Perpetuum does not have PvP, perpetuum has AvA.

102

(81 replies, posted in General discussion)

Merkle wrote:

Build a great game first and the players will follow.

Marketing is what makes people come. A good game is what it makes them stay. They are not coming, and they haven't stayed.

103

(31 replies, posted in Feature discussion and requests)

So... when is an ictus going to drain someone's armor, like they do shields?

104

(31 replies, posted in Feature discussion and requests)

If only there was a module you could fit to repair others who don't have a repair module on them...

105

(45 replies, posted in Q & A)

Kaldenines wrote:
BandwagonX9000 wrote:

I concur.

A T4 speed nexus on the enemies bots is fundamental for lulz on the CIR TS.

Ville did you train this monkey yourself?  It's pretty impressive!
It knows words like "concur", "fundamental" and even "lulz". Give it a couple of years and it may even be able to string a coherent sentence together smile

My english is still better than spectron's big_smile

hungurian?

107

(21 replies, posted in Feature discussion and requests)

Will I get banned again for necroing for answering a post that's less than a day old? Or will it be because I am asking about moderation? Tune back in after the commercial break for an exciting development on the forums!

108

(45 replies, posted in Q & A)

Kaldenines wrote:

Speed is critical for scouts.  Almost in every single situation, it is not worth adding anything other than a lightweight frame and speed nexus (for Mk2) to a light detector.  In fact for pvp a T4 or at least T3 detector is a must.

I concur.

A T4 speed nexus on the enemies bots is fundamental for lulz on the CIR TS.

109

(34 replies, posted in Feature discussion and requests)

You can talk about risk and reward as much as you want. There's three facts wihether we like them or not:

1. You can't get carebears into "lossy" pvp.
2. If the game offers any chance of pve over pvp, you will get significant amount of pvers in your game.
3. The pvers will be roughly 80% of your healthy population

They're a fact because I said so, and because they are.

110

(44 replies, posted in Feature discussion and requests)

Sundial wrote:
Deathmonkey wrote:

Agreed with Doek -   LWF or Extra Plate -    Tactical choices are important!


What about a SUPER Lightweight frame that all but prevents you from taking part in pvp. but makes you even faster!

We have an MRE 3000, how about MRE 9000?

I support this naming scheme.

111

(73 replies, posted in Feature discussion and requests)

That's fine, the killers do.

112

(21 replies, posted in Feature discussion and requests)

Gamma intrusions and general turret blowing up should drop more loot.

Ville wrote:

-1 wouldn't want to have every modules in the cargo ready to go.

you add restrictions to it so that it becomes unfeasible in middle of combat

114

(10 replies, posted in Open discussion)

Are they traditional costumes?

115

(5 replies, posted in Events)

It's not that bad of a page composition. But yes they should really do something about google.

116

(4 replies, posted in Services and Discussion)

I think that the person who ends up being rescued after being terraformed in would appreciate the service provided...

117

(4 replies, posted in Services and Discussion)

I am offering terraforming services for people that have been terraformed in when they logged out. Premium prices for premium services.

Join STC. We need more people to shoot at on a regular basis.

119

(56 replies, posted in Feature discussion and requests)

Or build gamma bases, escorted by huge caravans.

120

(28 replies, posted in Balancing)

It would bring in more people. Some in station shooting with some cheap 3d engine shouldn't take long to add and would give us something to do.

121

(136 replies, posted in News and information)

I cant find it Ville, can you repost it here?

122

(5 replies, posted in Events)

Can we have a event replay? It would eb good for population.

123

(45 replies, posted in Q & A)

Ville wrote:

Lights are designed to blow up!

I disagree, they don't do enough damage when they blow up.

124

(165 replies, posted in General discussion)

No, can you post a link Hunter?

125

(136 replies, posted in News and information)

Ville wrote:
DEV Zoom wrote:
Alexadar wrote:

Will you make similar tweaks to MPC structures? Will t2 structures require t1 for manufacturing?

Yes they will, we have no plans to change that.

Yet.

Do we have a schedule for change review?