Topic: Mk III
These Mk III ideas are based around low dev input but still providing us with some shiny. I'm happy to wait for the real Mk III to come as Mk IV when they are ready while providing us with some more fun in the inbetween.
All of these MK III's would have the same slot layout as a MK II plus one additional benefit below
MK III lights: + the equivalent of 1 t4 damage mod
MK III industrial lights: + the equivalent of 1 t4 LWF
MK III Ewar: + the equivalent of 1 t4 max skilled signal masker
MK III Assault: + the equivalent of 1 t4 evasive mod
MK III Industrial Assault: + the equivalent of 1 t4 evasive mod
MK III Mechs: + internal onboard single zone zeleportt (personal use / 50% reduction in cooloff)
MK III Industrial Mechs: + 50% bonus to terraform speed
MK III Heavy Mechs: + internal onboard inter zone zeleport (personal use / 50% reduction in cooloff)
MK III Industrial Heavy Mechs: + internal onboard inter zone zeleport (Gang use / 50% reduction in cooloff)
MK III Gliders: + internal onboard inter zone zeleport (personal use / 50% reduction in cooloff)