I added a summary of the discussions so far to the OP.
Landmark Refresh - It's very, very buggy. Most of the time the corp of someone who's just come on my landmarks will not be displayed, sometimes the standings colour, their name, bot type. Friendlies often bug out and appear on the landmarks when they shouldn't.
When attempting to move more Units that a cargo allows, the system rejects the transaction. Could we have the option to fill the cargo and have the exceeding part back in its container ?
If i scroll up in a chat window to read back chat, don't have it auto scroll down every time a sentence gets added
Opening a PVP loot container should flag you for PVP, or at least give you a 1/4 or 1/2 flag. (Should give a warning similar to turning your PVP flag on from the robot info UI)(Not UI Related but i'd like to mention it anyway.)
I concur with all of these.
Kari wrote:Abilty to have multiple squad sub-leaders that could invite people to the squad, maybe in addition to sub-groups and some sort of squad ranking system.
Kinda off topic in regard to UI changes, but related to my last idea - would be nice if in terms of subgroups, if we could have a way to manage more that 3 nexus's between them, for example having Ewar nexus only affecting an Ewar subgroup...
In That Other Game don't they have some kind of hierarchical squad system? So you can have sub-squads making up larger military units. I think it would be an excellent thing to have here. It would help with nexuses, dividing up remote repairs and so on, as well as tactical movements on the field.
Tiger Tiger wrote:If a single target is locked, or is being locked, it should automatically be the primary target.
I would actually prefer not to do this. Secondary locking someone, but not primarying them until the last minute is a tactical decision best left to the player. However, I do think if you click on someone's icon and then press primary target, it should start targeting and automatically primary once lock is achieved.
Legedric Warstrike wrote:Target squad members using the squad window
I added this to the OP because it got 2 votes. But can't you double click on the player in the squad window and it will target? I haven't rr'd for a while, but pretty sure this works...can someone confirm?
With regards to the icons/los issue, there are 3 solutions. One is to implement a los indicator. The other is to have keybind options available. The third is to have all the icons displayed as another moveable window on your UI, and pressing the arrow icon in the top right hand corner toggles this on or off.