Also, will there be any system for the black green tiles in fields to slowly decay?
Because all those small black green tiles around the edges of fields are going to be a huge pita to mine.
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Perpetuum Forums → Posts by Shaedys
Posts found: 51 to 75 of 372
51 2012-04-26 20:57:09
Re: New devblog: Industry, remixed (109 replies, posted in News and information)
52 2012-04-26 18:56:13
Re: New devblog: Industry, remixed (109 replies, posted in News and information)
To take this to a better format than blog comments:
To Zoom:
Bots take an amount of materials to make, being self sufficient you mine the raw materials to make the bots you need to go out and pvp, where with us the PVP is considered the fun part. If you add overhead to the mining through more scanning, then you have less time to go out and have that fun.
The scanning down of fields takes time, it creates overhead on the mining and thereby increases the amount of time before you have the equipment built. Reducing the amount of time you have for fun. Now I would like scanning more than sitting on a spot and mining.
My suggestion would then be to keep the overall time spent on the industrial part the same. Increase the mining yield(or decrease the material cost of equipment) to compensate the time it takes to now scan down the fields. The time to scan down fields can be found out on the test server. For an average mining session you could take an hour(or two).
The problem for Lupus isn't the scanning down of fields, its reducing the amount of time you have for the fun stuff. Even if it reduces it for everyone, that's still reducing it.
53 2012-04-26 09:37:39
Re: New devblog: Industry, remixed (109 replies, posted in News and information)
Inda, the problem with navigation is that it is a requirement. You want to do any PVP and the advice is get navigation to 10. If you introduce another speed extension, the recommendation will be to get that to high levels as well, now if its only 1% and a ton of EP then not immediately to 10, but soon.
Overall, mandatory extensions are bad, they are just EP sinks.
54 2012-04-26 08:56:08
Re: New devblog: Industry, remixed (109 replies, posted in News and information)
I would very much like some way of knowing the relative amount of lots to OMGitssomuch, my suggestion for this would be to use the size of the square, as it is currently not being used, where you could make a maxed out field where the glaring red tiles are so big they link up. Right now the size of the tile increases with how much is in it, but you could use this and the height to express that difference in how red it is.
55 2012-04-21 11:43:19
Re: Let's Play Perpetuum on YouTube (13 replies, posted in General discussion)
Thanks for making these videos.
56 2012-04-16 09:35:40
Re: Another Article from RPS (13 replies, posted in General discussion)
Going to need to start putting guns on the Ictus like Lucian.
57 2012-04-10 14:07:17
Re: WTT Thelodica Kernel / Beacon for Pelistal Kernel / Beacon (1 replies, posted in Selling Items)
I don't have anymore
58 2012-04-09 21:23:27
Re: WTS: 30 day timecode 350 million (28 replies, posted in Selling Items)
It has been shown in other games that if you provide the players with the opportunity to buy using ingame methods authorized by the game then it drives down RMT not up.
yourarguementisinvalid.jpg
I think it has been proven in other games that pay4win is not good for the game and the player base.
And trading real money vs NIC is pay for win. Not much difference to a shop where you can buy full fitted T4 HM for 20 Euro per piece
It would be great if either of you could give examples of these other games and provide some figures to prove your point.
59 2012-04-08 20:05:08
Re: Idea for Improving population (89 replies, posted in General discussion)
Annihilator wrote:i meant "nothing hinders you to do that outside of the DEVs reach". I'm pretty sure its an EULA violation...
This reminds me.... Where is the EULA on the website? I can never seem to find it. Last time I asked about this someone posted in the forums and now it's buried...
I know its ingame, Options>Eula
60 2012-04-08 00:39:54
Re: Idea for Improving population (89 replies, posted in General discussion)
If anyone would get scammed it should be pretty obvious when they complained who got scammed by who and that shouldn't take much time to sort out.
61 2012-04-06 23:58:28
Re: Happy Eastern to you... (9 replies, posted in General discussion)
That is a fantastic creation.
Happy easter
62 2012-04-06 23:57:40
Re: MASS1 Deathmatch Event @ 24/03/2012 19:00 ST (Prizes 100m+) (35 replies, posted in Events)
How exactly would someone have rigged this?
Anyone got to enter, the rating system is public, based on public information.
The only cheats possible(that I can think of, short of hacking the killboard) were RR or support nexuses, and anyone could have seen it if remote reps were used.
64 2012-04-02 10:10:51
Re: New devblog: The road to PBS - Islands, building types and control (50 replies, posted in News and information)
I require additional Ictus.
About 28 hours with one, this will be fun.
65 2012-03-18 21:31:04
Re: The Kain needs some love. (63 replies, posted in Feature discussion and requests)
The artemis is the single best armour tank in the game.
66 2012-03-18 14:32:50
Re: The Kain needs some love. (63 replies, posted in Feature discussion and requests)
Blue pilots aren't cannon fodder, they're really bad at that.
In the current metagame kains suck.
67 2012-03-18 14:27:39
Re: MASS1 Deathmatch Event @ 24/03/2012 19:00 ST (Prizes 100m+) (35 replies, posted in Events)
Probably very busy at this time as there's a lan party but maybe I can show the game to a few people.
68 2012-03-17 16:29:45
Re: ROBODOME DEATH TOURNAMENT 3-17-12 (13 replies, posted in Events)
Aww, would have been fun to do this.
69 2012-03-07 22:29:15
Re: The next Tournament Mechs and limits? (19 replies, posted in General discussion)
You do a tournament and I can probably come up with a tyrranos fit that can win it.
The tyrranos is quite OP for this 1v1 thing.
I'll still happily join I suppose.
70 2012-03-03 20:11:36
Re: ROBODOME DEATH TOURNAMENT 3-4-12 (26 replies, posted in Events)
I'd bring a waspish
also my industrial toons don't have weapon extensions
71 2012-03-03 16:56:31
Re: ROBODOME DEATH TOURNAMENT 3-4-12 (26 replies, posted in Events)
Can you enter both of these?
If so, sign me up for both.
If not I'll do the high-EP tourny
72 2012-03-03 15:28:14
Re: 1 time option to buy EP (24 replies, posted in Feature discussion and requests)
I don't think it would be a good idea for money.
The problem with that is that it would become semi-mandatory, like navigation 10 is now.
I also don't think that the initial 20K of EP you get is a bad amount, although I may be wrong on this.
I kind of like the progression you get.
73 2012-03-02 16:56:12
Re: PBS Blog discussion (89 replies, posted in Feature discussion and requests)
What I took from that:
You can energy transfer and neut turrets.
74 2012-02-28 18:29:18
Re: Gamma Islands - Make lots of them pls (150 replies, posted in Feature discussion and requests)
I do think that would drive isolationism, making the markets on those gamma islands even more removed from alpha markets.
75 2012-02-26 21:01:29
Re: New Aussie player looking for Corp (10 replies, posted in Agents seeking corporations)
Ohh obi would love to have a translator.
Posts found: 51 to 75 of 372
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