1 (edited by Inda 2013-12-05 16:53:04)

Topic: What should be the next robot(s) (changed)

What should be the next robot(s)

(LOW PRIORITY)


1st: freighter

stats:
lots of lots of U, 10 k U ?

WHY?
Because of moving. You still need 10 scarabs to move out.


2nd:glider detector robot

stats:
-better detecting and better masking
-120-130 km/h at max speed WITHOUT MODULE T4 frame
- ...

WHY ?

Because we use many time detectors but we would use better detectors and there is a niche to fill out. Really
easy thing to do.


Burial ideas:

Burial wrote:

- Tanky EW bots with weaker EW capabilities.
- Long range mechs/heavies.
- EW assaults
- Dedicated rep/energy bots with appropriate bonuses.
- Bot that lets squad mates change equipment on the terrain(with flag and such).

But I think anything that would require new models is a no-go right now.

Lobo wrote:

+1

Just give us a no *** detector platform from Syntec make it a glider and make it not extremely fast but ok speed

Masking    125 rF
Detection  125 rF

2 low slots
1 high slot
1 mid slot (for misc Auto cannon, RR, Energy transfer, Neut, Drainer)


Slope 56
Top Speed 82.8 kph


Bonuses
Basic robotics % Surface hit size
Basic robotics % D-mob resistance
Glider robot control % Accu usage of detector and masker
Spec. Ops. robot control % signal masking modification


Extension Requirements

Basic robo 3
Glider 2
Spec. Op. 2
Detection 3

Model Hack the legs off an Arkhe make it look a little meaner and give it a hover effect.

Lastly reduce all lightbot and mech detection by 10




You throw out ideas I will write it here.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: What should be the next robot(s) (changed)

Aren't you able to scan a whole island fast enough nowadays? Shouldn't you be able to have atleast the chance to catch an enemy scout? Also it would take a vital role from lightbots. Don't like that idea.

Re: What should be the next robot(s) (changed)

Khetar the basic idea about it to make a bit better bot to the vets and who would use detectors, make a new skill and would be soo expensive.

So if anybody would be a bit better do it.

But anyway I will change the freigter 1st.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: What should be the next robot(s) (changed)

*** idea

Detectors should be removed from the game.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: What should be the next robot(s) (changed)

Btw why?

Or just nerf a bit?

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: What should be the next robot(s) (changed)

Inda wrote:

Btw why?

Or just nerf a bit?


Detector is alredy a overpowered mod inda dont do this.     Needs to be nerfed alot.


And there is no real counter to it.  Detector > Masker

7 (edited by Burial 2013-11-13 14:32:15)

Re: What should be the next robot(s) (changed)

- Tanky EW bots with weaker EW capabilities.
- Long range mechs/heavies.
- EW assaults
- Dedicated rep/energy bots with appropriate bonuses.
- Bot that lets squad mates change equipment on the terrain(with flag and such).

But I think anything that would require new models is a no-go right now.

Re: What should be the next robot(s) (changed)

AT-TE
http://images4.wikia.nocookie.net/__cb2 … TTE-ST.jpg

Re: What should be the next robot(s) (changed)

Destroyers

Steam achievement Unlocked:  Being a Badass
http://www.perp-kill.net/kill/239407
Dev Zoom: I think its time to confess, Ville is my alt
Dev Zoom: Ville can be sometimes so sane it's scary.

10 (edited by Martha Stuart 2013-11-13 15:48:35)

Re: What should be the next robot(s) (changed)

a ginormous hauler.  One that makes the scarab look like a sequer.

Re: What should be the next robot(s) (changed)

Mk3 ewar mechs. Ewar mech range is very sub par.

Proverbs 23:20-21 warns us, “Do not join those who drink too much wine or gorge themselves on meat, for drunkards and gluttons become poor, and drowsiness clothes them in rags."

Re: What should be the next robot(s) (changed)

Seraph

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

13 (edited by Martha Stuart 2013-11-13 19:25:47)

Re: What should be the next robot(s) (changed)

Jita wrote:

Mk3 ewar mechs. Ewar mech range is very sub par.

