Redline wrote:And concerning the reduction of profits - my idea was to not make the structure give gains directly, but indirectly influence the corresponding OP. If you own an OP and 1 of these stations gets captured - the effectiveness of all OP regarding bonuses would be reduced by 1/6. The OP itself gives like 3/6 and each structure 1/6 - so by capturing all 3 structures you could reduce OP effectivity by 50%.
This is another nice idea- but rather than giving income directly to the corp, how about extending their credit, giving them a bonus on harvested resources, or something else that's not so direct?
The problem I see with direct income, instead of additional resources, or extended credit, is that it can lead to an insurmountable advantage- if a corp holds key points long enough, it would gain huge amounts of money, potentially enough to keep them supplied indefinitely- the loss of a few heavy mechs wouldn't mean much.
Instead, give them a larger credit pool, which would allow them to purchase more, but would also require them to re-invest in their holdings. Or additional resources, which they could sell or use to build more. The point is that whatever advantage they receive, it must be returned to the infrastructure (the market) in order to be useful.
The current economy doesn't accurately reflect the cost of being a corporation- large, successful corporations have tremendous power, but they must expend a lot of resources to maintain them.
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