Topic: Patch 13.01.2011 :: Pelistian Nerf
Pelistians (Rocket bots) was nerfed again.
The first range decrease was made at:
http://www.perpetuum-online.com/Changelog:2010-11-15
Change: Optimal range of medium ballistic missiles lowered from 350m to 330m (420m to 395m in case of HEAT-IX missiles).
Yesterday pelistian army got second range nerf:
http://www.perpetuum-online.com/Changelog:2011-01-13
Change: Lowered the optimal range of small missiles from 150/180 to 135/160 meters.
Change: Lowered the optimal range of medium compact missiles from 150/180 to 135/160 meters.
Change: Lowered the optimal range of medium ballistic missiles from 330/395 to 300/350 meters.
In other words we got 50 meters total nerf for the most usable rockets and 70 meters total nerf for the IX rockets. The solution, what offers DEVs, is to use t3 and t4 missile launchers, what will increase range even bigger than pre-nerfed range. This is awesome! For carebearing corporations.
Imagine that one week ago 5 players decided to play pelistians. They had much fun, because of normal game balance. From yesterday they became weaker to telodica (laser warriors), and they have only two solutions: farm thousand of kernels to gain t3-4 rocket launchers for increasing their key ability, or reset accounts and play nuimquol or thelodica. What they decided?: Leave or change spec. In any case we will have less pelistians on battlefield, what will cause thelodica advantage. This is imbalance.
So, let me summarize:
In next month we will see decrease in pelistian numbers, while t3-t4 tech will be more available. But this will not change ballance, and pelistian warriors in generall will be weaker.
I want DEVs to fix this part of the game ballance.
http://www.perp-kill.net/related/239910