151

(107 replies, posted in General discussion)

The worst problem we have is only having two sides to choose from for pvp right now. That gives you only one enemy to choose from if you want to fight. If one side is badly outnumbered at the time, you get no fight. Then, there are no other options to choose from. So everyone *** and moans and cries that there is no pvp.

The only time you then get a chance to pvp, is the gank/logoff trap. Or the lucky chance that both sides can field roughly the same numbers to get both sides to engage. This game needs options. If one side is outnumbered against one opponent, they need to be able to keep looking and find another opponent.

IMO the best thing that can happen to perp is for it to be a game filled with active corporations playing independently, as opposed to the 2 sided half server alliances that have slowly grinded out the funnest parts of perpetuum.

Just my 2 cents..

Let them drown.

153

(12 replies, posted in General discussion)

Ville wrote:

Was there some sort of Alliance Butt hurt meeting?  All you pants on head coalition members seem to be bitter.


Funny, I was thinking the same about you guys.

What specific need would this fill other than unlimited blood sparking?

cheap bastards, just build some light bots...

156

(30 replies, posted in Bugs)

Must just be you guys, haven't had this issue at all

Also having some beacon spawned npcs blow up immediately upon spawning, even though they have a clear path to me. Half the beacon will immediately explode and not drop can, while the rest of the beacon charge my follow bot. Not an issue, but then some of those npcs upon reaching my follow bot will explode and not drop a can, even though they are in a completely open area.

They seem really buggy to me.

Light and assault bot nps still teleport even when they have a path, unless all npcs use a mech slope to calculate pathfinding.

I just don't like the "no penalty" ep reset every year. There just seems to be something fundamentally wrong with that. I much prefer increasing penalties for ep reset on a per acct basis. Either increase in dollars spent for it or an increase in ep lost for it.

A free ep reset every year is horrible. It needs to only be allowed so many times. There should be a penalty for resetting your ep, to be totally honest.

bump

162

(7 replies, posted in General discussion)

lol

Gotta find the right balance, you need it all. Have some faith brotha, the devs have kept the doors open this long.

Jita wrote:

just make it free first time, 10% second, 20% third etc

the problem isn't resetting but the ability to change to fotm

Not a bad idea.

Ville wrote:

$30 is *** steep.

I have at least 10 games in my steam library that I paid 30 dollars or more for and have yet to even install. Much less even play. 30 dollars is fine for most people, and tbh if they cant afford that they wont be buying any superfluous stuff either. So who cares about them anyway?

Exciting times, its really cool to see things falling into place!

http://content.perpetuum-online.com/ima … oictus.jpg

Awesome, lol

And yet we are still here and have accomplished more than any other corp since gamma has been released. The only corp to have built, protected and continuously sustained a gamma island for the duration of the gamma frontier.

Im not sure what the criteria for winning is in Perpetuum, but this has to be close. We lose plenty of battles, but we are winning the war.

Adios, mofos.

Do it.

Burial wrote:

You can keep the last mobs of each NPC spawn's wave alive and just EW them out.

QFT, burial solved this problem on the last page....

you have stuff in 10 locations as you have spark teleport 10. Multiply times 4 accounts. that's 40 locations with assets. After spark change I can only go to maybe 12 locations. now I have to walk and haul my stuff from every terminal and outpost. just makes more sense to do spark change same time as gamma wipe to me...

we cant hold off on the spark change until after Gamma wipe? A lot of people will have assets scattered everywhere that they can no longer get too...

172

(50 replies, posted in General discussion)

Am I the only person who thinks this is a Jita troll post?

STC was the new corp on the block faced with having to take on vets with more assets and EP. And now we are king of the hill. In fact, I propose, being at said disadvantage is what motivated us to continue playing. The argument just doesn't hold water.

174

(21 replies, posted in General discussion)

Celebro wrote:

Even if I am wrong on my prediction , does anyone think it's a good idea for a one time only purchase, and maybe charge for every expansion or optionally charge for a limited amount of EP every month?

I don't think it was ever stated that this is what they are doing, did they?

175

(8 replies, posted in Feature discussion and requests)

The economy will fail if there is no way to remove nic from circulation. Therefore there must be things that you cannot produce and must spend NIC on. Charges are one of them.