26

(71 replies, posted in General discussion)

You know when you attack people and post in bold and all caps and generally act like your having heart palpitations and the sky is falling it makes it hard to see your point and balance that against other things.

You'd get taken seriously more if you were more measured in your reponses.

Not trolling, just constructive criticism.

27

(71 replies, posted in General discussion)

I've always thought demobs should use energy dependent upon the mass of their target and they should always work at the same efficiency.

This would make it very energy intensive to demob something with plates but you could still demob them. Small bots would struggle slowing down large targets.

28

(71 replies, posted in General discussion)

Its terrible but still fun. 120 in a mesmer for life! *** Mongolia :-)

29

(71 replies, posted in General discussion)

Its terrible but still fun. 120 in a mesmer for life! *** Mongolia :-)

30

(50 replies, posted in Bugs)

DEV Zoom wrote:

Can I assume that everyone here knows that reducing draw distance helps with client performance and you all have it on minimum and still have problems?

Two points.

I have draw distance on the lowest setting.

Forrest's actually make having draw distance higher more needed as you need to plan where you position more.

31

(23 replies, posted in General discussion)

Active playerbase. Really?

32

(23 replies, posted in General discussion)

Once a month is better than hardly ever.

Some people on this forum are crazy, if the devs gave you a gold bar you would complain its heavy.

33

(18 replies, posted in Bugs)

Don't be hating the broccoli!

34

(641 replies, posted in Testing server)

All you can eat at the Rib shack?

35

(641 replies, posted in Testing server)

I think he's probably sincere but what should really bake your brain is wondering if he's sincere because its too his advantage or not :-)

36

(26 replies, posted in General discussion)

Its not a third person shooter at all, there's no free aim. Its the same as eve really only combat requires you to be awake and not sit and watch a bullitin screen.

Imagine perpetuum combat is like small gang eve war where the participants truly do pay attention to transversal where your combat moves over a 20 system spacr mid fight.

In perpetuum if you don't pay attention you will spend a fight neutralising a wall and not an opponent. You will lose an entire fleet because you bunched up and one guy explodes on top of you. You will attempt to withdraw from a fight and lose half your fleet because the escape route is impassable for some and not others. You will suffer from locking problems because too many people in one position causes sensor degradation. You will die to bots half your size because they can control the positioning with demob and use the terrain to avoid your volley.

All these things AND wasd control AND the importance of speed make perpetuum a rich and vastly superior PvP experience to eve.

The PVE in the game is what pushes players away, it cannot maintain the 70% of a game you need that never does PvP.

37

(25 replies, posted in General discussion)

A shame but no real surprise. An inevitable end.

38

(641 replies, posted in Testing server)

I wonder how many long range heavies does it take to outpace a single repair node. Given that you can add five are we talking fleets of 30+?

39

(641 replies, posted in Testing server)

Anni I agree that's a problem but that's an issue with power projection and not gamma mechanics

40

(641 replies, posted in Testing server)

Syndic wrote:

It's very simple really, is Gamma being designed for large corporations or is it being designed for people like Anni to pack an entire base into a Lithus and take their 1-man corp out to Gamma?

Yeah I agree. While I do think t1 bases should be slightly smaller to fit in a lithus t2 and 3 should be a lot bigger. Bases in general should be hard work to put up for fifty man corps.

41

(201 replies, posted in Testing server)

Annihilator wrote:

when will this be release on live?

also, found a nice quote in forums log:

Jita wrote:

I expect pve to be about fun, not about reward. This is pretty much the opposite of the current observer system. I would also like it so that every time I kill a spawn once any rat within 1km responds. If I kill it twice it should be 2km etc etc. Farming rats should be hard and as they don't move or adapt it's not. Perhaps have a couple of dozen patterns of spawn that randomly generate over a week. Each time the new pattern is switched to the rats roam as a spawn group from one location to another.

this was from "noob"-jita years ago big_smile

Goddamn stalker.

I still think PVE should be fun based not reward based.

42

(43 replies, posted in Events)

E was one of zooms alts

43

(50 replies, posted in General discussion)

Cassius wrote:

Hey Rex, I had an independent thought ... Get over it.

Beast, all you do is echo who you are with. I know the story as well as you. I was simply pointing out I wasn't playing when it occured.

So let me understand this, running 100 beacons, once, for lulz simply because forum whorriors said it either couldn't be done or was being done all the time, equals the same as intentionally and repeatedly duping robots and mods in order to gain an advantage over every other player / corp in game? *** memories are short, the entire M2S corp lost all their assets over this and afterwards most players acknowledged it was going on corp wide, but they were determined to "rise from the ashes" and hang on. ... And they did for a very long time.

The guy intentionally and deliberately cheated and affected the balance of gameplay on the entire server. What more is there to say? He earned his ban, plain and simple. Everyone playing this game generally knows what's right and wrong and when things don't work. Some use this to their advantage until it finally gets reported, ie teleport logoffski, and some find things that don't work as intended and report it to the Devs ... Cudos to those that do that.

This history lesson is over. I'm not pissing in someone's beer, I'm stating my opinion, this is the internet after all.

Cassius how many times have you ever had to fight him? Your talking about something that never impacted you at all.

44

(92 replies, posted in Feature discussion and requests)

Alpha mining is *** overpowered compared with beta right now.

I would suggest we do the following easy changes:

  • Alpha 1 mineral spawns are no more than 5m in size

  • Alpha 2 mineral spawns are no more than 10m in size

  • Alpha 1 and 2 spawns increased in number to 15

  • Beta spawns of all minerals increased to 80m in size

  • Alpha 1 stations are nerfed

  • Alpha 2 stations are nerfed to alpha 1 levels

  • Industry aura's on beta increased in strength to give 30% benefit

This should make alpha mining ok for small corps and individuals but make larger corps living there struggle exponentially. It should also decentralize the alphas.

45

(50 replies, posted in General discussion)

Ville wrote:

It's like popping 100 beacons at one!

when i told him about that he had the same thought.

My head hurts :-(

46

(50 replies, posted in General discussion)

I have reported:

Infinite hauler
The ability to log someone else out whenever i want
Indestructible intakts

I deserve some goodwill.

He misses it, let him back

FREE STYX!

DEV Zoom wrote:

I'll do a blog about this soon but we have discussed this at length internally and we agreed that it's better if we do the gamma wipe (with reimbursements), get on Steam (which will be "early access" - I'll explain the reasons in the blog), and work/test gamma mechanics after that. This basically means that gamma would be closed for some time. But this would also present an opportunity to bring in some new stuff in a clean way, and re-open gammas with a new tier of colixum-based modules for example.

Thats what I love about Zoom. He makes a little comment that to him doesn't have anything wide ranging as a consequence to the current game and in one sweep sets the scene for beta importance and resets the game to 2011 mode.

Start stockpiling your noralgis now folks because its gonna have to be on beta from now on and you know how much fun that is.

given that the purpose of any attack would be to reset as much of the exploited stuff STC had as possible its kinda a waste of time if it was evacced.

New Pvp arena is go?

50

(249 replies, posted in Balancing)

Actually good ewar just takes care of either the vanguard if they are pushing or the rear if they are retreating. It seems overpowered because its actually focused on the small amount of the fleet your aiming for that's in range.

If you have good range discipline this doesn't happen but when you slinky your fleet your goin have a bad time.