Topic: Dual Marker Ranges for HUD Map
I think we need dual marker circles for our HUDs with the inclusion of the new sensing mechanics. Green and red, or white and red...colors don't really matter but having it would be extremely helpful.
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I think we need dual marker circles for our HUDs with the inclusion of the new sensing mechanics. Green and red, or white and red...colors don't really matter but having it would be extremely helpful.
Agreed - i think a lot of people been thinking about this but didnt bother to post it.
Yes it would be very handy and just a quick change.
its been a topic since start of the closed beta.
some players argumented that "if your l33t enough, you don't need that"
personally i would like to have it implemented as additional HUD element - with the circles projected on the terrain, just like the circles around the mouse-cursor on the DEV-client during terraforming
If your leet enough you dont even need a game. People should stop talking about any skill in games like these - thats hilarious.
noted (#3197 #3198)
noted (#3197 #3198)
Glad to see.
/signed, for the record
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