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Perpetuum Forums → Posts by BandwagonX9000
Posts found: 101 to 125 of 246
101 2013-02-13 18:40:52
Re: Incentives to play perpetuum with one account only? (54 replies, posted in General discussion)
102 2013-02-07 17:51:23
Re: F2P maybe? (81 replies, posted in General discussion)
Build a great game first and the players will follow.
Marketing is what makes people come. A good game is what it makes them stay. They are not coming, and they haven't stayed.
103 2012-08-19 20:44:00
Re: Self-Repair Boost (31 replies, posted in Feature discussion and requests)
So... when is an ictus going to drain someone's armor, like they do shields?
104 2012-08-18 14:02:24
Re: Self-Repair Boost (31 replies, posted in Feature discussion and requests)
If only there was a module you could fit to repair others who don't have a repair module on them...
105 2012-08-10 04:15:42
Re: What are light bots designed to do? (45 replies, posted in Q & A)
BandwagonX9000 wrote:I concur.
A T4 speed nexus on the enemies bots is fundamental for lulz on the CIR TS.
Ville did you train this monkey yourself? It's pretty impressive!
It knows words like "concur", "fundamental" and even "lulz". Give it a couple of years and it may even be able to string a coherent sentence together
My english is still better than spectron's
106 2012-08-09 11:54:38
Re: [AHM] Annoying hungurian math - example accelerated target locking (12 replies, posted in Feature discussion and requests)
hungurian?
107 2012-08-09 11:51:44
Re: Unified mining field system (21 replies, posted in Feature discussion and requests)
Will I get banned again for necroing for answering a post that's less than a day old? Or will it be because I am asking about moderation? Tune back in after the commercial break for an exciting development on the forums!
108 2012-08-09 11:50:08
Re: What are light bots designed to do? (45 replies, posted in Q & A)
Speed is critical for scouts. Almost in every single situation, it is not worth adding anything other than a lightweight frame and speed nexus (for Mk2) to a light detector. In fact for pvp a T4 or at least T3 detector is a must.
I concur.
A T4 speed nexus on the enemies bots is fundamental for lulz on the CIR TS.
109 2012-08-09 11:48:22
Re: Loot is everything.... (34 replies, posted in Feature discussion and requests)
You can talk about risk and reward as much as you want. There's three facts wihether we like them or not:
1. You can't get carebears into "lossy" pvp.
2. If the game offers any chance of pve over pvp, you will get significant amount of pvers in your game.
3. The pvers will be roughly 80% of your healthy population
They're a fact because I said so, and because they are.
110 2012-07-29 23:10:41
Re: Remove LWFs! (44 replies, posted in Feature discussion and requests)
Deathmonkey wrote:Agreed with Doek - LWF or Extra Plate - Tactical choices are important!
What about a SUPER Lightweight frame that all but prevents you from taking part in pvp. but makes you even faster!
We have an MRE 3000, how about MRE 9000?
I support this naming scheme.
111 2012-07-29 20:40:32
Re: Ewar Love (73 replies, posted in Feature discussion and requests)
That's fine, the killers do.
112 2012-07-29 20:38:57
Re: Gamma intrusions. (21 replies, posted in Feature discussion and requests)
Gamma intrusions and general turret blowing up should drop more loot.
113 2012-07-29 20:33:48
Re: Feature - re-equip on the field (5 replies, posted in Feature discussion and requests)
-1 wouldn't want to have every modules in the cargo ready to go.
you add restrictions to it so that it becomes unfeasible in middle of combat
114 2012-07-29 20:32:48
Re: Meanwhile in hungary! (10 replies, posted in Open discussion)
Are they traditional costumes?
115 2012-07-29 20:19:41
Re: Disc Wars! - A PvP Server wide event (5 replies, posted in Events)
It's not that bad of a page composition. But yes they should really do something about google.
116 2012-07-29 20:00:46
Re: Terraforming services (4 replies, posted in Services and Discussion)
I think that the person who ends up being rescued after being terraformed in would appreciate the service provided...
117 2012-07-29 19:29:15
Topic: Terraforming services (4 replies, posted in Services and Discussion)
I am offering terraforming services for people that have been terraformed in when they logged out. Premium prices for premium services.
118 2012-07-29 19:27:50
Re: DANISH new player seeks other danish players (3 replies, posted in Agents seeking corporations)
Join STC. We need more people to shoot at on a regular basis.
119 2012-07-29 19:22:40
Re: The knowledge base (56 replies, posted in Feature discussion and requests)
Or build gamma bases, escorted by huge caravans.
120 2012-07-29 19:22:02
Re: Market - buy/sell orders (28 replies, posted in Balancing)
It would bring in more people. Some in station shooting with some cheap 3d engine shouldn't take long to add and would give us something to do.
121 2012-07-29 19:20:56
Re: New devblog: The Gamma proposal (136 replies, posted in News and information)
I cant find it Ville, can you repost it here?
122 2012-07-29 19:18:34
Re: Disc Wars! - A PvP Server wide event (5 replies, posted in Events)
Can we have a event replay? It would eb good for population.
123 2012-07-29 19:16:25
Re: What are light bots designed to do? (45 replies, posted in Q & A)
Lights are designed to blow up!
I disagree, they don't do enough damage when they blow up.
124 2012-07-29 19:15:44
Re: Dynamic Ore Spawn Question. (165 replies, posted in General discussion)
No, can you post a link Hunter?
125 2012-07-29 19:15:14
Re: New devblog: The Gamma proposal (136 replies, posted in News and information)
DEV Zoom wrote:Alexadar wrote:Will you make similar tweaks to MPC structures? Will t2 structures require t1 for manufacturing?
Yes they will, we have no plans to change that.
Yet.
Do we have a schedule for change review?
Posts found: 101 to 125 of 246
Perpetuum Forums → Posts by BandwagonX9000
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