51

(37 replies, posted in Open discussion)

why courage? spamming muffle got me like 20 levels per each casting lol smile does it stop at some level? cause spamming iron daggers and hide bracers netted me level 100 in smithing...

52

(20 replies, posted in General discussion)

Gratz people smile

53

(43 replies, posted in General discussion)

Wts warp engines + hull. Has no legs. Goes for 10k nic per. Called ***. (that's shuttle mistyped for any1 not quick enough, but poo analogies get eaten by the forum monsters, hence the i=1 replacement).

Wtb more hours in a day :S

54

(37 replies, posted in Open discussion)

I got my smithing up to 100 0.o was the damn easiest thing i did in any game (especially TES ones).

Dragon armor dissapoints! :S worse stats than daedric, looks like *** compared to daedric and is not even weightless or something. With the exception of light dragon armor, which is better than the rest by 2 points i think. Worthless.

Stupid loss of 1 perk point to that thing :S

Legendary smithing is awesome tho. 122 armor rating on elven gilded armor (light), specced in light armor. And some obscure stats for bows...:yarr:

Oh and in dragon tree of smithing, there's only armor, no weapons. Damn wankers. Gonna try enchanting next but it will take some more jumping around. Alchemy next. Then I'm most likely out of them perks.


EDIT: does anybody else miss the skills for running and jumping? wtf? Really wanted the acrobatics mastery to be able to jump on water :I or across walls. or on the roofs. They prenerfed ma game :S

55

(22 replies, posted in General discussion)

Alexadar wrote:

make. this. game. awesome.
or i will go to play steve

As difficult as it is to admit it, with the nov 29th crucible patch for steve, that game looks more and more inviting again :S

Things really need to change in P for it to have a greater pull. I really hope you guys were serious with the :awesome: part.


T.


EDIT: there's even a new word going around for the steve phenomenon of this month: debittervetting. If anyone cares smile

56

(22 replies, posted in General discussion)

GIEF!!!!

57

(84 replies, posted in General discussion)

Moving all our *** - *again*?


Fukc that. Devs NEVER introduce POS!


edit: seems the "poo" synonims are abolished.

58

(84 replies, posted in General discussion)

*prove.



Tbh I didn't expect this amount of negative expectations hmm
Intrusion 2.0 is imo a step in the right direction, however it is a far cry from the final solution P needs. The system should be reiterated in december and january again with POS to make it interesting for the masses.

But before I start smartassing, I'll wait for the devBlog™ and the patch.


Just one really important thing smile WILL THE PATCH go live by nov 30th at the latest? big_smile


EDIT: @mobios, also the new system is nothing to be afraid of. It will only show which corporations really know how to manage resources and workforce, which coprorations have dedicated players in multiple time zones and which don't. The game is about to get a whole new level of depth without giving way to more complexity. That's VERY positive.

He wasn't talking to *you*, Lemon smile

60

(84 replies, posted in General discussion)

Hi folks,


am I really the only one, whose fingers itch so much because of this intrusion 2.0 that I had to stop myself from posting this completely useless post 5 times already?


DEVS, pls give us MOAR info about when, where, how, what will it include?!?! And no, pointing me in direction of intrusion 2.0 dev blog will just make me troll the crap out of you.


Agents, why are you not spamming the forums with :gief-I.2.0-nao:? What are your speculations about the I.2.0? What will most likely change? What are your main and side expectations of this patch? What are devs' expectations from this patch? What will make you wanna have Gargaj's babies? How did  Zoom break the NeutKain? Does Crm really wear pyjamas @ work? Is it true that for the coming I.2.0 patch AC hired a financial analyst to help with the Perpetuum market fiasco? And why the drastic changes to the Troiar Mk2, when removing 1 head slot was enough?



Agents, speak, shout, flame, troll and let your voices be heard in the Nian ether!

Alexadar wrote:

Remove teleports.
Add wide transportation.
ftw.


Iteration:

remove islands and introduce single landmass or join them together. Call the expansion

"The Great Sea Evaporation"

or

"Uber Moses"


T.

I thought u wanted the photoshop changes to be presented in the game engine itself :S left dissapointed smile


EDIT: also ECM kain ftw!

63

(24 replies, posted in Feature discussion and requests)

Mara Kaid wrote:

We also took out several RG heavies using plated assaults. Then we kept taking out more. You'd see the kms posted. After awhile nova qq'd about it, and suddenly explosion kms were removed sad.  Batphone line was used neutral

yarr

I lolled smile smile big_smile smile smile

64

(73 replies, posted in Feature discussion and requests)

Necro bump (or +1).

65

(43 replies, posted in General discussion)

Lol. Possibly smile

66

(7 replies, posted in Feature discussion and requests)

Sundial wrote:
Triglav wrote:

NIC or dollarz.

And yes. Better avatars would be shiney.

EDIT: also NIC or dollarz for a name change would be nice. I srsly don't understand why no game has that :S

I would only be for it if you could go through someones history and see that they did.

