Just a question here.  Who from you guys actively hunt superior observers?

I dont like mine neither (farming interrupted by pvp) tongue

Lets wait and see how it comes. I just hope beta island are more populated, because tbh atm it quite saddens me.
And i dont speak only of my "home" island.

Hum, how i can say that... you are right i was wrong. Maybe i just didnt farmed the good ones. And even in that case i admit i didnt think about the fact that artifact scanner can only get the first step. But i tough someone said he found a distress beacon rank 3 no star in an artifact... i tough every lvl could be looted in stashes. Considering all this, i admit ive 2 solutions: OR i want them badly by myself without buying, in that case i train geoscanner OR i dont really need them and can buy.

Your right about that patch, its too early to take conclusions.

BUT i insist on the fact ratter life is getting less and less profitable and easy. And the game world, the market, everyone need them just like prototypers/mass producers, miners and artifact runners.
I farm considerably and since many time. Ive done mining with friends alt, ive also participated in artifact etc...
Ratting sucks more and more and more, until nobody will do it anymore, except for finishing knwoledge base of corp prototypers.  You see many farming on beta? Not worth the risk.  On alpha?  I feel like i see less and less...
Biased opinion? certainly.

Arga wrote:

Artifact hunters may get the beacons, but they certainly can't use them in thier light geoscanner bots.

Arties may get the beacon, and sell it lol. Money you know... No need to use it for profit.

There is absolutely nothing stopping said hunter/ratter from spending a little time getting some beacons, then going out and getting the reward.

Absolutely nothing?  Theres EP investment that come first into my mind, not everybody has miner alt you know...

This falls squarely under "I want to do it this way, so change it" even though the current method is fully available to everyone.

I didnt want to do anything this way. The devblog said it was possible so i tried. I didnt asked for elites to drop them, i was told so.

Edit : Spending some time artifact hunting that is.

^Answers^


well your right Arga like almost everytime wink  I was just a bit frustrated to discover its not items you can really get while farming thats all. Id prefer they be clear on this like "Maybe if your really lucky you will loot one on the already very limited in number elites".


The current method is not FULLY available to anyone. And id like you admit artifacting is getting more and more interesting, farming is getting less and less.

Nevermind but when there wont be any single kernel to sell on market (already? oh soz) because the ones that produce them are so rares that every kernel is spent to corp/personal research... well dont come cry then.

Please dont talk risk/reward about those beacons.  I just spent 3 hours farming in BETA for those, killed around 20 elites, none dropped.  I spent 3 hours risking my bot just to discover the droprate of these (and i didnt), seems my efforts are not ended.

Artifacters got em cool, but the poor fighter that spend hours praying for his life dont deserve some love?  In that case just say "Its an artifact improvement", dont sell it like the "so fun pve now" because ive seen nothing atm. Remember that artifact scanners just use light bots and geoscanner, minimal investment. They can get so much highly priced, obviously essential items i wonder why i continue ratting, even with a HM MK2 on the high end spawns, i feel like im losing my time...

And some wonder why theres no farmer on beta. 3 words: NOT WORTH IT. 
May i be clear, nothing gone worst since yesterday.  The game has improved, new feature, everyone happy.
But:

Since beta, i feel like every single decision is made against ratting.

*Kernels drop nerf: ok was needed to handle research rate... but who was impacted? One single playstyle thanks
*Dynamic spawns: well... im sure 95% of the peoples that came to the forum to say "thanks dev so fun cool cool" are NOT farming at all.. Anyhow with those spawns profit loss at least 40%
*New AI: frustration, 90% of spawns are in building or hard LOS terrain, come on get out of there little npc... when you go search them behind their wall 15 times in a day, you start to lose patience.

I could find more im sure...

