Topic: Stucture placement bug
we have been doing some testing with some structures and have found that the placement check only affects the tile in the center. the other occupied tiles are not of any intrest. so with this you can place a turret partial in a wall so the terrain will be unterraformable because its too close at the building. this was not possible a while back. there the whole area the building was standing on + at least one tile inbetween had to be flat enough.
distance check to near buildings seams to work fine.
i dont know how long this is in then i havent build that much in the last months.
dont tell me its a feature ...
i think jita has also used this at his bases.
p.s.: i would like to have a small talk about another feature in buildings that i want to keep private for now. so if you might have a few mins somewhere (irc, ingame or voicecom) then i would be gratefull.