Topic: Dual Marker Ranges for HUD Map

I think we need dual marker circles for our HUDs with the inclusion of the new sensing mechanics. Green and red, or white and red...colors don't really matter but having it would be extremely helpful.

Re: Dual Marker Ranges for HUD Map

Agreed - i think a lot of people been thinking about this but didnt bother to post it.

Yes it would be very handy and just a quick change.

Re: Dual Marker Ranges for HUD Map

its been a topic since start of the closed beta.

some players argumented that "if your l33t enough, you don't need that"

personally i would like to have it implemented as additional HUD element - with the circles projected on the terrain, just like the circles around the mouse-cursor on the DEV-client during terraforming

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Dual Marker Ranges for HUD Map

If your leet enough you dont even need a game. People should stop talking about any skill in games like these - thats hilarious.

Re: Dual Marker Ranges for HUD Map

noted (#3197 #3198)

Re: Dual Marker Ranges for HUD Map

DEV Zoom wrote:

noted (#3197 #3198)

Glad to see.

/signed, for the record

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978