Dalmont Delantee wrote:

*Dont charge peoples without proofs (we all know who you were refering to, even if not named )

ROFL no charging there, just offering suggestions, points of discussion while waiting to play.

OK my bad.

*You dont have a friggin clue of what is happening, i dont like assumptions popped out of someone arse in most cases.

Yep, perfectly apt, points of discussion. No where has there been "this person did it". Same circumstantial evidence as sitting there and working out who could be upset with Perpetuum as I was doing. Hence no names mentioned...*shrugs*

Sure.

*Principle of presumed innocent, not guilty.

Only in a court of law mate, this isn't a court of law, this isn't the police. I can say I think Sid did it and my thoughts and feelings actually mean bugger all in any legal discussion.

*In most case those kind of behaviors are hurting peoples, and are made by kiddies that dont have lived many things. In some dark periods of our human history, those kinds of behavior led peoples to death. Is it clear enough now why it could upset peoples?

So we are now linking the discussion, without names, of people that may have reasons to have upset with a GAME is like the holocaust or political cleansing of Stalin etc? Damn, I'm sorry that I am that bad a person....Oh I'm in my mid 30's and have had a very full and varied life thank you (Oh and british as well so even know about the world a bit).

I didnt named the holocaust or Stalin? So what?  You see how its difficult to have a constructive discussion when peoples are of bad faith wink

* Seriously guys its serious matter about laws and possible punishments. Dont make poor assumptions because you think you know *** about the game and its players, because you obviously dont. I could be what your referring to, but its almost certainly not, so just dont do that thx

Laws? True, whoever is doing this is breaking the law. And you know what, when you first look for a suspect you look for a reason, a motive you know. Then you work through those suspects to find the true person.

So, if i resume, its not the courts. Its not the police.... but you search suspects and motives. Contradictory isnt it?

As for knowing about the game and people. Nope, I don't know everyone who plays, quite sure I wouldn't want to. I'm guessing you are in love with whoever the individual who you think I'm calling out is or you wouldn't be so defensive?

Im in love with good way of behaving and thinking. And if your in your 30s and dont understand what i mean, you missed something.  As for the record, i dont give a fùck about "the master", never talked with him in TS, was at the far end of the alliance. OK?

Makes me laugh how some cant get their head out of the "you versus me" basic way of thinking. Yeah i was talking about CIR, and Dalmont too (if hes honest enough he will confirm). But i was moreso talking about how peoples should shut up when they dont have a clue, and accusation can hurt peoples. Is it clear for you now?

I give you a life lesson for free, now back to your basement, think twice before you write....

And if its M2S peoples are talking about, my points are still valid, "bad boy".

Dalmont Delantee wrote:

Unsure why people would get upset over it...

Concepts like:

*Dont charge peoples without proofs (we all know who you were refering to, even if not named )

*You dont have a friggin clue of what is happening, i dont like assumptions popped out of someone arse in most cases.

*Principle of presumed innocent, not guilty.

*In most case those kind of behaviors are hurting peoples, and are made by kiddies that dont have lived many things. In some dark periods of our human history, those kinds of behavior led peoples to death. Is it clear enough now why it could upset peoples?

Seriously guys its serious matter about laws and possible punishments. Dont make poor assumptions because you think you know *** about the game and its players, because you obviously dont. I could be what your referring to, but its almost certainly not, so just dont do that thx.

Dalmont Delantee wrote:

Anyhow, I can only think of a couple of people that might be this butt hurt. Emo quit and the number of players went up so they got all upset that the game didn't die but green shoots happened when they went and now they want to stop that.

Seriously MODs, moderate that because we all know where this gonna end...

Dalmont Delantee wrote:

I so think its some *** who is upset with the game.

No *** Sherlock; you learned me something today!

Its true that the peak was not this high for a long time lol...

Contact!  Like the movie with Jodie Foster?   Liked this one.

109

(14 replies, posted in General discussion)

Alexander wrote:
Hollywood wrote:

Welcome to Perpetuum Rupiefied! Glad you're enjoying yourself and glad to hear you plan on staying for a while! Seeya in game.

o/

You look too much like Styx.

