26

(11 replies, posted in General discussion)

can we get female bots?
yah... bad idea...

women ruin the game...

Hey guys, I was wandering if the materials, necessary for building prototypes, could be changed in the Components section.

Proto components now show the needed mats for building the non-prototype modules and not the prototype itself.


-example-

non prototype module- to be build it needs 900 titanium - this amount is shown in the components info.

prototype module - to be build it shows 900 titanium, same as non prototype module, but when u actually want to start building it you will need 9000 titanium.

this is the info i want to be modified.

prototype components 9000 not 900 titanium (example)

sorry for my bad English.

Cheers!

omg stole my topic tongue

just kidding, but still, seems more and more players desire this....

cheers

29

(35 replies, posted in Feature discussion and requests)

bad idea....

lol on these wow kids

new kinds of bots that could use becon modules, so ew would teleport to those precise points and not use the alternative routes.

this would change game pvp strategy smile

this modules can only be used on beta islands

31

(2 replies, posted in Feature discussion and requests)

elllow me again... another stupid idea cross my mind.

lvl 6 7 extensions should give 50% more of the lvl 1-5
lvl 7 8 extensions should give 100% more of the lvl 1-5
lvl 10 extension should give 150% more of the lvl 1-5

or something like that

25%
50%
75% more
------------------

this should justify the use of the ep on those extension and make players desire more high lvl extentons.

bigger bots will get better at tanking soloing

bla bla bla.... sexy idea huh?!?!? hope no1 thought of it first.

cheers guys!

i agree.. this game is slowly dieing...

sad, had a great start

33

(5 replies, posted in Balancing)

GLiMPSE wrote:

Free market -- the price shouldnt be decided by the buy orders....

agree agree agree

there shouldn't be any infinite buy orders

Hummer wrote:

- 1 probleme --> nothing against ewar speed
- 1 solution --> medium démobilizer (250m of range)

i would say low range.... the medium demob module should have a more effective demob, but a lesser range, so light-bots demob be still usefull.

can u add somewhere in the agent profile, under agent nic balance total EP that the character has spent please?

and even at every section of the extension the total amount of ep spent.

industry   80 000 ep
robot control 23 300 ep

etc

Morning PO!

I've just got this idea about industrial missions, manufacturing and researching missions.

* manufacturing missions lvl 1
   - build 1k bullets
   - build 1k rockets
   - etc.

* manufacturing missions lvl 2
  - build standard mods, weapons, armor pates.... etc

* manufacturing missions lvl 3
   - build low lvl bots

* manufacturing missions lvl 4
  - build some tech 2 stuff

The manufacturing missions should go hand in hand with reserch mission.

* reserch lvl 1
- reserch 2-3 mods from syndicate kernels

* reserch lvl 2
- reserch some other syndicate stuff

* reserch lvl 3
- reserch some lvl 2 mods

* reserch 4
- reserch lvl 3 mods

---------------------------------------

-hope you'll comment and add some more info to it.. i will reedit the post if necesary.
-the missions should have a better nic reward, as the manufacturing ones take a bit longer to make.
-this way u will get rid of the low lvl decoders by manufacturing bullets and other stuff..
-research will make u go hunt kernels and other bots, or doing pew pew missions.

----------

so please comment....
cheers guys

love u all!

yes that would be nice, maybe if the color that represent the nic should change as in in minerals, when uhave thousands they are blue, u have milions they are yellow smile

did same mistake, sold riveler for 2m instead of 20m smile))

i use arkhe moving sound as my morning alarm

so lasers should have AOE also, firearms too, couse of the ricochet, and magnetic should pass throw other bots in line... all adding aoe, not only missile.

maybe adding new tyes of weaps

40

(19 replies, posted in Feature discussion and requests)

was thinking about this last night and just wanted to post the idea, seem you beat me to it.

anyways LARGE SHIED GENERATORS ftw!!!!

-large shield generator bot
-so this game won't be a rage and speed limited, to brake it there should be gangs of EW bots that could get in and drain, or drain from distance. then you'd need a gang of light ew to go and pwn those bots so the shield generator bot could survive:)

41

(19 replies, posted in Feature discussion and requests)

i agree gobla big_smile

42

(19 replies, posted in Feature discussion and requests)

i still think this resolution will best fit the situation of the decoders

from 2 to 3, 9x dec 2
from 3 to 4, 8x dec 3
from 4 to 5, 7x dec 4
from 5 to 6, 6x dec 5
from 6 to 7, 5x dec 6
from 7 to 8, 4x dec 7
from 8 to 9, 3x dec 8
from 9 to 10, 2x dec 9

or even -> one lvl 10 dec = 1*lvl9 + 2*lvl8
the 5*lvl 7 is too much.

but then again not a bad idea still.

43

(19 replies, posted in Feature discussion and requests)

i was thinking of something like
from ql 1 -> ql 2, u'll need 10x ql 1 decoders
from ql 2 -> ql 3, u'll need 10x ql 2 decoders

and so on.

but this rates will be influenced by rifinery skill.

or better, from dec 1 to dec 2, u'll need 10x dec 1
from 2 to 3, 9x dec 2
from 3 to 4, 8x dec 3
from 4 to 5, 7x dec 4
from 5 to 6, 6x dec 5
from 6 to 7, 5x dec 6
from 7 to 8, 4x dec 7
from 8 to 9, 3x dec 8
from 9 to 10, 2x dec 9

44

(19 replies, posted in Feature discussion and requests)

hey guys, happy X-mas.

i had an idea about making the decoders system friendlier.

something that would help us transform lower lvl decoders in higher lvl ones, like 1000 lvl 1 decoders make one lvl 10 decoder.

like refining skill based..

what do you guys think?

to be honest if i knew about the game earlier i would have bought 3 accounts also, but no media made it difficult, i learn about the game from mmorpg.com 3 days after its release.