Gunner, heres the deal.
Removing the approach command while flagged will DIRECTLY reduce the competitive advantage of multi acct pvper over single acct users. (The wholepoint of this thread)
Removing the approach command for industrial multi acct users DOES NOT directly reduce the competitive advantage between multi and single acct industrials.
If I drive 3 mining accts and sit them on a field, it adds maybe 5 minutes time to get to the field. But once they are there, not having the approach command does nothing to reduce the competitive advantage gap. You then just empty your can with 1 scarab as you mine. Doesn't even affect my hauling.
So why would you remove a useful command in non pvp situations that really doesn't solve the problem at hand?
And still this isn't about removing multiple accts. Why in the hell would a game developer want to tell people to not give then more money? The point is to allow people to have as many accts as they want. But to not allow those that do have multiple accts to have such an advantage as to make the single acct player unable to be competitive.
In the case of industry, having one acct just means you need to spend 3 times as much time mining to be competitive as a guy with 3 accts. Actually not an impossible task, but one you would expect.
In the case of PVP, however. 1 acct cant just spend more time pvping to reduce the competitive advantage gap of multi acct users. So since you cant even the advantage, you need to make it MORE difficult for the multi acct PVPer. You are not removing the ability to use multiple pvp accts, just making it a LITTLE more difficult to do so is all.
I don't see any reason to not remove the approach command to flagged targets, tbh.