You wouldn't think you've played the game for years.
Forum
You are not logged in. Please login or register.
Search options (Page 4 of 5)
Perpetuum Forums → Posts by Perceptor
Posts found: 76 to 100 of 110
77 2013-11-28 13:49:51
Topic: freelance artist (1 replies, posted in Q & A)
Roughly how much does it cost to get a freelance artist to design a not / much?
78 2013-11-28 13:34:41
Re: Happy 3rd Birthday Perpetuum! (18 replies, posted in General discussion)
Provided we keep getting content then yes. I hope behind the scenes they are building new bots and mechs and are waiting for steam so they can hire an art guy to make the model. A new bot or mech every three months would help retention and bring people back.
79 2013-11-28 13:30:15
Re: Destruction SAP (33 replies, posted in Feature discussion and requests)
So you have increased the amount which is better but its still crazy easy to do. Four minutes for three mechs and pretty much instapops to a reasonable gang.
I would double it again and we can feed back.
80 2013-11-27 19:26:38
Re: Servers are slow (25 replies, posted in General discussion)
Confirm I'm getting docking, jumping and opening the spark window lag.
81 2013-11-27 16:54:01
Re: Happy 3rd Birthday Perpetuum! (18 replies, posted in General discussion)
Sending the "I spent five years developing a game and all I got was this *** 100 person player base" T-shirt.
82 2013-11-27 10:32:54
Re: Flagging for Chassis Scanners. (9 replies, posted in Feature discussion and requests)
Epic
83 2013-11-13 00:57:31
Re: MASS2 Deathmatch Event @ 16/11/2013 23:00 ST (Prizes 410m+) (35 replies, posted in Events)
I'm wondering if people are gonna turn up in mechs are ruin this like STC did at tellisis when other people were having organised fun
84 2013-11-13 00:07:27
Re: - Spark Teleport - Power Projection - Now with poll! (432 replies, posted in General discussion)
This is the trouble, people focus on the rivalry and not the problem and will gladly roll this game over a cliff provided they are still smiling.
85 2013-11-06 03:47:27
Topic: Relations nerf not missions patch (1 replies, posted in General discussion)
Interesting as this patch and the change is the whole nerfing your standings due to the three corps thing is weak.
Please revert corp standings based upon your highest faction standing within the corp. Then it will be sweet!
86 2013-11-06 01:44:54
Re: Scheduled server downtime - 2013-11-05 (34 replies, posted in News and information)
how much longer do you think it will be before the fixes are done?
When its done its done. Replying every half hour will just make it slower. Come play star conflict!
87 2013-11-06 00:32:39
Re: quality of life improvements (41 replies, posted in General discussion)
when i do an intrusion scan and dock DONT KILL THE *** RESULT
88 2013-11-06 00:25:58
Re: Scheduled server downtime - 2013-11-05 (34 replies, posted in News and information)
but just to summerise the probs i'm aware of:
if you safe log you dont dissapear
field cans can be seen island wide
dupe de hoop
bots still smoke even when repaired
my wallet doesn't have a trillion nic
89 2013-11-06 00:24:40
Re: Scheduled server downtime - 2013-11-05 (34 replies, posted in News and information)
damnit!
90 2013-11-05 22:22:17
Re: Spark Teleports (1,455 replies, posted in General discussion)
Smokeyii wrote:Very simple solution.
10 minute undock timer on beta and only on beta. Spark teleport all you want but you better be there 10 minutes early for the fight.
Anoher option could be undock timer on beta if you're died, same as we have with Arkhes
tbh both would be perfect. Be there and commit or gtfo.
91 2013-11-05 18:11:22
Re: Spark Teleports (1,455 replies, posted in General discussion)
You talked about getting hold of a few CEO's and talking to them about it - in fact thats just what the devs did in beta where they asked some of us what we would need to make living on beta worthwhile.
We told them:
Better spawns of mineral than alpha that are within reach of a station making ganks possible but also possible to counter
Intrusions to be less costly which was changed too.
A reduction in the efficient of stations so that alpha 1 was the worst, alpha 2 better and beta the best
Removal of tier 3 missions and moving them beta only
The devs responded and beta ownership exploded.
Over time the devs slowly removed all the incentives that made beta worthwhile:
Ore fields vastly reduced
Having a good ore field on beta didn't matter as alpha spawns became infinitely renewable
Mining risk increased with removal of static spawn
Intrusions became a horrible CTA infested grindfest
Now you can be locked out of your home base
Then the devastating blow came - Gamma. This essentially gave you all of the original incentives to live on beta with the ability to make it very difficult for the enemy to bother you. Beta becomes worthless.
This still CAN be fixed by making beta what it was. Bring back the fixed spawns. Bring back the huge red fields. Bring back resources that can run out.
Once again there will be a REASON to live on beta.
92 2013-11-04 00:14:52
Re: [RAD]Reign of Aspiring Diligence is recruiting! (58 replies, posted in Recruitment forum)
Probably the best place for new guys in the game right now.
93 2013-06-23 17:30:36
Re: What is going to keep you sub'd for the long term? (17 replies, posted in Feature discussion and requests)
i've stopped playing seriously some time ago and stopped playing at all quite recently. I'm scaling back to 2 accounts subbed just because I want so much for them to succeed but wont be playing them until some drastic changes come.
94 2013-06-11 23:07:55
Re: Ore relocation (153 replies, posted in Feature discussion and requests)
No it wouldn't. people would terraform box's around their mining fields and it would make gamma even more lucrative.
95 2013-06-10 21:58:37
Re: Stucture placement bug (25 replies, posted in Resolved bugs and features)
Has this changed now?
96 2013-06-04 21:29:29
Re: Stucture placement bug (25 replies, posted in Resolved bugs and features)
ludlow, i dont want to use it. i think its a bug or a bad mechanic and should be removed...
posting in a 'nerf jita's base' thread.
97 2013-02-25 22:40:56
Re: Arkhe "blood spark" is neceserry? (11 replies, posted in General discussion)
i would like it to not count as one of my slots if i own the station (or my corp does)
98 2013-02-25 22:40:02
Topic: NPC sell orders (6 replies, posted in Feature discussion and requests)
Hi,
Please can you add standard teleport sell orders to the outlying alpha stations.
Thanks!
99 2013-02-20 00:29:37
Re: Mk III (20 replies, posted in Feature discussion and requests)
Before having MK3 I like to see a reason to build prototype Bots and use them on field. It costs enough kernels to learn them and if there is no reason for them anymore, nobody will learn how to build bot protos after research revamp.
this man talks the truth
100 2013-02-17 17:36:48
Re: Mk III (20 replies, posted in Feature discussion and requests)
What scares me the most.... It the new commodity you will need and how many different raw materials you would need to get the single new commodity that is only used for mkIII and maybe T5 mods...
I would suggest that they need compounds to be built
Posts found: 76 to 100 of 110
Perpetuum Forums → Posts by Perceptor
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
Generated in 0.072 seconds (74% PHP - 26% DB) with 6 queries