Today, i launch the game just after the patch , discussing in gen chat:  15mn after server restart, some begin to talk about those distress beacons... im farming, time passes, i check gen chat.  Many peoples start to talk about their beacons, almost all (except one that told me otherwise) received them from artifacting. Time pass and situation still the same. So 2 solutions: almost everyone is artifacting, then you can understand where the problem lies, if nobody ratting anymore... oh ok that why nobody can buy kernels... logical.  Or the other solution, at server start peoples started to do what they usually do, some got to arti, some to farming. In that case that means those new funny items are far more easy to get while artifacting than farming.  Why? please explain me why? In 3 hours of artifact scanning, someone would have gotten at least 1 or 2 of them no?
OR i didnt shoot the right npcs (rabid elite M/HM) they are almost the strongest elites so what now? OR im such an unlucky whiner. Well i wont set a poll i know what 99% of you would vote... tongue

Frustration mode deactivated.

All in all im happy with the fast paced patching/feature development rate, its very nice to see the game improve.
But sometimes i feel like im gonna rage for real. Exactly like when elite mobs where added. The spawnrate at the beginning was so low, that was almost *** (one in 200 or maybe twice... or maybe half?) Im just hoping that will be somehow balanced, because from what ive seen so far, farming mobs =/= getting distress beacons.


Wow so much text just for ranting

TLDR:  Droprate too low for the new items, at least in comparison to artifacting. IF the item is REALLY RARE, then it must be hard to obtain by ANY mean. If its NOT SO RARE, why didnt i looted one in 3hrs of gaming?

Please feedback from other "dedicated NPC hunters" about droprate please.

I dunno why, but i smell new beginning.....

157

(88 replies, posted in Balancing)

Annihilator wrote:

Cobalt - maybe we are running in circles here - now the question:

IF im training into EWAR mechs... how much EP do i have left over to crosspec into all kinds of turrets? As far as i remember, training into a Vagabond for maximum ECM efficiency takes several month,  not counting any weapon skills of any kind. So this kind of argumentation is kinda... flawed.



ELECTRONICS:                                        200726

Accelerated target locking lv10
Complex jamming electronics lv10
Data processing lv10
Jamming electronics lv10
Long distance EW lv10
Long range targeting lv10
Optimized electronics lv5
Sensor connection lv3
Targeting lv5



ENGINEERING:                                        34311

Accumulator expansion lv5
Energy management lv5
Reactor expansion lv10



WEAPON USAGE:                                     18764

Critical hit lv5
General firing lv5
Improved falloff lv5
Precision firing lv5
Rapid firing lv5
Sharpshooting lv5
Target analysis lv5



ROBOT CONTROL:                                    194714

Advanced robotic lv10
Basic robotic lv4
Navigation lv10
Nuimqol robot control lv9
Spec.ops.robot control lv5

TOTAL:                                                     448515

With that skills you can pilot a vagabond MK2 and maxxed ECM/suppressor strenght/range

An EA account possess around 515k

So you still got 66k to choose from

Basic 5 + Advanced 10 cost:

magnetostatic  = 53k or lv9       = 31k
kinematics        = 40k                 = 23k
optics               = 53K                 = 31k

You can then have at least two medium turret weapons at lv 9.

Really you should take the problem the other way around. When i have maxxed all my ECM skills + enough fitting/accu, where do i spend my EPs?  If i choose to spend in weapons, i have 3 choices if im on turret side (vagabond).  I have only one if im missile side (Ictus).

I dont really think that need balancing, just i want that everyone admit that this game is complex enough to have cross speccing and "hybrids" not totally useless.

158

(88 replies, posted in Balancing)

Annihilator wrote:

Im a Laser user, thers no real reason to train EM guns, as the advantage they would grant me (more kinetic damage then thermal) is negated by the missing robot bonus.

On an assault bot/mech that is.... What about Ewars that dont get weapon bonus?  That makes me laugh how the debate has cycled over 2 pages returning back at the beginning...
I wont argue anymore on this case seeing how peoples dont read clearly all the answers before writing their "so smart" explanations and arguments...

i tought it was:
(((Shield ratio/(1+robot bonus+extension bonus))/(1+hardener1))/(1+hardener2))/(1+hardener3) etc...

