- please introduce EWAR based sparks. (for strength, range and stuff).
- introduce the following mission scenario 1 for ewars: "take your light EW or EW mech and support friendly group." Upon arrival to mission area, the enemy group spawns and the friendly group spawns. If EWAR pilot sux or does nothing, friendly group loses 100%. But even a small amount of ewar cycles can turn the battle around and the player friendly group wins. this can then get more and more difficult with higher mission levels. Upon either side winning, the remaining bots slowly disappear. If enemy group is shot by team mates, they drop loot. Friendly group drops no loot if/when shot by team mates.
- introduce the following mission scenario 2 for ewars - tug of war: "take your light EW or EW mech and support friendly group." Upon arrival to mission area, the enemy group spawns and the friendly group spawns. If EWAR pilot sux or does nothing, neither side wins, cause they're equal in strength. Player needs to jam the opposing size so that the friendly group can destroy the opposing force faster and can thus advance on the field. Upon reaching the enemy side, the player group wins. Destroying any bot gives no loot, but the opposing base drops some nice loot.
- please introduce ewar tuners. let us have the option of choosing whether we want 3-4 semi-ok ewar mod (say ecm or supressor) or 1 uber mod.