Please do that today.
Though I understand.
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Perpetuum Forums → Posts by Shaedys
Posts found: 101 to 125 of 372
101 2012-01-17 19:19:24
Re: Probe Bugs (7 replies, posted in Resolved bugs and features)
102 2012-01-17 19:18:49
Re: SAP Visability (27 replies, posted in Feature discussion and requests)
That could be well within the standard deviation(I havn't done the math on that), there's no evidence that there is more getting killed now, there is just no significant differences.
103 2012-01-17 19:03:39
Re: Probe Bugs (7 replies, posted in Resolved bugs and features)
I just did, thanks for the suggestion.
104 2012-01-17 19:00:33
Re: Teleporters (22 replies, posted in General discussion)
15 million per teleport, 25 second cycle time between jumps.
You can jump from the edge of one island onto pretty much all of another island.
It helps, but you'll still probably get spotted instantly.
I do see a lot of opportunities to use these though.
105 2012-01-17 18:54:51
Topic: Probe Bugs (7 replies, posted in Resolved bugs and features)
You cannot set yourself to good relations, thus from any probe you will always have yourself pinging both on the map and the sound. I believe(and I beg) that this is a bug and that at the very least the players on the list to control a probe will not be pinged.
Also, at least from corp mates you will currently not get the ping on the map if you have proper relations set, but you will still get the pinging sound. For the love of my sanity I would like it to stop making that sound every 10 seconds if I have my UI sounds turned up. Currently I have to disable UI sounds greatly reducing how effective probes are.
These are just the 2 that I found most annoying in their effectiveness.
Also, a great job on the interface for probes, the presents and remote interface for probes are absolutely fantastic.
106 2012-01-17 18:24:11
Re: Death of Solo PVP (22 replies, posted in General discussion)
You should be able to kill the alpha ones as well, as you can with most of the deployables on Alpha.
I don't think these probes are inherently bad, but that this current form may not quite fit the game.
107 2012-01-17 00:00:16
Re: Paints, how to restore them? (10 replies, posted in Resolved bugs and features)
Are killmails going to get fixed in the next patch?
E.g.: http://www.perp-kill.net/?m=view&id=12307
108 2012-01-16 23:50:39
Re: Lack of direction and end game makes for a dull and boring gaming. (56 replies, posted in General discussion)
Well, given a month or two you might have player built structures.
109 2012-01-16 22:42:27
Re: Bots exclusive to beta only. (22 replies, posted in Feature discussion and requests)
So I can't bring them to someone elses island?
110 2012-01-16 13:22:10
Re: Perspective on State of the Game (7 replies, posted in General discussion)
Seems reasonable with the lore, but yeah I do see a market thats growing.
111 2012-01-16 13:11:47
Re: Paints, how to restore them? (10 replies, posted in Resolved bugs and features)
Well currently packaged robots keep their paint, at the very least if its completely stripped.
112 2012-01-15 13:49:20
Topic: NPCs walking through unpassable terrain (31 replies, posted in Bugs)
NPC's seem to be walking in unpassable terrain now.
I noticed 2 zeniths this morning, and they were walking through a mountain, not just a small but of unpassable terrain but over a kilometre of it.
I've also had other people say they saw NPC's in oceans and in all kinds of weird places.
113 2012-01-13 10:30:20
Re: If you just found or started playing Perpetuum Please read (41 replies, posted in General discussion)
Neoxx and you introduced me to it.
114 2012-01-10 09:58:16
Topic: [WTS] Scarab (14 replies, posted in Selling Items)
Scarab sell order has been put up at ICS alpha.
115 2012-01-10 09:31:02
Re: Full time indy vs part time indy (10 replies, posted in General discussion)
It's best to have dedicated characters.
That will make it easier at least.
116 2012-01-10 00:37:54
Re: Troll looking for a new bridge to live under. (17 replies, posted in Agents seeking corporations)
Do you want to be communistic?
117 2012-01-09 17:37:19
Re: Good News!! (14 replies, posted in General discussion)
It's a conspiracy, the devs are modifying the active player count graphs to improve over time!
118 2012-01-09 17:33:03
Re: New devblog: New year, new toys (28 replies, posted in News and information)
This all sounds like very cool stuff, great.
119 2012-01-06 00:46:37
Re: 5 hours to download, 10 min in game to get frustrated, done. (17 replies, posted in General discussion)
To Devs: Is there any way that the patching serving could be hosted by cloud storage or some other means that would make the patcher faster and if the connect to this third party system fails it reverts to using the much slower server connection speed?
For torrents and file sharing I have a gigabit connection I could use.
120 2012-01-05 11:52:59
Re: [REQUEST] Please don't clutter the new islands with NPCs (12 replies, posted in Feature discussion and requests)
It would be good if farming on betas became worth it again.
121 2012-01-04 00:07:42
Re: Ewar Love (73 replies, posted in Feature discussion and requests)
When this day comes I will send the devs money.
122 2012-01-03 20:12:15
Re: Keep presents (14 replies, posted in General discussion)
Orly they have been removed ??
Part of the suggestion is that they do not.
123 2012-01-03 18:39:52
Re: Keep presents (14 replies, posted in General discussion)
It's not chinese new year yet anyway!
124 2012-01-03 12:14:43
Re: Ewar Love (73 replies, posted in Feature discussion and requests)
.00001 damage done by ewar mods?
They said that didn't work for some reason.
125 2012-01-02 19:32:36
Re: Idea for allowing limited access to owned outposts &increased beta pop (12 replies, posted in Feature discussion and requests)
You can negotiate with corps already though.
Posts found: 101 to 125 of 372
Perpetuum Forums → Posts by Shaedys
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