For real. He does looks like Styx. wtf are you reborn like in buddhism?  I tough your next living state would be a cockroach tongue

IF you dont know what we are talking about... nevermind , its just old farts bullshit

Yeah i got it Inda. Your right in saying that "whiners" altogether are the "collective" mind of the player population, even more so with so low pop. But i just wanted to say to the "collective":  be patient guys. Dont scream like it was a slaughter. When i see some guys beginning their post by "now that 2/3 days have passed and im calmed down"...  Really?  Seriously man? A bad implementation in a game you play made you upset for several days? Its just a game some take it real to serious imo.  And all it does is putting PRESSURE on the gamedesigning devs, cause they have less and less FREEDOM of acting because of the OVERREACTING of some (not all whine, peoples that feel its cool in majority dont post on forums,dont go on irc etc..), that imo dont represent FOR SURE the majority of players.

So with less and less freedom, the devs make small and trivial implementations, and the game stagnate, and the players are bored and leave (or let their account running thats not the point).

I wont search the quote for the record, but theres (almost) only one thing that i agreed with binary:  "The game started to suck when devs begun to listen too much to their playerbase, instead of following their vision at all costs." Something like that.  What you made for EULA enforcement (we will bend but wont break, as some wise dev said) you should do it for gamedesign too!  Players dont have the far stretched vision of the future gameplay. Just you have it!!

Some think they are at the helm of the ship designwise. You are just players. You just give feedback.

Hum...  i tought the probes were ment to be the first iteration of persistent structures...  If your "so called" fix is to make them with a lifespan then...  whatever.  Looking at the community feedback, i guess PBS are FAR FAR away.  Believe me.

To DEVs:  with a so small player pool, whiner are so vocal and persuasive that you will never go where you want to go. Let the probes persistent please. Obviously no limitation on number and location was really not serious, but i guess you got some good datas to work on.

To us players: let them at least one or two days of datas collecting etc before you sharpen the pitchforks please. I dont think the way we are doing is the most efficient one. IMO they removed too soon, even if i agree that was obviously NOT balanced and ALMOST gamebreaking.  Do like you were in beta please, some speak about test server, well all know its not possible with so low population and limited AC ressources. Be patient and dont call outrage each time an error is made with implementation.

What DEVs need is CONFIDENCE in their VISION and PATIENT players. You think your helping so much with your "was this even tought out trololol", your not.  I dont know if all the whine posts are the reason for removal of the probes, or if its more like an issue with lag created by the unlimited amount of items that were deployed, but if its because whine, it was too soon imo.


One last thing: Some of you says its killing pvp, sure it is, its killing YOUR way of pvping, and it looks like not so much peoples like this way of pvp (gank mostly, you come and find peoples pants down, you kill and you leave)

Those implementations, while killing YOUR pvp style (that i find not so much fun) could create (or REcreate because it already existed) a more fun and intense pvp style, medium to massive engagements.  Because when there is a FIXED IN SPACE goal/target to defend attk, and i dont talk about *** saps but about hard earned persistent structures, the battles will be more fun imo. Your screaming the game is dying and there is no retention of players cause of endgame. But you do everything possible to kill 'the big picture". Peoples i talk about will recognize themselves. We all want a mmorpg/rts, because thats what its ment to become right?  But it looks like nobody want to handle the heat.

Probe fix imo:

*As some dev said, link an extension to them, that limit number of probes AND number of players that can be alerted by the detection network.

*Limit them to outpost owners

*Limit them to the OP area defined in map

*Find someting to stop this ridiculous arkhe scouting, ok its a sandbox but hey, its only consuming ressources server/client side, and add not a single ounce of fun am i right?

The idea of outpost owner corp only that can set probes looks good to me. You limit them to the outpost area. We got islands split in several areas, why not use them? I dont see any problem with this kind of fix ? With limited number too.  Since an outpost can only have one owner, there will be a fixed maximum number of probes per area/island/world...  Its interesting too for the devs with technical implementation and lag.  Reinforce the alliance interest of owning all the OP of an island, so they can "lock it" scouting wise..  Can create funny "one island" war too.  Is a good beginning for PBS bigger than probes.

