101

(7 replies, posted in Resolved bugs and features)

Please do that today.
Though I understand.

102

(27 replies, posted in Feature discussion and requests)

That could be well within the standard deviation(I havn't done the math on that), there's no evidence that there is more getting killed now, there is just no significant differences.

103

(7 replies, posted in Resolved bugs and features)

I just did, thanks for the suggestion.

104

(22 replies, posted in General discussion)

15 million per teleport, 25 second cycle time between jumps.
You can jump from the edge of one island onto pretty much all of another island.
It helps, but you'll still probably get spotted instantly.
I do see a lot of opportunities to use these though.

105

(7 replies, posted in Resolved bugs and features)

You cannot set yourself to good relations, thus from any probe you will always have yourself pinging both on the map and the sound. I believe(and I beg) that this is a bug and that at the very least the players on the list to control a probe will not be pinged.

Also, at least from corp mates you will currently not get the ping on the map if you have proper relations set, but you will still get the pinging sound. For the love of my sanity I would like it to stop making that sound every 10 seconds if I have my UI sounds turned up. Currently I have to disable UI sounds greatly reducing how effective probes are.

These are just the 2 that I found most annoying in their effectiveness.

Also, a great job on the interface for probes, the presents and remote interface for probes are absolutely fantastic.

106

(22 replies, posted in General discussion)

You should be able to kill the alpha ones as well, as you can with most of the deployables on Alpha.

I don't think these probes are inherently bad, but that this current form may not quite fit the game.

Are killmails going to get fixed in the next patch?
E.g.: http://www.perp-kill.net/?m=view&id=12307

Well, given a month or two you might have player built structures.

So I can't bring them to someone elses island?

Seems reasonable with the lore, but yeah I do see a market thats growing.

Well currently packaged robots keep their paint, at the very least if its completely stripped.

112

(31 replies, posted in Bugs)

NPC's seem to be walking in unpassable terrain now.
I noticed 2 zeniths this morning, and they were walking through a mountain, not just a small but of unpassable terrain but over a kilometre of it.
I've also had other people say they saw NPC's in oceans and in all kinds of weird places.

Neoxx and you introduced me to it.

114

(14 replies, posted in Selling Items)

Scarab sell order has been put up at ICS alpha.

115

(10 replies, posted in General discussion)

It's best to have dedicated characters.
That will make it easier at least.

Do you want to be communistic?

117

(14 replies, posted in General discussion)

It's a conspiracy, the devs are modifying the active player count graphs to improve over time!

This all sounds like very cool stuff, great.

Alexander wrote:

To Devs: Is there any way that the patching serving could be hosted by cloud storage or some other means that would make the patcher faster and if the connect to this third party system fails it reverts to using the much slower server connection speed?

For torrents and file sharing I have a gigabit connection I could use.

It would be good if farming on betas became worth it again.

121

(73 replies, posted in Feature discussion and requests)

When this day comes I will send the devs money.

122

(14 replies, posted in General discussion)

gusar wrote:

Orly they have been removed ??

Part of the suggestion is that they do not.

123

(14 replies, posted in General discussion)

It's not chinese new year yet anyway!

124

(73 replies, posted in Feature discussion and requests)

Ville wrote:

.00001 damage done by ewar mods?

They said that didn't work for some reason.

You can negotiate with corps already though.