26

(2 replies, posted in Testing server)

The no LOS problem isn't a big problem because you can't dump 10 of them behind your turrets, like them not requiring incomming connections is right now.

27

(82 replies, posted in Testing server)

DEV Gargaj wrote:

is that the same bug when that appears on all of our screens ?

I fixed that today after a long session of "there must've been a reason why we did it like this."

It informs people of where they teleported too, but it's really annoying.
Must have been fun.

28

(13 replies, posted in Events)

No huge amounts of lag, was fun.

No Brutux, you used PLEX to sub, that means you effectively paid money to the devs. Someone paid for that PLEX with real money, that means they did get real money.
This means that over time, you're still generating a need for people to buy PLEX, they're still getting money for your accounts.
The same amount of people staying subbed, the only possibility is an increase in the amount of money going to the developers PLEX are not used or destroyed.

I will agree with Zoom that you can't see the consequences for this economy and it would probably be a bad idea at this point in time.

30

(82 replies, posted in Testing server)

Obi Wan Kenobi wrote:
Shaedys wrote:

Have say 3 characters, one of which near an inter island teleport.
Only a single 1 has selected the inter-island teleport and jumps through.
Without any further action on their part a teleport option now pops up on the other 2 characters to the teleport where  that first character jumped through using the inter-island teleport.
It's not a specific teleport, its every inter-island teleport.


is that the same bug when that appears on all of our screens ?

That's the one I'm talking about.

I would just like an ore nuke for clearing an almost cleaned up field, it would be a countermeasure to having small amounts of ore all over every island.
This could be done manually, but it would be a convienence.

32

(82 replies, posted in Testing server)

Have say 3 characters, one of which near an inter island teleport.
Only a single 1 has selected the inter-island teleport and jumps through.
Without any further action on their part a teleport option now pops up on the other 2 characters to the teleport where  that first character jumped through using the inter-island teleport.
It's not a specific teleport, its every inter-island teleport.

33

(82 replies, posted in Testing server)

Just an error that you can't jump through, teleport not found or so.
Is it actually supposed to give everyone on the server the jump option that you took?
Currently, it gives everyone on the server a pop up like that of a regular teleport with a single option.

34

(82 replies, posted in Testing server)

Every time someone jumps through an inter-island teleport everyone gets the teleporter option to jump to the place that person selected. When pushed, you get an error.

The t4 prototype enwar tunings have no different stats then regular t4 enwar tunings, unlike all other prototypes. As in, no reduced fitings or anything.

35

(17 replies, posted in Events)

Let me be the first to say, lag.

36

(3 replies, posted in Q & A)

"very soon" was not included.

37

(2 replies, posted in Testing server)

I've seen them, yeah.

38

(13 replies, posted in Events)

Dough, well I'll be there.

Canthra Monero wrote:

ONLY if that you or someone you know has better than 100% refining, anything over 100% and you'll be losing.

What the hell? No hablo.

But this isn't exactly hard to get.

The resists are not almost the same.
The advanced takes 2.5% damage, the high-tech one takes 1.1% damage.
That means its over twice as good.

41

(11 replies, posted in Testing server)

It was very quick over here on fast internet.

42

(8 replies, posted in Testing server)

yay

43

(40 replies, posted in Feature discussion and requests)

As a green pilot, I don't really care.

What about instead of a shuttle bot they introduce a shuffle bot?

45

(4 replies, posted in General discussion)

Well, that fixed itself.

46

(4 replies, posted in General discussion)

Well, that fixed itself.

47

(109 replies, posted in News and information)

Annihilator wrote:

i guess under the new system, mining with a t4 fit riveler will need a locktime-nexus + 2x RSA support.

None of the actual numbers have been given though, and so we can't make any kind of conclusions on this topic.

48

(109 replies, posted in News and information)

Gremrod wrote:

Since they are doing a remix to industry.

Last time I checked t1 small miner and t1 medium miner were the same except for fitting requirements.

Can medium miner modules have some type of bonus over smalls?

Like, a better range at least.

Cycle time t1 small miner: 15.5 sec
Cycle time t1 med miner: 12.0 sec

49

(109 replies, posted in News and information)

Nothing about your CT's changes from right now, they'll still be as good as they are now, and are they that bad currently?

50

(109 replies, posted in News and information)

Alright, thats great Zoom.