Sorry i sucks badly in maths but it give me good number if rounded at 3rd decimal:

In the case of T4 medium shield, 50% gropho bonus and lvl5 ext (+15%) and using 2 T1 hardeners:

(((0.5/1.65)/1.25)/1.25) rounded 3rd decimal each calculation  = 0.194 AP/HP, its the number i get ingame.

With 6 T4 hardeners, Penik shield and maxxed extensions:

(((((((0.5/1.8)/1.375)/1.375)/1.375)/1.375)/1.375)/1.375) = 0.041 AP/HP  its the max AP/HP you can see ingame imo (should change if bug is fixed and you put an evasive module on a gropho.

I dont know the last part of the formulae about hitsize, but this formula does work with a 10m shield radius on a 10m hitsize, so imo you just need the last part that is "transparent"(*1) for me.

PS maybe your formula is the exact same but written the other way around. If thats the case well, i told you i sucks in maths tongue

160

(37 replies, posted in Guides and Resources)

DEV Zoom you can confirm the penalty pool will be given back? I have read everything about it just want a clear confirmation.

Wise decision.

In 5 years when we will be 40k subbers, you ll like us be amongst the Nia elders .  Oh and youll have fun too, but you already know all that tongue

162

(88 replies, posted in Balancing)

Tbh i have the same opinion. I dont like the idea of restricting (less freedom = not good for sandbox) and free for all weapon would also lower the tactical aspect of the game (and reduce the impact of faction choice, wich is bad too i guess).

The third solution has already been brough up.  Waiting for a new weapon type, that would benefit from missile extensions.  If that happens someday, i hope other factions wont whine like mad dogs.

One little thing we could remember too.  Its not like WoW where there are defined sides. I tough this when i wrote "other factions".  In fact they dont exist. There are only different factions technologies. Meaning any player, corp or alliance has access to any type of technology. So the "balance" issue is lesser by this fact.

163

(88 replies, posted in Balancing)

To keep it clear about this topic, when did the debate moved from "yes or no balance needed" to "how to give balance".

I mean peoples should be clear about their opinion.  Arga i assume you admit theres a balance issue if you try to find solutions for it?

What would close this debate is if someone of  the deciding side (read DEVS) could explain us why turrets and missiles related extensions have been separated. And if there is a reason; how it is balanced (in my case for example).  Or just say its not balanced this way but in another way. In that case just explain.  I love greens more than blue tbh. Better for a solo pveer like me. BUT one need some logic behind arbitrary decisions.


FACTS:

3 factions, 4 weapon types, most of weapons related extensions applies to 3 of the 4 weapons type, and the last one is left alone.

QUESTION:

Is it balanced?  Will we green have access to more versatility and weapon options?

164

(88 replies, posted in Balancing)

Cobalt wrote:

Not 100% of bots that have turrets/missiles slots have faction weapon robot bonus.

It seems you cannot dissociate a faction extension from its weapon extension. I can have zero in thelodica faction extension and 10 in lasers, in SOME situations it can be viable. So i can have my 50% ECM power and stuff AND use lasers instead of EM on a vagabond if chose to.

I cant believe majority of the peoples debating here dont agree with the fact that this module system is ment to test and find and use fittings for particular purposes, without being locked in a way of thinking  where HM= full dps and Ewar = full ECM/Supp/Demob.

Lets look at this:

Vagabond MK2:

1 sensor amp, 2 suppressors, 1 Ldemob, 1 ecm and 1 range amp

3 lasers

1 LWF, small repper and the 2 other leg slot for cap stability.

Obviously there will be fitting req problems, especially with the lasers using max reactor. I didnt test this but i guess its somehow fesible.

Back this up with maxxed extensions.  Now you got something dangerous no?  You can keep your range with demob (demob is not only for REDUCING distance between you and your foe), suppress and ecm to keep not being hit and slowly(yeah not much DPS but when ennemy cannot do anything, except against a tank, its only a matter of minutes) kill the ennemy.

