Edgar Magnus wrote:Part 2. I would like to see once, perhaps as an experiment, a release of a game with two different systems on different world instances, a truly separate PVP and PVE skill system, from planning to release. No change to one system affects the other, Ever.
Guild Wars did this...after years of balancing they eventually gave up on having the same skills in PvE and PvP and introduced 2 different versions of some of the skills. In a pvp area the skill did one thing, in a PvE area it had a slightly different effect. That way, none of the nerfs that were PvP related affected the PvE and vice versa.
But...why do you need this on separate world instances/servers? That seems completely unecessary if you want a one-world game.
I can think of several mechanics where this could happen. For instance, you could introduce mob-specific resistances and damage types. In order to PvE players need to use skill chains and equipment that maximise the damage type the mob is least resistant against. Those damage types don't affect players. Instead, you introduce a completely different sub-set of damage type for PvP, all of which use different skills. It could be a very different set up, with more kinds of skills that work against human intellence instead of AI.
The main issue with pvp vs pve is in the healing...you want 1 or 2 healers to be able to heal through multiple mob damage for 6 people. But in pvp you don't want 1 healer so powerful that 1 other player has no chance of killing him. I think one way to do this would to make PvE damag/healing largely dot/hot based, and stacking, whereas PvP could be based more around burst damage and burst healing.
You could also write up some lore to accomodate this...for instance mobs could be aliens, or demons, or spirits that are vulnerable to specific biological, radioactive or spiritual types of damage whereas default weapon damage is vs humans/player races used for pvp.
Edgar Magnus wrote:The PVE system, of course, has its standard tank, healer, dps dynamic with the option of the usual hybrids with the chance to develop on its own as time goes on.
It doesn't have to. I want to write more about this but I gots work to do.
Also, shouldn't this be in off-topic?