HereticZero wrote:Life-time/No-Sub/Free-to-play account means more players.
P.S. I'm back.
Oh god. Worst CEO ever.
ROFL
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Perpetuum Forums → Posts by HereticZero
HereticZero wrote:Life-time/No-Sub/Free-to-play account means more players.
P.S. I'm back.
Oh god. Worst CEO ever.
ROFL
Life-time/No-Sub/Free-to-play account means more players.
P.S. I'm back.
Mission rewards do not scale well for the added difficulty and time it takes to do them. Insurance fix is good, messing with the market and resourses... BAD.
Has any game ever permitted this?
Although I don't think it's in their best interests to actively police this the same way they should RMT.
They could offer a character transfer option as a "legal" way to transfer vet characters.
Yes there have been games that have done this and still do this currently.
More space for the game to seem more empty... superb.
I agree with number 1. Heavy combat mechs are a joke.
PAX East is just 1 short month away! I'm going to be in Boston for the event. Are you?
If any of you plan on going and want to get together for some beer and Internet robot discussion post here and let's get some Perpetuum people together!
Could be worse, you could be combat.
The Enclave is still recruiting any players interested in experiencing life on a beta island. We welcome all types of players. Combat, Industry, Production. Doesn't matter.
TS3 required.
Join our "Enclave Recruitment" chat channel or visit us at www.enclavecorp.net
E=Mk² claimed to be pirate but quickly joined an alliance so I don't think they are any true pirate corporations at this time. You may need to start one. O_o
US Central - Comcast Cable
Well normally it used to be right around 150 + or - 50ms. However this past weekend it's been terrible and making it less fun to play every day.
Anyone else having Lag jumping all over and getting 300-1000+ ms?
But wait until artillery comes in. All those lovely missile skills will be used
If that's really the case then good cause otherwise you're going to see even less missile bots on the field then you already do.
Oh sorry, what I mean is Medium Chemical missiles (doesn't matter what range) require advanced ballistics 5.
Medium chem Slugs/Energy Cells only require adv level 1.
That doesn't seem right to me.
Why do I need x amount of skills to use some kind of missiles but no skill requirements on other ammo types?
Very good post. Troiars are pretty bad. Missile stuff in general is bad. Slowest speeds with shortest ranges. A perfect example of why you need more then 1 respec. It wasn't too horrible pre-patch but now it's just dumb.
We pretty much have people on at all hours.
Yes also with a chat channel, Alliance Bulletins, mail support (mail all CEOs and/or mail all members of alliance).
This isn't in the game yet? Really? Lol
I don't get how it's the highest alpha when 1 missile does half the damage that 1 mag or laser does. Only good thing about missiles is they hit a bit more often then guns do. However because rate of fire, guns still deal more damage overall.
As far as I know you can block someone in game. Can you do the same on the forums? If not can we get that added?
Missiles = lowest damage, lowest rate of fire, lowest range.
Domhalarn Alliance is looking for corporations of mature players willing to work as a team an share in the beta island experience while enjoying all aspects of Perpetuum Online.
Perpetuum Forums → Posts by HereticZero
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