  Yeah i know PVP is NOT 1v1 etc etc..  But 10 of this and you got a real serious threat for any group of same size and EP (sure there are counter like every strategy(the reason why i love this game at first)).  See the "viability" of weapons on Ewars? Its like small ewars, they got always weapons on them, nobody says:  "Ahaha u nub Ewar dont got racial bonus on weapons u fitting weaps on ur ewar u noob!"


Id like to say im not a veteran of roaming, i did some, mostly mass pvp where all is different.  But i did survived and won 1vs4 battles while i was pve fitted and was catched "pants down" like some like to say.

So please dont hit to hard on the noob.

165

(88 replies, posted in Balancing)

Alexadar wrote:

Someone finished training of turret heavy mech?
no

I dont understand your question, but im sure the answer you gave is not backed up with actual knowledge. EA account are 500k more EP now. Give room to max some *** no? Atm ive adv rob, pelistal bot to 10, missile dmg to 9 and all related missile ext to 5 min. Add all the mandatory ext like fitting, accu stability, all the targeting extension to 10 etc...  I miss 100k EP from a 2nd reset that i will soon(tm) get back. All in all i didnt do the math but i was expecting it could be maxxed yes.

If by "training of turret heavy mech" you ment training BOTH nuimqol and thelodica to 10, and all the related turrets extension to 10, yes in that case 500K EP is not enough i guess. But what does this have to do with our discussion?

You all consider weapon = heavy mechs = max dps = lv 10 extension.  That has nothing to do with cross training.
Not 100% of bots that have turrets/missiles slots have faction weapon robot bonus. Got it?


So like OP said, YES, cross training between turrets is viable while between missiles/turrets is not. I DID it.  I had lv 9 nuimqol, i used mesmer to farm (yeah with EM obviously). But what i liked was vagabond MK2(and i had all jamming maxxed), so i used it often too. With my turrets extensions i had pushed to better farm with mesmer, i just did pushed laser AND firearms to an acceptable level (7 and 8 if i remember correctly) Sure its not 10, but guys 9% and 6% less dmgs is NOT a gamebreaker imo. Peoples that say otherwise...well... nm.  And i did all this with a somewhat LOW EP investment.
I never added one single level in other faction extensions.

So, cross training weapons = noob??  Believe what you want but the OP balance reclamation is valid imo.

166

(88 replies, posted in Balancing)

Again its a real problem.  With my vagabond i was able to easily cross train weapons by only putting points into the weapon extension. All the other extensions from turrets that i had pushed up were still 100% useful.  Why cant i do this with an ictus? Give a good reason and the problem is closed i guess.

And the ones saying you shouldnt put weapons on EW mechs.... please those peoples so narrowminded stay away from this discussion.

167

(88 replies, posted in Balancing)

Arga wrote:
Cobalt wrote:

Arga sorry but your argument about being needed to cross train faction extensions dont work in my case.

Btw saying there is no real difference between blue and yellow???  Did you try full T4 fit on HMs with the two kind of weapons to say that?  Because there are huge differences imo. Did you try each kind of weapons with full T4 range amplifier or full tuners?  I mean saying two weapon types "ressemble" themselves is clearly false.

-50% damage Adv robotics

Not in the situation i was talking about

-10% Critical hit

Sorry i dont get it. 10% critical hit from the extension?  from thelodica robot bonus? In that case it applies to any type of weapon, and is obtained by advanced robotic, its not a turret specific extension. Crit is linked to robots not weapons.

-x% Dmg/Crit for each Weapon tuning not installed

Again that has nothing to do in our discussion, tuners of any faction weapon can be fitted on any faction robot gaining the same bonus

The difference between fitting for DPS and putting some weapons on a bot is tremedous.

Again im surprised by your reflexion, i never talked about fitting for dps, any weapon mounted on any bot should be for maxxed dps? In that case lets all reroll for the max dps weapons no?

Are you saying that you have basic/advanced Mag/laser to 10 also, or did you concentrate most of your EP int ewar? I'm not talking about being able to 'fit' turret weapons, I'm talking about being effective with them in actual combat.

So you are saying that any action modified by an extension should have this extension to 10 before its even worthwhile to use it?