Of course.

67

(43 replies, posted in General discussion)

Edyth wrote:

Game is split into two main blocks anyway, they spend 99% of their time making NIC. I fail to see how static sides would help.

Absolutely nothing wrong with that.

Since in a fight you can lose NIC-value of equipment much faster than you can harvest and produce it, it's only normal. The base game mechanics are in reality written to do just that.

Yes. +1 yarr

69

(7 replies, posted in Feature discussion and requests)

NIC or dollarz.

And yes. Better avatars would be shiney.

EDIT: also NIC or dollarz for a name change would be nice. I srsly don't understand why no game has that :S

No.  There's a reason why that system was scrapped.

71

(43 replies, posted in General discussion)

Not really sure what you're getting at, smokey. I wasn't replying to your post. From what the OP suggested (unless it's your alt) he wants a whole new (or the existing ones) faction themed NPC addition to the game that would give enough "perma" content to keep the players satisfied: i understand that as a cry for raids, quests, group missions and a wall of back story text.

What your last post is telling me is only: make the current NPCs smarter and give them some scripted stuff to do. Beyond caravans.


With above pargraphs number 1: fukcing no, not now, maybe in 3 years IF perpetuum succeeds the way EVE did in her second year after castor patch.

Paragraph number 2: hell why not. Just keep in mind, that adding some more NPC scripts will not save the game from the main problem that it has, rather create a new one: if it somehow succeeds in bringing more people to our ranks, there will be no place for scripted NPCs as the game (with its current landmass) will become overcrowded.


You see the main problem remains unsolved, it being: after having all maxed equipment; after reaching maximum in your current bot(type), after having 1,2,3....N (right M2S? tongue) outposts; what do you want to do?
It's fun being in battles, it's fun winning, it's fun losing, but WHY would you keep repeating the same old thing over and over again? I'd rather go play another game personally. I did smile
That was the main reason CIR became inactive(r) for a time and only a chance skirmish in perpetuum's player v player system brought the majority of our corp back (battle of brightstone, oct 22nd i think). We enjoyed that battle so much that most of us resubbed immediately.

In my opinion it doesnt matter what kind of NPC themes, NPC scripts or :moar: NPCs you bring into P, it won't solve the problem, and it will do nothing for current players and especially nothing for veteran players. If you did that, old players would in my opinion unsub, new players would come and leave after they have seen all the content. It will not be the game we know any more.

Ofc, there's always the possibility of devs creating some :awesome: npc content which would totally make a fool of this post, but I don't think so. We can't know that, as the devs became all hush hush sometime during the summer but their "big" goals from february or whenever haven't been realised yet. So I rather hope they're working on those before tackling any NPC content for some time.


But I however also say, that after they're finished doing revamping the pvp content (intru 2.0 and everything related), they would be better off adding npc content (lore) to the game. Hvaing NPC bots and mechs on terrain that you can interact with would be a nice fresh breeze.


tldr; i'm for pvp content first, npc content later, but for now let's see what this month brings.

72

(43 replies, posted in General discussion)

I'm sorry. Add NPCs to add content that was meant to be filled by players? smile)) This game needs something else to fill our ranks.


Come on smile) We know content is lacking in the game and we know devs are doing something about it. They're a small team, but tbfh for a small team, they're adding content to the world very rapidly and responding to us very fast in their own capability. Changing a game from sandboxed (tho sandboxed with sand running dry) to themeparked would take forever and another dev team responsible just for content. We don't pay the devs enough for them to be able to afford a bigger team. Ffs they're already saving money for another advertisement campaign when nov'11 patch hits (this is my own tinfoilhatting, don't ask for :proof:), so nah, no mechthemepark for you.


I say stop b1tch1ng and wait until nov 30th (at the latest), and if things don't change by then, I'll join the b1tch1n' ranks and bark with the rest of you smile Play skyrim till then tongue


T.


fakeedit: devs, b1tch is a completely legit english word. It means dogshemale. Ahm. Maybe dogfemale.

73

(1 replies, posted in General discussion)

Yellow. http://www.youtube.com/watch?v=MCsYDZ2M04M

Can't say i'm much into old (:P) planes, but the game trailers that i saw look seriously awesome. I really do hope they dont screw it up with some :artillery: bullshit as they did the WoT game.

fakeedit: on second thought, it's not the same company is it? Why was I under the impresison that it was... hmm...

75

(25 replies, posted in Feature discussion and requests)

Poisen* the (ro)bot?

I like the AoE plant damage so I'll rephrase it for you: infect the bot.

I'm not 2 much into perp lore, but if it's a mechanical and digital world, maybe plants are digital as well with digital spores. Upon plant death, AoE spores could spread out , infecting nearby bots, slowing them down or jamming them or whatever. Or acidic juices could damage armor or something.

Lots of stuff can happen if devs like the idea smile