IMHO , the problem is not "the low risk, high reward" on the alpha islands for anything
its the "high risk, low reward" on the beta island for the majority of the playerbase: single player or small corp, that dont have ownership on an outpost.
Styx's farming example is a bit the extreme.
When i was on beta island, in Joke - i couldn't do anything that i liked during the times i was on. Mining on Beta island cant be done AFK if none of your corpmembers is in TS to tell you intel, your allies kick you from TS because they fear spys, and NPC farming needs either good equipment or at least three player to be fun (2x DPS, 1x active Sequer looting)
Alpha island higher then rank1 spawns, that can be farmed alone with average equip and extensions are pretty rare (and those are camped very often).
Theres that really high wall you have to overcome between lvl1 and lvl2 regarding the difficulty (risk) , but it isn't reflected in your reward.