51

(12 replies, posted in General discussion)

I'd like some more play time and less girlfriend agro. If you read in the news about someone beating his girlfriend to death with a twelve inch rubber dildo and I don't log in again you know what happened.

52

(249 replies, posted in Balancing)

How about we settle this.

You bring a vaga and I'll bring two mesmers and we will see who walks away.

53

(249 replies, posted in Balancing)

I'd like to add that you couldn't reliably jam four heavies with a zenith / Vega either.

You also would have zero chance of killing those heavies.

All ewar does is negate damage selectively. People who don't wear their pants on their head can use this effectively vs opponents at range.

54

(249 replies, posted in Balancing)

If you could reliably jam to uselessness two heavies who fit to prevent it with one ewar mech they would be overpowered.

The fact is you can't.

That's the essence of balance.

55

(10 replies, posted in Balancing)

PVP used to pay.

Then loot drops were nerfed, minerals changed, epriton moved, mk2 was introduced etc etc

This has meant that a Pvp death is around ten times the cost of the loot it drops.

I believe this should be rebalanced to be around four times.

How its done I don't care really but some suggestions might be:

Increase loot drop
Add mineral drop to PvP kills (in the same way as buildings)
Rebalance mech and not cost vs module
Add compounds drop to PvP kills
Rebalance insurance payouts for losses

Thanks for listening

I'm of the opinion that pve is one type of gameplay and if people want to do it then great but I don't and shouldn't be made too.

Damage heavies are rock
Ewar is paper
Double ECCM heavies are scissors

There is a fourth element to add in - neuts. Full neut squads haven't been fielded yet so we shall see where they fit in.

I think the current amount of spawns is correct its just the aggressiveness that's the problem. Observers are like kittens now and no red spawns on alpha 1 just encourages macro play

59

(137 replies, posted in Bugs)

Lobo wrote:
DEV Zoom wrote:

Can you see the difference between being able to see what's happening to your robot and acting on it if you see that it's not going well, versus not being able to see it? Or is everybody 100% sure here that his robot can survive anything for 2 minutes without any control whatsoever?

I'm 100% positive I can shield just about any bot and have 99.99% chance of 2 min survival

Since of takes at least 60 seconds even in speed mechs to get to miners on beta your talking 60 seconds to kill an entire mining party.

Nerf miners!

The problem is single take Terra forming - it will get you in any base with enough time regardless of defences. Remove them and your back to beacon only which would require you to have to combat defences instead of putting a wall around them.

Gamma is a huge mess right now. The only fix I can see that has a chance of improving things in an easy way is the removal of all non beacon Terra forming. Single tile Terra forming is *** overpowered.

62

(137 replies, posted in Bugs)

I honestly can't even believe that a 2 minute timer is considered. On a *** scale of 1 - 10 that is definitely potato.

How in gods name do you ever kill a mining party on beta?

Does anyone know of a gamma base that fell by anything other than stupid mechanics and bullshit tactics?

Its about time we give up on this failed gamma experiment and start again.

What is this, the third time?

Let's be clear - what actually was the bug and why did this have any impact on Xiantor or anywhere else?

I honestly think the checks and balances in game are fine for follow bots. The hard limit on remote amps for instance. The way NPC's spread wear is another.

Far more important imo from a multibox point of view is industry and liquids.

If follow bots were overpowered you would see folks routinely using them and in big fights using multiple. It does happen ofc but its the exception rather than the rule and people don't generally do more than duel box.

66

(249 replies, posted in Balancing)

Tbh I think ewar in general is fine. The only thing missing is remote ECCM.

Agreeing with merkle really. You would just set something up that does the same thing.

68

(1,455 replies, posted in General discussion)

So what your saying is it needs meeting harder.

Supported.

Thing about proto char resets is you have never been able to reset your proto guy without losing the research. With that in mind, what the *** is this thread even about?

70

(1,455 replies, posted in General discussion)

But I thought we only wanted it because without it we couldn't take stations?

I don't get these repeated whine posts about teleports. They are already very overpowered and far too cheap. If they weren't people would sometimes walk but you pretty much never walk unless you've ran out of teles.

Faster spool up time means faster evac for miners and soft *** 'pvp' corps. That's ***.

Detectors are the worst thing in game right now. They need removing not given a new not that will spend its days sat under stations and on externals.

73

(12 replies, posted in Feature discussion and requests)

It can't render you bankrupt you would get a devide by zero error

Teleports need nerfing not boosting. You should try and play the other 60% of the game tamas.

75

(16 replies, posted in Bugs)

Any news on this? I think its pretty important if people die on one client but not on another ...