about adding a small simple random treasure on the world makes me fell that the game will stay the same for a long time...

Something for nothing....... How does the free cheese taste??

I certainly can say I will not miss you if your idea of content is a random magical box of goodness. It also appears from your comments that you are totally unwillingly to put forth any EFFORT other then to ask for more free cheese......

Ville wrote:

Besides we are talking about a container that has 5k titanium or T2 light stuff, one per...island every 4 hrs respawn timer.  Maybe Beta containers contain T3 or a little more and respawn a bit more...  This would add to a new dynamic of the guys roaming into an island just looking for a chest... but could promote more pvp.

Not to be a smart *** but......

I can see all the arkhe kills coming in now...... The only pvp I believe this would promote is an arkhe massacre. There are tons of ideas floating around on the forums to stimulate pvp and damn near every one of them is better then magical boxes of goodness that spawn for the couch potatoe gamer. The type of player that this feature attracts is not a pvp'r. Well, not a voluntary one! lol

Adding items that have a moderate value in the magical boxes of goodness turns this into a direct competition with artifact scanning. There are many times when 5k of titanium or a t2 mod would be preferred to some of the loot I have gotten from scanning sites. Once again why not just ask for a random spawn in your hanger? It will take the same INVESTMENT of 0 EFFORT.

There are plenty of things for players to do in this game that don't require you to invest 4+ hours of time a session. I have my toons geared towards doing both. If I pop on for just a bit I can set up some more manufacturing cycles because I did choose to INVEST time,EP,NIC and EFFORT into indy related areas or I can take my other toon out and farm a spawn. If I have a long playing session I can take my toons out and INVEST some of that time and apply EFFORT to gathering materials to support my indy toon or I can have a nice long npc farming session or better yet---I can use some of the fruits of my labor to set up some pvp bots! I personally believe that the INVESTMENT of EFFORT adds a sense of accomplishment to the end result. Magical boxes of goodness accomplish what? Something for nothing....... WOW impressive...

Ultimately it boils down to the players willingness to expend EFFORT into the designs of the sand within the box. Something for nothing is like having the neighbor's cat take a giant dump in your sand........

Paragon wrote:
Scyylla wrote:

If you want things handed to you because you don't want to put any EFFORT into your own fun then go fire up your console and button mash some zombies to death.

You're overreacting a bit. The random finds would be pretty rare. My guess is they'd be rare enough that it isn't worth your time to actively search for them. They wouldn't contain game-breaking amounts of valuables. They'd just be a nice little surprise while you wander around looking for a fight or scan for minerals or something.

Also, I find the "I'm hardcore, I put effort in" argument isn't normally used by players willing to put a reasonable amount of effort in, it's more often used by people who don't have full-time jobs and are willing to obsess over a game. It is possible for a game to make you work too hard to find fun.

You are correct in the fact that it is possible for a game to make you work too hard to find your fun. This is not the case with 96% of things in Perpetuum.

I don't care what would be in the random magical container of goodness. Whatever it is, it would be too much. The next whine if these things were introduced would be--" I can't find any of these as I walk from TP to TP. We want more and more and more and more." Once again, you may as well ask for a random item to spawn in your hanger for just sitting in the terminal. I like to call this couch potatoe gaming.. Too d*mn lazy to get off your butt and expend a bit of EFFORT.

Sandbox MMO's are not a "give me something for nothing" game genre. The foundation of the sandbox is built on EFFORT and INVESTMENT by the player base. It is not based on the whims and wants of the entitlement crowd. If you aren't willing to INVEST the EFFORT into the sandbox then these types of MMO's are not for you (the you= the entitlement/something for nothing crew/couch potatoe gamers).

Hayek wrote:
Scyylla wrote:

Sweet Baby Jesus NO

Rewards should only be given for effort. It takes 0 effort to randomly walk around to find the magical box of goodness.....

A game needs to be FUN. People play for leisure. Games are not supposed to mimic every aspect of the real life, much less if that aspect is not considered FUN for most gamers.

And why do you say that spending time walking around takes no effort? You have a cost for everything you choose to do (including walking around in circles). The cost of doing "nothing" is the reward of the best thing you could be doing instead.

Suppose the triangle missions were the best thing a novice could do for money. If someone chooses to walk around searching for boxes instead of doing the triangles, the cost of walking would be everything you could be making on the triangle missions (and that would be a lot, as we knew it).

Random reward spawns would add fun to the game, IMO. It would not broke anything cuz would be scarce and people would not stop what they were doing to search for random rewards.


PS: I'm getting bored of the game cuz I'm starting to feel the same way I felt when I was playing EVE (the feeling that i'm working on the game, not playing).

I guess that makes you part of the do it for me, instant gratification crowd......

As far as random reward spawns the Devs just did that with the npcs. It does take EFFORT to take advantage of it though not just herp derping around.

One of the great downfalls of Eve has been the dumbing down (aka easy mode) of the game to cater to the people who aren't willing to invest the EFFORT into playing the game and finding a niche that suits them.

If you want things handed to you because you don't want to put any EFFORT into your own fun then go fire up your console and button mash some zombies to death.

Sweet Baby Jesus NO

Next thing will be to just sit around in an outpost and wait for items to magically appear in your hanger......... or better yet, let me walk up to a spawn and have it randomly drop a loot can for no reason..........

Rewards should only be given for effort. It takes 0 effort to randomly walk around to find the magical box of goodness.....

Artifact scanning takes an investment of EP, NIC and time to use/understand the system. Time is also invested island hopping and travelling for those that are serious artifact hunters (I only artifact scan for a break from mining/pve). Ever try and get that lvl 3 observer site in the middle of the mob of 3 demobilizer npc? I have. It takes effort. It is more then a run up and grab it can....

Mining takes an investment of EP,NIC and time. You have to scan down the ore locations. You generally will have an alt or another corpie haul as the ore fields within range of the terminal (switching out to a seq or lithus) are generally quite pathetic. Personally I have spent many hours doing scans of the island I mine. My reward is the ore I find by using the extensions I purchased and trained as well as the equipment I used my EP to fit and use.

Harvesting takes the same investment as mining and then some... Plants are nowhere near as numerous as the tiles you find in an ore/liquid field...When was the last time you had to plant some titan ore?????

PVE takes an investment of EP,Nic and time. You have to find the spawns you are capable of farming and fit your bot accordingly. You progressively have to do this as your INVESTMENT in your toon grows.

PVP takes an investment of EP,NIC and time.....(I am getting tired of typing that but I figured repetition is good for those that have a hard time grasping things!). Gotta find the folks to pew pew. gotta sink time into grinding NIC for bots and gear. Gotta spend time getting the materials. etc....... Have to spend time grinding what the corp needs in the case of a communist corp.

Indy takes a massive investment of EP,NIC and time. IMHO this is by far the most investment intensive role in the game.... In most cases it takes a corporation's investment of time,nic and EP to get the kernels needed for building. The best part of this role is that it takes the efforts of every other role listed above to make Indy productive......

The key to all of these roles is the investment of more then double tapping the "W" key. In my opinion, people play a game for the challenge it represents. The more a game accomodates the "I don't wanna expend any effort" and the "I must have everything now!"crowd, aka the instant gratification crew the shorter it's life span will be........

Alexander wrote:
DEV Zoom wrote:
Alfredson wrote:

If your can times out, means no one looted your can. You will get everything back.

No, that's not true actually.

But it should be.


But it isn't....

All that means is your crafty (aka shady) players will just take all but 1 item from the can and then let it time out so their buddy/alt can get all his gear plus what was in the can......