I'd like some more play time and less girlfriend agro. If you read in the news about someone beating his girlfriend to death with a twelve inch rubber dildo and I don't log in again you know what happened.
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Perpetuum Forums → Posts by Perceptor
Posts found: 51 to 75 of 110
52 2013-12-23 19:11:05
Re: EW needs nerf (249 replies, posted in Balancing)
How about we settle this.
You bring a vaga and I'll bring two mesmers and we will see who walks away.
53 2013-12-23 17:11:43
Re: EW needs nerf (249 replies, posted in Balancing)
I'd like to add that you couldn't reliably jam four heavies with a zenith / Vega either.
You also would have zero chance of killing those heavies.
All ewar does is negate damage selectively. People who don't wear their pants on their head can use this effectively vs opponents at range.
54 2013-12-23 17:05:53
Re: EW needs nerf (249 replies, posted in Balancing)
If you could reliably jam to uselessness two heavies who fit to prevent it with one ewar mech they would be overpowered.
The fact is you can't.
That's the essence of balance.
55 2013-12-22 04:15:08
Topic: PVP for profit (10 replies, posted in Balancing)
PVP used to pay.
Then loot drops were nerfed, minerals changed, epriton moved, mk2 was introduced etc etc
This has meant that a Pvp death is around ten times the cost of the loot it drops.
I believe this should be rebalanced to be around four times.
How its done I don't care really but some suggestions might be:
Increase loot drop
Add mineral drop to PvP kills (in the same way as buildings)
Rebalance mech and not cost vs module
Add compounds drop to PvP kills
Rebalance insurance payouts for losses
Thanks for listening
56 2013-12-22 04:06:26
Re: Relation level affect on spark cost. (6 replies, posted in Feature discussion and requests)
I'm of the opinion that pve is one type of gameplay and if people want to do it then great but I don't and shouldn't be made too.
57 2013-12-20 16:34:32
Re: Advanced Extensions that increase Hw3 of ECM/Suppresors + range (16 replies, posted in Feature discussion and requests)
Damage heavies are rock
Ewar is paper
Double ECCM heavies are scissors
There is a fourth element to add in - neuts. Full neut squads haven't been fielded yet so we shall see where they fit in.
58 2013-12-20 16:03:45
Re: NPC Spawns - The Bread And Butter of PvE (18 replies, posted in General discussion)
I think the current amount of spawns is correct its just the aggressiveness that's the problem. Observers are like kittens now and no red spawns on alpha 1 just encourages macro play
59 2013-12-20 15:55:57
Re: instant logg out (137 replies, posted in Bugs)
DEV Zoom wrote:Can you see the difference between being able to see what's happening to your robot and acting on it if you see that it's not going well, versus not being able to see it? Or is everybody 100% sure here that his robot can survive anything for 2 minutes without any control whatsoever?
I'm 100% positive I can shield just about any bot and have 99.99% chance of 2 min survival
Since of takes at least 60 seconds even in speed mechs to get to miners on beta your talking 60 seconds to kill an entire mining party.
Nerf miners!
60 2013-12-18 18:34:41
Re: Terraforming fix around gamma teleports (87 replies, posted in News and information)
The problem is single take Terra forming - it will get you in any base with enough time regardless of defences. Remove them and your back to beacon only which would require you to have to combat defences instead of putting a wall around them.
61 2013-12-18 15:20:03
Re: Terraforming fix around gamma teleports (87 replies, posted in News and information)
Gamma is a huge mess right now. The only fix I can see that has a chance of improving things in an easy way is the removal of all non beacon Terra forming. Single tile Terra forming is *** overpowered.
62 2013-12-18 15:17:16
Re: instant logg out (137 replies, posted in Bugs)
I honestly can't even believe that a 2 minute timer is considered. On a *** scale of 1 - 10 that is definitely potato.
How in gods name do you ever kill a mining party on beta?
63 2013-12-17 18:38:31
Re: Terraforming fix around gamma teleports (87 replies, posted in News and information)
Does anyone know of a gamma base that fell by anything other than stupid mechanics and bullshit tactics?
Its about time we give up on this failed gamma experiment and start again.
64 2013-12-17 16:56:07
Re: Terraforming fix around gamma teleports (87 replies, posted in News and information)
What is this, the third time?
Let's be clear - what actually was the bug and why did this have any impact on Xiantor or anywhere else?
65 2013-12-17 00:35:26
Re: Poll: The "followbot" mechanic (459 replies, posted in Feature discussion and requests)
I honestly think the checks and balances in game are fine for follow bots. The hard limit on remote amps for instance. The way NPC's spread wear is another.
Far more important imo from a multibox point of view is industry and liquids.
If follow bots were overpowered you would see folks routinely using them and in big fights using multiple. It does happen ofc but its the exception rather than the rule and people don't generally do more than duel box.
66 2013-12-16 23:43:20
Re: EW needs nerf (249 replies, posted in Balancing)
Tbh I think ewar in general is fine. The only thing missing is remote ECCM.
67 2013-12-16 23:39:27
Re: Poll: The "followbot" mechanic (459 replies, posted in Feature discussion and requests)
Agreeing with merkle really. You would just set something up that does the same thing.
68 2013-12-14 12:49:31
Re: Spark Teleports (1,455 replies, posted in General discussion)
So what your saying is it needs meeting harder.
Supported.
69 2013-12-13 14:53:33
Re: Current players Need a EP reset Before Steam (28 replies, posted in General discussion)
Thing about proto char resets is you have never been able to reset your proto guy without losing the research. With that in mind, what the *** is this thread even about?
70 2013-12-13 01:13:46
Re: Spark Teleports (1,455 replies, posted in General discussion)
But I thought we only wanted it because without it we couldn't take stations?
71 2013-12-09 17:27:46
Re: Infused Teleport Beacons (11 replies, posted in Feature discussion and requests)
I don't get these repeated whine posts about teleports. They are already very overpowered and far too cheap. If they weren't people would sometimes walk but you pretty much never walk unless you've ran out of teles.
Faster spool up time means faster evac for miners and soft *** 'pvp' corps. That's ***.
72 2013-12-06 09:11:11
Re: What should be the next robot(s) (changed) (27 replies, posted in Feature discussion and requests)
Detectors are the worst thing in game right now. They need removing not given a new not that will spend its days sat under stations and on externals.
73 2013-12-04 18:51:27
Re: Bitcoin (12 replies, posted in Feature discussion and requests)
It can't render you bankrupt you would get a devide by zero error
74 2013-12-03 03:21:32
Re: Mobile Teleport activation time (8 replies, posted in Feature discussion and requests)
Teleports need nerfing not boosting. You should try and play the other 60% of the game tamas.
75 2013-12-02 21:13:33
Re: Combat bug (16 replies, posted in Bugs)
Any news on this? I think its pretty important if people die on one client but not on another ...
Posts found: 51 to 75 of 110
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