1

(23 replies, posted in General discussion)

was going +36 kmph with an intakt in the highways

i dont know if the speed is the same for all of the bots type

2

(48 replies, posted in Balancing)

also useless head and leg slots on sequers and lithus... mk2 bots should have some of their attributes upgraded, like transports should have more cargo, thats why its a mk2... its better, stronger, more expencive in skill to use and cash to build...

its like, we need to fill those head and leg slots with coprocessors and coreactors...

+1 for the 3rd idea, was thinking of something similar.

4

(59 replies, posted in General discussion)

so build teleports insted of bots, all bots will teleport on betas, bots won't be killed so easily, bots industry will die, teleport online will be born! smile

they could add one new feature

//add titanium X

x = amount

plasma swords !!! lightsabers !!! one C3-p0 and one R2-D2 plz ... and some dragons... yah!!!
let the pew pew begin!!

i agree, and already suggested something like this, more U to mk2 or introduce cargo expander modules

so this game hasn't got a publisher partner yet huh?

shhh they are busy building islands

10

(29 replies, posted in General discussion)

it would have been a nice gesture if GM's or Devs would have informed us in the FREAKINGG patch notes of this MINOR modification...

its all cool...

11

(29 replies, posted in General discussion)

cool... now... devs move some epriton back to alpha and its all pace and quite.. XD

12

(29 replies, posted in General discussion)

same here.. smile

kool!

all back to the standard mods smile)

now i wander why did i play this game for 6 months?!

u can equipe multiple modules, 4-5

then u get like 20u more for a sequer and maybe 60 more u on a lithus cant be that bad

nice smile

a lithus is 25m +
a module will be 1m

see the difference...?

and yes, this module would be useful for transport bots.

16

(30 replies, posted in General discussion)

true market is dead
when's the new patch coming??

thats not a cargo expander module, that is one ugly bot! big_smile

i was thinking of the mission runners, the logistic ones, but the extenders don't influence that, because they will have -% speed reduction.

They will be useful to transport a larger quantity of materials, modules, you name it.
The idea is that you can do this boring thing easier.
It will speed up the market even, transport faster, sell faster (or not? cause the game's market is pretty fked up?)

anyways i don't understand why won't they implemet this nice, sexy module.

maybe a dev, gm could give an answer? please?

I think this was already requested, but some modules that will raise in percentage the quantity of cargo space would be nice.

+ 10% cargo capacity
-  10% armor
-  10% speed
+ 10% demob

---------------------

*just post here if any of you guys like the idea

20

(4 replies, posted in Feature discussion and requests)

*pff wow kids

21

(25 replies, posted in Feature discussion and requests)

or drilling jets?

or link plants to a robot if you don;t have enough cpu to use stealth module

cheers

23

(11 replies, posted in General discussion)

rule 34?

so it has come to that huh?!?!?

24

(11 replies, posted in General discussion)

put one antenna between male bots legs
and 2 small geoscaners

dude!

look at the markets in rage

see sequer

see 1600 sequers on naway!

wtf is wron with u saying :  "market does not looks filled with goods"