For example: a beta 1 island has the 3 outposts owned by corps in the same alliance= island scouted and safe. You should even add probe detection sharing for future alliance features...

Example 2:  A beta 2 island has 2 OP owned by ennemies. In that case TP scouting is useless since each corp can only scout its TP.  Then the corps will decide to put their probes in tactical places for disrupting ennemy= more pvp.

You guys need to remember that PBS will add an incentive to own the TERRITORY. Not just defend OP and scout for safety. Cause when there will be bigger/more expensive PBS, one corps if big roam on its island will think twice before "everyone dockup/log out"  It will be more "defend our stuff guys!" 

Probes themselves are fine like they are. You want to balance the item itself.  Its the availability/number/geographical disposition that needs tweaking imo.

113

(8 replies, posted in General discussion)

Yeah its the first time from my experience they have to handle server problems

And why not limit probe to corp owned area?  We have each island cut into several area, lets make use of them?
So you limit number with new extension, then you limit geographical placement by areas. That way a single corp could NOT scout every TP from its island, so for an island to be locked down must have whole corps of islands in the same alliance.  I can imagine too "walls" of probes at frontiers between two island areas...

This solution would solve everything:  no more aggressive use of probes.  Not more probes spamming.  No more "every TP locked by one corp"

Alexadar wrote:

1. Easier visual LOS calculation in mass PvP

What i really would like to have is some sort of togglabe illuminated grid that show the ground topology, and maybe a small red cross somewhere on the target when its not in LOS.  But the grid would be really really helpful. Maybe you can render wireframed mesh of the ground with shiny colors?

Im training hard to be someday a successful troll smile

Yeah Jelan you can "+1" but i frankly doubt any normal human female would attemp to procreate with you, put aside all the BS she would have to endure while pregnant.  Most likely the phoetus would hang himself with the umbilical cord while listening to his father.

118

(14 replies, posted in General discussion)

Why didnt they remove the aids drop?  Really good question that id like to be answered by a dev...   Seriously, they down the server for that only matter right?  What did they had to remove/change about new year event, except aids drop?  So they reset the server for 15mn, but nothing changed by my point of view yikes


Btw i think they saw an increase of activity and correlated it to aids drop...  well i dont think so.  Just give us the damw POS, even buggy, even rushed, even unbalanced!!    We will do it, like in several other indie sandboxy mmos:  we will stay and help make it fonctional.

But no comm+ no real design evolution (i mean glider... ok.  But like George Clooney says:  What else??)   IMO its just a poor gamedesign decision that has been taken to bypass the multitile engine limitation.  Tbh i didnt even seen one scarab ingame.  But still my complaint is valid.  You buy yourselves time with little content very hard to get =  grind your teeth on the ground until we advance with the real meal?   That kind of behavior wont help forever.

  I dunno where is the development bottleneck with POS, if its modelling (im almost sure its not); programmation? maybe but i dont see why.  Is it gameplay/gamedesign? Certainly it is.  Because we can all agree, a real RTS implementation in a persistent world is HARD to achieve. Look at mortal and territory control. Thats not perfect far from it. But at least they made the "real meal" BEFORE they put all the salt and pepper (content). That will buy them sooo many time before players starts to get bored again.  Glider will buy you what?  The time to grind the research for the big alliances, and after what?  Things will be as they were before, just with a bigger hauler ingame.  That all folks!

IMO you should give max priority to POS, meaning only the devs that cannot work on pos atm should work on something else. No arty, no content adding, just pos. Once we have the basic buildings, player housing/storage, tturret towers, aoe bonus towers, so much diversity and fun we can have. But i understand its really hard to think about all the exploits, bugs, illogisms that could appear with such a complex system implemented in a mmo persistent world...

119

(112 replies, posted in Balancing)

Annihilator wrote:

its called T4 medium gauss cannon on a mesmer wink

Nerf it!

IzPodViPodVerta wrote:

This is not what Perpetuum need now... We need content for new players...

Dont ask the baker for milk.  Instead enjoy the tasty bread. You will hopefully sooner than later taste the good milk.

