DEV Quodys wrote:

okeedokee, i just remove the "station" tag from each one so they'll remain as "teleport"s. mmmkay?

Thanks smile

DEV Zoom wrote:

You never asked if you could make insurance fraud your primary function within the game, please do not suggest that DEV Crm gave you permission for this.

What you're saying here is that the scale of the operation made it an exploit. This is the second time you have said this. Wrong. Something either is an exploit, or it is not, the scale is immaterial. If a game mechanic is used on an industrial scale, and this is harmful for the economy as a whole, don't put it in. If, by some oversight, you have put it in, you can't blame the players for using it.

This game is supposed to be a sandbox with a free market economy, and all the cheating, scheming market pvp tricks that entails. That's why your mechanics and systems must be robust enough to withstand anything the player base can throw at it.

DEV Zoom wrote:

If you had asked whether you could make this your primary occupation for a month and creating billions of NIC out of thin air, whereby inflating this fledgling economy beyond repair

Please provide more information on how this damaged the economy beyond repair. I would like to see it. I suspect that you are exaggerating here.

DEV Zoom wrote:

Please see our intent for not labeling this incident as an exploit [...] It was because our motivation was not to punish anyone - in which case the punishment would have been the termination of the involved accounts -, but to fix an anomaly in the economy without any regard to who was responsible for its creation.

The manner in which this was handled...the tone the blog was written in, the removal of NIC, the corps named in the blog. How else can people react? It came across as an attempt to publically humiliate certain corporations.

Dev Zoom wrote:

You knew [...] knew that we weren't aware of the magnitude.

This is not an excuse to penalise players for using the tools the devs gave them. If it's in, it's in; if it's allowed, it's allowed. If not, declare it an exploit, or don't put it in.

DEV Zoom wrote:

Two weeks ago the news was the DEVs are favoring M2S. Are you sure there is absolutely no e-honor involved in your perspective?

You mentioned previously that you named corps because you wanted to prove that the Dev team are not favouring one corp over another. In my opinion, a dev team should basically ignore these comments. They will be made even if you are the fairest handed dev team in the whole of the universe. Any time there is a new patch, or a moderating decision, or a reaction to some community issue, some portion of the player base will scream that devs are clearly in bed with some other part of the player base. It's as annoying as hell but it's endemic and you can't do anything about it. Just be as fair and professional as you can and don't lower yourself to respond to it.

DEV Zoom wrote:

You are wrong, we did track it. We selected all the transactions and sorted them by amount, and started tracking them to where they came from. [...] There were two individual cases, that approached us discretely and asked for a revision. We looked into them and they did prove to be mistakes.

How come you deducted NIC from corporation wallets that had not ever engaged in insurance fraud? How did this mistake come to be made?

DEV Zoom wrote:

(If there is someone in your corp that you believe did not deserve his NIC taken, why don't you go ahead and compensate them from the wealth you still have because it was taken from them instead of you?)

I don't think this is a worthy comment from a dev. Either NIC should have been taken, or it should not, and if it was, it should have been done so in a fair manner. And we are not convinced that it was.

Also Jita: good post

I'm guessing the devs didn't care when told about it before because they thought it wouldn't make much difference. And then when they woke up and saw the billions of NIC generated from it, they had a major "oh sh*t" moment.

Clearly it wasn't an "exploit" until it became a major NIC faucet, and the only way they could think of to handle it was to label it as one.

Voodh wrote:

Well if you want to overcomplicate you can say all the things you just said.

I'm just saying we should know if someone we can see on our radar saw us or not. Not complicate. Useful and funny.

Example - you're in a light bot. You see a sequer 1600m away. You can see him, but you know he can't see you unless he has a sensor module fitted.

Now, suppose all people on your radar are coloured yellow if they can't see you and red if they can.

If that sequer is coloured yellow, you know he doesn't have a sensor module. If he's coloured red, you know he does...

Immediately this radar feature is telling you about the fitting of a robot you haven't even targetted. On the whole, I think it's better to be doing these on the fly calculations than have this scenario.

I agree the whole system is a bit complicated...but not sure how you would solve it without spoiling it.

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(16 replies, posted in General discussion)

Dev Client, don't you have a soft delete option? That removes the post from view for normal members, but it can be seen by moderators/admins.

Really useful function, if you can get it.

It would be handy for default sensor ranges, but you can't do this for sensor modules, because you can't know they have one fitted or not. And it would be unfair to flag this somehow on the radar, without a chassis scanner being involved.

And the problem with doing it for default ranges is that potentially it's false information if they do have a sensor module fitted.

GLiMPSE wrote:

In the interest of full disclosure on this issue. William Melville is Kalsius Dakalsai of JOKE.

He was also active in this thread regarding the potential exploitation of email address's as Perpetuum login names.

Looking at Kalsius' post history, I don't see anything to support your insinuation that this is some attempt to get hold of people's email addresses.

As for him being a member of JOKE, that was already fairly obvious from Jita's efforts.

