Topic: Idea for allowing limited access to owned outposts &increased beta pop
i could be wrong here, but i'm guessing the reason access to outposts that are owned is to prevent people from camping & waiting for a SAP to pop in the safety of the outpost.
what about allowing anyone to dock, but a 5 minute timer to conduct business (ie: pick up stuff that was in storage, place things on market, drop off in storage, and.....oh yea! MISSIONS...???
Then, when undocking, either by force with the timer, or voluntarily, a pvp timer (7 minutes i think it is?) so you can't redock to avoid pvp (possibly even remove protection).
would that work?, or is it something that would even be considered?
another idea for this, is charging a fee/tax for entrance, even with the above restrictions, maybe the fee/tax could be set by the owning corp
if we're trying to get beta more populated, why are we reducing the reasons for people to go to beta, i mean yes, i know there's a reason to goto beta for SAP's, but if you aren't that interested in pvp, but want to reap the benefits of beta (even though there's a risk of pvp) the incentives for going beta are, in their current condition, limited.
another idea i had for incentivising people to goto beta, would be (with the above idea of allowing limited access to outposts) to allow a corp to "sell" their buff for the island for an hour/2/4 whatever. the corp wins by more income, it incentivizes people to travel to beta, win-win
--side note, one of my favorite mmorpg games of all time was Ultima Online which had a similar setup with trammel (non-pvp) and felucia (pvp), when mining in felucia you got double the ore, there were powerscrolls, housing was cheaper, & many other reasons to lure non-pvp players into the pvp zones. and even though i didn't really participate much in the pvp, i always enjoyed the thrill of either "getting away" with my phat lewt's, & even when i was killed, the thrill of trying to get away was payment enough. at the moment there are a few reasons to go to beta as a non-pvp player, plants give 100 charges instead of 50, ninja-ing sap's, and missions in the main terminal. but once you finish the missions in the main terminal, if you aren't granted access or can't negotiate access with the owner, that reason goes away. plants are a good reason to enter, & epi is the only mining incentive. i'd love to see more incentives for non-pvp players to enter beta (this will give more prey for the pvper's as well so don't think i'm not thinking of you guys either lol)
plz let me know how lame i am for asking these,
thanks again for your time.