If your not in the faction specific bot then your not even close to being effective with that weapon. Ewar are there for Ewar not DPS.

Oh really.... again really straight thinking for a defender of sandbox gaming. So what about the 3 turrets on vagabond? Sure 2 of them can be used for remote amp or drain etc.. but one is ONLY for turrets... is it totally useless by your opinion?

I didn't say that blue and yellow played exactly the same, I said that the tactical difference between them doesn't justify the EP to fully cross train; as a caveat, you can add until you have one faction maxed out.

But what should refrain me from, for example if ive maxxed my ewar skills and want some versatility (seems you dont like that), training lasers for example if im in a vagabond and want to pilot only that bot? No bot bonus, acc base for vaga is strong enough to sustain lasers a bit, its lighter than any other med weapon, better hitdispersion so more viable with less weapons against small targets... longer range, so its more on phase with your EW range etc... I ask anyone to tell why its better to fit EM than lasers on vagabond if you can train accordingly knowing you somehow gimp your ability to use any assault platform from your faction

If you out solo PVP'ing no one is going to care if you do 50% less dps then your max potential. Actually, no one is really going to care how you spend your EP or setup your bots.

So you can tell me the "good" number for roaming? you seems to know it well. Seriously you face so much diverse situations ingame, you cant say this for this or that for that. I dont roam much but ive some experience about pvp in general, and im sure what im talking about could be efficient and even fun in the right hands

If you undock in a blue bot with lasers your going to kicked from any serious pvp corp.

So you know the criterias for kicking of all the serious pvp corps? Man reread what you write. With a vagabond i hunt sup obs with a single corp, i know what "fitting restrictions" are, and how to reach a specific goal using your fit. From what you say the pvp arena is only full dps or full Ewar? Sorry but we dont play the same game, and i prefer mine looks like more fun. Module means modulation, not cookie cutter.

That same corp isn't going to say "we need 4 blue bots and 2 yellows for this roam, Arga switch to Blue and X up". This is what I mean by no strategic advantage, your not really going to know which would have been better until after the encounter. Although blue and yellow play differently, once your deployed, any EP you have in the other faction weapon/bot is wasted EP.

I never said anything about spending points in more than one faction.

^Answers in bold^


Arga your mostly right, what i was saying is there is some cases where fitting other faction weapons is a viable option. I tough you had more the "sandbox" spirit of being able to do whatever you like, not being restricted in "cookie cutter" builds or fits that makes games less interesting imo. Im not talking of obviously gimping your bot, just give some efficiency for more versatility.

168

(88 replies, posted in Balancing)

Its funny how you guys forget half the robots for your arguments about turrets not being easier that missiles for cross training. Let me explain:

I once used a vagabond, i was maxxed in EW extensions.  Since there was NO FACTION WEAPON ROBOT BONUS on EW mechs, i had a whole choice of turrets for my fittings. If i wanted burst damages i took EM, if i needed range but wasnt so much concerned about acc i fitted 3 HCL, and when i needed not much speed but good dps and acc i was using firearms.

  I had a whole choice of weapons to choose, and its the same for at least all the EW mechs, all more like all the bots that dont get a direct dmg bonus.  So what with this?

Arga sorry but your argument about being needed to cross train faction extensions dont work in my case.

Btw saying there is no real difference between blue and yellow???  Did you try full T4 fit on HMs with the two kind of weapons to say that?  Because there are huge differences imo. Did you try each kind of weapons with full T4 range amplifier or full tuners?  I mean saying two weapon types "ressemble" themselves is clearly false.

I always played blue, i just reset to green.  Imo its balanced somewhat differently.  Blue are perfect for pvp, good for certain type of pve.  Green are best for solo pve thats for sure. No acc problems, (shooting continuously), systematic dmg even on smalls, and the ability to have a good shield "in case of", make the gropho a good solo pve platform.  Its easier for me than the mesmer, even if i have less dps.

So for me its balanced, just give a good firearm type for missile users and everything will be fine, because the complaint of easier cross training for turrets is VALID, at least for EW bots..