My guess is, Kalsius genuinely wants this to be a useful service for the community, but Jita thinks he can use it for the benefit of Norhoop. This is not because Jita is deliberately corrupt, but because he truly believes his actions will be best for the game community as a whole.

Edit: it's a shame, because I would like to see this kind of thing emerge.

Developer blog: "The future of Perpetuum" wrote:

There are basically two games in the world of Perpetuum. One is the initial “run around, complete missions, collect stuff” side of it, and we’ll be the first to admit that it lacks content to be truly enjoyable. And then there is the second layer of the game, the player corporations.

We fear that some players do not get to the point where they actually join a player-run corporation, and leave the game without ever realizing what is going on behind the scenes in this little world of ours.

Therefore we would like to implement some features that will guide players towards finding and joining a corporation that is suitable for them. The tutorial will also have a chapter on this and we’ll introduce a “yellow pages” type of directory, where players will be able to filter corporations based on their of size, language, timezone and profile, which CEOs and officers will be able to set in the extended corporation information panels.

On this subject, how hard would it be to...

1) Place billboards in the world (near teleports and alpha terminals) where corporations can pay to show a recruitment poster.

The poster could possibly built using the same tool provided to create corporation logos but obviously with a bit more space and text. And if they can't be put on the terrain, could they be put as a background window in a terminal? Not the actual background itself, but a window like the chat log box or something, maybe placed by default in the top left hand corner that can be turned on or off (or only shows to Freeholders and people in newbie corps).

2) Embed videos from youtube, or at least have a placeholder for a video link in corp information.

I know they could add a link anyway, but it won't be clickable and most people won't bother or even think of it unless you give them a place for it. Encouraging this will encourage corp recruitment videos, all of which act as advertisements on youtube for Perpetuum itself. At the very least allow bbcode or limited html formatting of corp information.

(Disclaimer: this is nothing to do with wanting to advertise my corp, per se, I just like things that make in-game worlds more immersive).

It's too easy to think of the terminals and outposts as "stations" as well.

This gets really confusing on TS or in chat, when someone refers to Nauwy Station and half his listeners think he means the terminal, and the other half think he means the teleport.

I always refer to them as teleports, not stations, in order not to get people mixed up.

Can we just make this official?

/signed

This feels like a big Jita-style troll aimed at Infestation. I doubt he is truly expecting to set up an alternative forum, he's just making a point. You would need a bigger game population to get it off the ground anyway.

Hourglass wrote:

This game is without a doubt an EVE copy.

That's like saying WoW is a copy of EQ.

People do say that, but all they mean by it is that WoW is the same genre of game. We throw the word "clone" around a bit carelessly.

Having more games of EVE's genre is a good thing.

Why are people talking about RIFT? It's not even on the radar.

Perpetuum's biggest competitor is EVE, followed by games like Xsyon and Earthrise, or even Minecraft.

If you have an issue with moderation, you need to speak to the moderators. Send Dev Zoom or Recogniser a PM outlining all your issues with the way the forum moderation is handled.

Also yeah...report button.

In my opinion, this forum is a pretty good one. I think this is partly because the community is small...as it grows it will get a lot harder to handle. But for now (particularly for a sandbox pvp game which attracts aggressive forum trolls like flies to honey) it's pretty good.

Remember, moderating can only do so much. It can encourage a tone, it can't force a community to change it's nature.

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(268 replies, posted in General discussion)

DEV Zoom wrote:
Campana wrote:

So why didn't you remove it? It doesn't matter how much NIC is on the account, if there is any at all, it should be removed first from the people who blew up more bots.

And it was. By the time we would have gotten to you, corporate fraud amounts have already been covered. If you still think we set accounts to zero just like that, you should read back a bit.

Hmm...pretty sure that people who blew up/were blown up in the most bots didn't lose anything. Like me, they would have only had small change in their accounts, if anything.

It looks like you targeted Lupus only because he had a higher personal fortune (made solely from mission running) not because he was more culpable. I disagree with this way of handling it.

I'm not going to post here any more. I think you've been pushed into publically defending an illogical decision and you can't back down now without making the situation worse, so any more discussion would be futile.

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(268 replies, posted in General discussion)

DEV Zoom wrote:

It's nice of you to complain for that, but there is a very simple reason for it: at the time of the downtime you had only 200k NIC on your account.

So why didn't you remove it? It doesn't matter how much NIC is on the account, if there is any at all, it should be removed first from the people who blew up more bots.

I've noticed this happening a time or two. Sometimes when I undock or teleport, my screen flickers while loading. It happened to that waspish that undocked into the middle of us on Domhalarn the other day...his protection and instability were ticking down so as to end at the same time. If he hadn't moved, he would have survived.

I think Jsands is right, the instability and the protection load based on different parameters.

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(268 replies, posted in General discussion)

DEV Zoom wrote:

We didn't remove any money not associated to the suspected frauds. The 0 NIC accounts some of you see are because those corporations simply didn't have enough money on their account to cover it all. In these cases we went on with the private accounts of those corporation members who have actually executed the frauds or were connected to them.

No you didn't. You removed Lupus money because you thought his account was one of Styx's. You told him that. And you (or Manx) refunded his money when you realised it was a different person.