Sub par? with a zenith mkII you can jam at 700 without a range extender.  900+ with.  How is that sub par?

Re: What should be the next robot(s) (changed)

Martha Stuart wrote:

a ginormous hauler.  One that makes the scarab look like a sequer.

I think this would not only encourage more industry, but make such a desriable target that it could single handedly rejuvinate PVP.

Re: What should be the next robot(s) (changed)

Arga wrote:
Martha Stuart wrote:

a ginormous hauler.  One that makes the scarab look like a sequer.

I think this would not only encourage more industry, but make such a desriable target that it could single handedly rejuvinate PVP.

just make sure it cant pickup from field containers & were set. station to station hauler.

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: What should be the next robot(s) (changed)

Sorry Obi, A Ginormous Hauler Would have to pick up from Field Cans. cool

Re: What should be the next robot(s) (changed)

Slow station to station hauler that can haul 5-10k U would be sweet!

Re: What should be the next robot(s) (changed)

Obi Wan Kenobi wrote:
Arga wrote:
Martha Stuart wrote:

a ginormous hauler.  One that makes the scarab look like a sequer.

I think this would not only encourage more industry, but make such a desriable target that it could single handedly rejuvinate PVP.

just make sure it cant pickup from field containers & were set. station to station hauler.

I would love this!  Don't get me wrong, I would want it to be able to pick up from field cans, but if I had to sacrifice that ability to be able to move around 10,000 U of stuff, I would GLADLY make it.  Ill empty field cans all day with Scarabs, if I can move it all from station to station with a giant hauler.

Re: What should be the next robot(s) (changed)

Hands down Buff Ewar.

The Gifter
Top  Killer 2013  - 01: 334 -- 17 -- 317  : Merkle
Top  Killer 2012  - 01: 027 -- 472 -- 445 : Merkle

Scarab Kill Count - 13

Re: What should be the next robot(s) (changed)

Merkle wrote:

Hands down Buff Ewar.

hands down diversify ewar smile

True Pros make a Podcast to influence the Devs minds, 
The rest of you guys are Hacks tongue

PS. I got my Highways & stopped playing b4 they came in & have never used them! ...... Irony much ? tongue

Re: What should be the next robot(s) (changed)

Tanky EW with -50% range. big_smile

Re: What should be the next robot(s) (changed)

I want a robot that eats Heavies on breakfast and poops with landmines. I want Seraph.

Have a productive day, runner!
R.I.P. Chenoa, you'll never be forgotten.
DEV Zoom: Line, sorry, I was away for christmas.
http://perp-kill.net/?m=view&id=252086

Re: What should be the next robot(s) (changed)

Lobo idea of the stats of the glider detector

Lobo wrote:

Just give us a no *** detector platform from Syntec make it a glider and make it not extremely fast but ok speed

Masking    125 rF
Detection  125 rF

2 low slots
1 high slot
1 mid slot (for misc Auto cannon, RR, Energy transfer, Neut, Drainer)


Slope 56
Top Speed 82.8 kph


Bonuses
Basic robotics % Surface hit size
Basic robotics % D-mob resistance
Glider robot control % Accu usage of detector and masker
Spec. Ops. robot control % signal masking modification


Extension Requirements

Basic robo 3
Glider 2
Spec. Op. 2
Detection 3

Model Hack the legs off an Arkhe make it look a little meaner and give it a hover effect.

Lastly reduce all lightbot and mech detection by 10

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD

Re: What should be the next robot(s) (changed)

A good maskers sees a field can,  tp beacon or a terminal ridiculous far. In case of increase detection any slight more you first need to increase masking of field can/tp beacon/terminal/....

Re: What should be the next robot(s) (changed)

Yes Goffer you are right I think.

Energy to Earth!

18.01.2014. [12:57:58] <BeastmodeGuNs> after that i remembered all those warning about 1v1 you lol, and i found out why xD