Topic: How can we Yarrr?
Few questions to DEVs regarding lore and backstory.
Quoted parts taken from the PO website.
However, the training of Agents is a very long and costly process. Those who fit the strict criteria and genuinely wish to work for the Project Perpetuum have to join the infrastructure of the organization. Their job is to control the colonies that lie 87,000 light-years away.
Both neurointegration and the remote controlled colonization are strictly supervised processes by the Megacorporations for a reason: they have no intentions of sharing financial and technological gains.
Why would the Syndicate train Agents (long and costly process) and let them fight against each other instead of concentrating on the conquest of Nia? Why would they let agents create corporations whose ideals have nothing to do with the Syndicate and Project Perpetuum?
The expansion is further facilitated by the long-standing war between certain groups within the alien species. By applying the principle “divide and rule”, the earthly forces have so far been successful in playing off the war parties against each other.
Could you elaborate on the ”divide and rule” and how it is actually done? What kind of trolling is applied to them so that they fight each other instead of uniting to fight the invaders from another world. Apparently we are able to communicate with them?
The Syndicate denies the information that the Earth-Nia connection can be cracked and some Agents are connecting to the Perpetuum Project this way to avoid local authorities and to gain independence from the Syndicate.
Local authorities? Would these hackers (if they exist) be connecting from outside the space station? Are there plans to implement in-game content regarding these outsiders?
Just that if you want to play a pirate or do anything against the rules (I guess "rules" being something lile: ”do stuff to help project perpetuum and do not do stuff that harms it”) of project perpetuum couldn't and wouldn't they just shut off your access to bases and at the very least remove the syndicate protection so you can be blown to bits.