Furthermore, you are making it up when you say you have taken NIC from those connected with blowing up the bots for insurance fraud.

You haven't taken any of my NIC. You have not taken any NIC from the members of M2S who blew up the most bots, you haven't checked that at all. You should have done that before you took NIC from Lupus again.

You have made a very unfair decision, and now you are just making excuses.

You cannot have a different rule for one person just because he has higher personal wealth than other members of the corp.

169

(11 replies, posted in General discussion)

Pretty sure Kains are female. Just take a look at those curves.

170

(268 replies, posted in General discussion)

DEV Zoom wrote:

Unfortunately Mancs made the mistake of only checking your transaction logs, but not checking your robot losses, which shows 38 corp-insured Baphomets (31 of them destroyed during an overall timespan of 35 minutes - a fine performance if you ask me).

I hope that answers your questions and we are sorry for this mishap.

So why wasn't NIC removed from me? Surely a percentage of my NIC should have been removed as well, since I'm pretty sure I was involved as Lupus.

Also, other members who did most of the blowing up of bots didn't lose any NIC either...

This is hardly a fair or reasonable response.

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(268 replies, posted in General discussion)

Lupus Aurelius wrote:

Well, after my statement yesterday, about Mancs, after a long convo, agreeing that I was correct and that the NIC i had was legitimately earned, turned around today and arbitrarily removed it again, after a 2 hour convo trying to show that even though I had not personally earned NIC or advantage thru this, because of my association to the corp and the activity, i was guilty.

They're just using that as an excuse. There are people, including me, who blew up some of the insured bots, but never got any of the insurance.

The reason we haven't had any NIC removed is because we only have a couple of hundred thousand NIC on our accounts, so the devs never bothered.

If they remove NIC from one person who blew stuff up, they also need to remove it from all of us.

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(268 replies, posted in General discussion)

DEV Zoom wrote:

I'm afraid neither case would have been a good solution. By the time we got to know about the situation, rumor was already spreading that "it was M2S again". Given our past, the conspiracy theories of DEVs favoring M2S, not publishing any names would have started even more conspiracy theories, people would have demanded names, and probably would have even had doubts whether we took the money away. And the reason we couldn't publish every name is because they were too many and their part was infinitesimal compared to the "big dogs".

This is true. I hate seeing these conspiracy theories invent themselves and spiral out of control, it's one of the worst parts of having to deal with a community. You have my sympathy there.

I still think "no naming" would be a good policy to implement in future, it's pretty standard practice for a lot of good reasons.

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(268 replies, posted in General discussion)

DEV Zoom wrote:

Again, at that time we were not aware of the size of this problem. And if players came to us being well aware that they can make that amounts of money with it, asking only "Oh hi DEV, is insurance an exploit? - Umm, no, why would it be? - Ooh nuffin', just askin', carry on... *blows up 50 robots*"... then well, that would be disappointing.

Player feedback on this was consistent about how it would be exploited. Anything that can be exploited can be done so on an industrial scale. Please take this as a lesson in future to manage game mechanics better.

Also, we never said it wasn't our fault too, that's one of the reasons we didn't start banning. But I'd like to kindly ask those running around screaming "It was the DEVs fault!!" - what do you expect from us? That we give back the fraud money and pat your backs with "We're sorry, carry on destroying the game."...?

We would have expected you to listen to the player feedback about how it could be exploited. You have some experts out there. Don't ignore them.

Second, if a game mechanic gets out of control...fix the game mechanic asap. Don't retroactively declare something an exploit. MMORPGs are full of soft exploits, i.e. mechanics used in ways not originally forseen by the devs. You practically can't introduce a mechanic without this happening in some form or another.

Third, don't put up partial lists of those at fault. For a start, you might be wrong (as you were with GG) and label someone an exploiter who isn't. Additionally, it's a very bad and unprofessional way to treat customers - devs should not be encouraging that sort of witch hunting attitude.

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(268 replies, posted in General discussion)

Dromsex wrote:

Because its not true. It was an open secret since beta - and DEVs said to not spread the info and keep usage to a minimum.

Truly?

So what you're saying is that the devs knew about it, and not only didn't fix it but also condoned it for a limited number of players.

That's incredible. It's...beyond naive.

Yes, good post Ember.

It's a mistake to think of Perpetuum as a copy of EVE. Yes, they are the same genre of game, they are not the same game with a different skin. The devs have some interesting ideas for the direction they want to take it in.

The game population has certainly decreased. I had about a week of inactivity when I didn't feel like logging in, because nothing interesting was happening. But then more pvp started up...and right now there are some really good fights going on. The people who stuck around are the ones who are in it for the long haul. MMOs have a 25% retention rate, and so the current population is about what you'd expect compared to release.

The devs are working on more pve content, which I think will help bring people back, or encourage new people to try it out. Right now the population is mainly made up of pvpers or industrials supporting pvp, and beta islands are as busy as alpha ones.

Providing they do keep introducing a little bit more content with each patch, the population will start to build up again.