What some players and certainly the dev team dont understand, is that you should NOT enforce one type of player grouping or another. You fear that a overwhelming force would appear and kill the server? Your completely wrong. Human civilization history show many examples of what im saying.


Once theres no more opposition and the "blob" is too big, it splits itself naturally. Theres always at least one ambitious minded near the top that wants to take a big crunch of the cake. Theres always dissentions, qui pro quo, misunderstandings etc, that WILL split the blob. Just let some time. What you devs did is try so much to avoid by any mean too big coalitions of players, that in fact you INCREASED the will to stay together and crush the whole thing.

Stop being hypocritical guys.  Everyone agree, we all liked the big battles, in everyone mind its the best moments in game they experienced (and other fun things too im synthetizing). Do i have to necro the threads for you to see all the "wow great guys, so much fun, we won/lose but hey, we got a very nice time". So most of us like this, but you cant stand theres only two big oppositions with so low population?? We dont want it to be horde vs alliance, we want more complicated politics and we surely can have it. But FOR NOW, with not many peoples, just try to enjoy some kind of endgame we all like, no? Once the pop improve, new STRONG entities will emerge.  When there was the "so called" griefing on some beta island from the SovNov, it was a desperate call to gather everyone else and come and *** us. But you didnt. You prefered some ridiculous way to destroy the Sovnov.  Gratz.  Now enjoy your 3v3 lightbot pew pew with the lolpirates.

And may i add, Devs your frankly in the wrong direction with your way of handling "the blob case". Let it die from its own fatness. There will always be at least 2 sides, its common sense.
Maybe im just telling a big bunch of BS, its just my own feeling about all this.

122

(44 replies, posted in Balancing)

I tried to fit 6 T4 hardeners with a T4 med shield on my gropho mk2 for the lulz. Ok ok i got 0.036 AP/HP, with a T4 evasive. Doing the maths i found the best of the best AP/HP is like 0.03, with commander mods. But even with very good (nearly maxxed) fitting skills in every kind of mods, your really, really limited in what else you fit. Mostly proc is the bottleneck. Maybe a T4 injector, something like that but in no way 5 med drainers. So you got a perfect tank, you can take so much pain but eh, except in very special situations, nobody gives a *** about someone unkillable but that cannot harm in any way the ennemies. They just stop targeting you once they see your harmless. 2 eccm, 3 or 4 hardeners and 5 med drainers is another story, you lose many AP/HP but if you got prey to feed i guess your a pita.  All this untested in real pvp situation obviously. So its just speculations and mental fapping in front of beautiful numbers tongue

Calio wrote:

If they can fly through shields on the way out

Omg are you suggesting the ability to shoot missiles while shield is on?
Do you understand how OP this would be?

I wander in a gropho mk2 since some time now.  I know what im talking about. Before sparks patch, i was a blue fighter using a mesmer. So i know at least 2/3 of the "so called" problem.  And i tell you this;  there is no balance problem. Gropho is strong in its role, that is different from a mesmer and a seth.

What do you want?  All the same bots, with the same bonuses doing the same *** things?  I mean,  sandbox... diversity... choices... Id like to now your EP pool Calio, just to know how much "It's as simple as that" must be taken to the letter.

Come and *** my gropho 1v1. With a mesmer, or with a seth. Result is far from evident, in fact no one would be able to tell who win, even with same EP pool and fitting tech level.  So do you call this balanced?  Yes it is.  Its as simple as that.

You dont think at what your doing. Its the stronger attack against a sandbox game, trying to remove slowly diversity and specializations by QQing for more mainstream ***. Your theory of "why this one got this and that one got that" works in mariokart, not in perp sorry. And despite all the "insight" and "knowledge" some of you think they got about this game...  just leave my gropho alone! Leave her alone!  *said by a hair discolored emo b1tch filming under his cover*

Arga wrote:

I think Firefall is supposed to be the first FPS MMO.

For me, the first true mmofps is Planetside (maybe Tribe but i tought its more like a multiplayer game, even if i didnt test it).

About Firefall, looks interesting, but ressemble tabula rasa and global agenda for the graphical design, and i fear about no complex gameplay, just shoot endlessly no thank.